A zombie game made for the uLCD
Dependencies: 4DGL-uLCD-SE mbed-rtos mbed
Fork of uLCD144G2_demo by
Diff: main.cpp
- Revision:
- 8:31e63caf37e2
- Parent:
- 7:7bd7397ab89f
- Child:
- 10:9d16de327719
diff -r 7bd7397ab89f -r 31e63caf37e2 main.cpp --- a/main.cpp Mon Nov 25 04:25:16 2013 +0000 +++ b/main.cpp Sat Nov 30 02:06:03 2013 +0000 @@ -1,33 +1,12 @@ -// -// TFT_4DGL is a class to drive 4D Systems LCD screens -// -// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> +// uLCD-144-G2 demo program for uLCD-4GL LCD driver library // -// TFT_4DGL is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// TFT_4DGL is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>. - #include "mbed.h" #include "uLCD_4DGL.h" -//#define SIZE_X 128 -//#define SIZE_Y 128 -// - uLCD_4DGL uLCD(p9,p10,p11); // serial tx, serial rx, reset pin; int main() { - // basic printf demo = 16 by 18 characters on screen uLCD.printf("\nHello uLCD World\n"); //Default Green on black text uLCD.printf("\n Starting Demo..."); @@ -39,12 +18,11 @@ uLCD.printf("%2D",i); wait(.5); } - uLCD.cls(); - - uLCD.printf("Change baud rate......"); - uLCD.baudrate(600000); //jack up baud rate to max for fast display + uLCD.printf("Change baudrate......"); + uLCD.baudrate(3000000); //jack up baud rate to max for fast display //if demo hangs here - try lower baud rates + // // printf text only full screen mode demo uLCD.background_color(BLUE); uLCD.cls(); @@ -64,10 +42,10 @@ uLCD.background_color(BLACK); uLCD.cls(); uLCD.background_color(DGREY); - uLCD.circle(60, 50, 30, 0xFF00FF); + uLCD.filled_circle(60, 50, 30, 0xFF00FF); uLCD.triangle(120, 100, 40, 40, 10, 100, 0x0000FF); uLCD.line(0, 0, 80, 60, 0xFF0000); - uLCD.rectangle(50, 50, 100, 90, 0x00FF00); + uLCD.filled_rectangle(50, 50, 100, 90, 0x00FF00); uLCD.pixel(60, 60, BLACK); uLCD.read_pixel(120, 70); uLCD.circle(120, 60, 10, BLACK); @@ -93,12 +71,12 @@ uLCD.line(0, 127, 0, 0, WHITE); for (int i=0; i<1500; i++) { //draw ball - uLCD.circle(x, y, radius, RED); + uLCD.filled_circle(x, y, radius, RED); //bounce off edge walls and slow down a bit? if ((x<=radius+1) || (x>=126-radius)) vx = -.90*vx; if ((y<=radius+1) || (y>=126-radius)) vy = -.90*vy; //erase old ball location - uLCD.circle(x, y, radius, BLACK); + uLCD.filled_circle(x, y, radius, BLACK); //move ball fx=fx+vx; fy=fy+vy; @@ -111,10 +89,10 @@ uLCD.background_color(BLACK); uLCD.cls(); //compute Mandelbrot set image for display -//image size in pixels and setup +//image size in pixels const unsigned ImageHeight=128; const unsigned ImageWidth=128; - //region to display + //"c" region to display double MinRe = -0.75104; double MaxRe = -0.7408; double MinIm = 0.10511; @@ -149,7 +127,7 @@ int num_rows=50; int frame=0; double a,b,c=0.0; - while(frame<50) { + while(frame<75) { for (int k=0; k<num_cols; k++) { b= (1+sin(3.14159*k*0.75/(num_cols-1.0)+c))*0.5; for (int i=0; i<num_rows; i++) { @@ -171,14 +149,16 @@ if (c > 6.2831) c = 0.0; frame++; } + //Load Image Demo uLCD.cls(); //SD card needed with image and video files for last two demos - while(1){} //remove line, if SD card is used uLCD.cls(); uLCD.media_init(); + uLCD.printf("\n\nAn SD card is needed for image and video data"); uLCD.set_sector_address(0x001D, 0x4C01); uLCD.display_image(0,0); wait(10); + //Play video demo while(1) { uLCD.cls(); uLCD.media_init(); @@ -188,3 +168,4 @@ } +