A zombie game made for the uLCD
Dependencies: 4DGL-uLCD-SE mbed-rtos mbed
Fork of uLCD144G2_demo by
main.cpp
- Committer:
- 4180_1
- Date:
- 2011-02-25
- Revision:
- 1:38ef731c7bdf
- Parent:
- 0:cfcf73272647
- Child:
- 2:75727e89a717
File content as of revision 1:38ef731c7bdf:
// // TFT_4DGL is a class to drive 4D Systems TFT touch screens // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> // // TFT_4DGL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // TFT_4DGL is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>. #include "mbed.h" #include "TFT_4DGL.h" // overwrite 4DGL library screen size settings in TFT_4DGL.h #define SIZE_X 479 #define SIZE_Y 639 // TFT_4DGL ecran(p9,p10,p11); // serial tx, serial rx, reset pin; int main() { // char s[500]; // int x = 0, y = 0, status, xc = 0, yc = 0; ecran.baudrate(115200); // added - Set Display to 640 by 480 mode ecran.display_control(0x0c, 0x01); // ecran.background_color(DGREY); ecran.circle(120, 160, 80, 0xFF00FF); ecran.triangle(120, 100, 40, 300, 200, 270, 0x0000FF); ecran.line(0, 0, 239, 319, 0xFF0000); ecran.rectangle(50, 50, 200, 90, 0x00FF00); ecran.ellipse(100, 250, 80, 30, 0xFFFF00); ecran.pixel(120, 160, BLACK); ecran.read_pixel(120, 170); ecran.screen_copy(50, 50, 200, 200, 100, 100); ecran.pen_size(WIREFRAME); ecran.circle(120, 160, 60, BLACK); ecran.set_font(FONT_8X8); ecran.text_mode(TRANSPARENT); ecran.text_char('B', 9, 8, BLACK); ecran.text_char('I',10, 8, BLACK); ecran.text_char('G',11, 8, BLACK); ecran.graphic_char('G', 120, 120, BLACK, 4, 4); ecran.text_string("This is a test of string", 2, 12, FONT_8X8, WHITE); ecran.graphic_string("This is a test of graphic string", 20, 200, FONT_8X8, WHITE, 2, 2); ecran.text_button("OK", UP, 40, 260, 0xFF0000, FONT_8X8, BLACK, 2, 2); // delete touch screen demo - no touch on uVGA II }