A derived version of the BSD licensed Adafrut GFX library for the SSD1306 controller for an OLED 128x32 or 128x64 display using SPI or I2C.
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Diff: Adafruit_GFX.cpp
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Adafruit_GFX.cpp Mon Jul 16 02:19:36 2012 +0000 @@ -0,0 +1,447 @@ +/*********************************** +This is a our graphics core library, for all our displays. +We'll be adapting all the +existing libaries to use this core to make updating, support +and upgrading easier! + +Adafruit invests time and resources providing this open source code, +please support Adafruit and open-source hardware by purchasing +products from Adafruit! + +Written by Limor Fried/Ladyada for Adafruit Industries. +BSD license, check license.txt for more information +All text above must be included in any redistribution +****************************************/ + +/* + * Modified by Neal Horman 7/14/2012 for use in LPC1768 + */ + +#include "mbed.h" + +#include "Adafruit_GFX.h" +#include "glcdfont.h" + +#ifdef WANT_ABSTRACTS +// draw a circle outline +void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) +{ + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + + drawPixel(x0, y0+r, color); + drawPixel(x0, y0-r, color); + drawPixel(x0+r, y0, color); + drawPixel(x0-r, y0, color); + + while (x<y) + { + if (f >= 0) + { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + + drawPixel(x0 + x, y0 + y, color); + drawPixel(x0 - x, y0 + y, color); + drawPixel(x0 + x, y0 - y, color); + drawPixel(x0 - x, y0 - y, color); + drawPixel(x0 + y, y0 + x, color); + drawPixel(x0 - y, y0 + x, color); + drawPixel(x0 + y, y0 - x, color); + drawPixel(x0 - y, y0 - x, color); + } +} + +void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0, int16_t r, uint8_t cornername, uint16_t color) +{ + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + + while (x<y) + { + if (f >= 0) + { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + + if (cornername & 0x4) + { + drawPixel(x0 + x, y0 + y, color); + drawPixel(x0 + y, y0 + x, color); + } + + if (cornername & 0x2) + { + drawPixel(x0 + x, y0 - y, color); + drawPixel(x0 + y, y0 - x, color); + } + + if (cornername & 0x8) + { + drawPixel(x0 - y, y0 + x, color); + drawPixel(x0 - x, y0 + y, color); + } + + if (cornername & 0x1) + { + drawPixel(x0 - y, y0 - x, color); + drawPixel(x0 - x, y0 - y, color); + } + } +} + +void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) +{ + drawFastVLine(x0, y0-r, 2*r+1, color); + fillCircleHelper(x0, y0, r, 3, 0, color); +} + +// used to do circles and roundrects! +void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, int16_t delta, uint16_t color) +{ + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + + while (x<y) + { + if (f >= 0) + { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + + if (cornername & 0x1) + { + drawFastVLine(x0+x, y0-y, 2*y+1+delta, color); + drawFastVLine(x0+y, y0-x, 2*x+1+delta, color); + } + + if (cornername & 0x2) + { + drawFastVLine(x0-x, y0-y, 2*y+1+delta, color); + drawFastVLine(x0-y, y0-x, 2*x+1+delta, color); + } + } +} + +// bresenham's algorithm - thx wikpedia +void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color) +{ + int16_t steep = abs(y1 - y0) > abs(x1 - x0); + + if (steep) + { + swap(x0, y0); + swap(x1, y1); + } + + if (x0 > x1) + { + swap(x0, x1); + swap(y0, y1); + } + + int16_t dx, dy; + dx = x1 - x0; + dy = abs(y1 - y0); + + int16_t err = dx / 2; + int16_t ystep; + + if (y0 < y1) + ystep = 1; + else + ystep = -1; + + for (; x0<=x1; x0++) + { + if (steep) + drawPixel(y0, x0, color); + else + drawPixel(x0, y0, color); + + err -= dy; + if (err < 0) + { + y0 += ystep; + err += dx; + } + } +} + + +// draw a rectangle +void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) +{ + drawFastHLine(x, y, w, color); + drawFastHLine(x, y+h-1, w, color); + drawFastVLine(x, y, h, color); + drawFastVLine(x+w-1, y, h, color); +} + +void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color) +{ + // stupidest version - update in subclasses if desired! + drawLine(x, y, x, y+h-1, color); +} + +void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color) +{ + // stupidest version - update in subclasses if desired! + drawLine(x, y, x+w-1, y, color); +} + +void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) +{ + // stupidest version - update in subclasses if desired! + for (int16_t i=x; i<x+w; i++) + drawFastVLine(i, y, h, color); +} + + +void Adafruit_GFX::fillScreen(uint16_t color) +{ + fillRect(0, 0, _width, _height, color); +} + +// draw a rounded rectangle! +void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color) +{ + // smarter version + drawFastHLine(x+r , y , w-2*r, color); // Top + drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom + drawFastVLine( x , y+r , h-2*r, color); // Left + drawFastVLine( x+w-1, y+r , h-2*r, color); // Right + // draw four corners + drawCircleHelper(x+r , y+r , r, 1, color); + drawCircleHelper(x+w-r-1, y+r , r, 2, color); + drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color); + drawCircleHelper(x+r , y+h-r-1, r, 8, color); +} + +// fill a rounded rectangle! +void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color) +{ + // smarter version + fillRect(x+r, y, w-2*r, h, color); + + // draw four corners + fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color); + fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color); +} + +// draw a triangle! +void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) +{ + drawLine(x0, y0, x1, y1, color); + drawLine(x1, y1, x2, y2, color); + drawLine(x2, y2, x0, y0, color); +} + +// fill a triangle! +void Adafruit_GFX::fillTriangle ( int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) +{ + int16_t a, b, y, last; + + // Sort coordinates by Y order (y2 >= y1 >= y0) + if (y0 > y1) + swap(y0, y1); swap(x0, x1); + + if (y1 > y2) + swap(y2, y1); swap(x2, x1); + + if (y0 > y1) + swap(y0, y1); swap(x0, x1); + + + if(y0 == y2) + { // Handle awkward all-on-same-line case as its own thing + a = b = x0; + if(x1 < a) + a = x1; + else if(x1 > b) + b = x1; + + if(x2 < a) + a = x2; + else if(x2 > b) b = x2; + drawFastHLine(a, y0, b-a+1, color); + return; + } + + int16_t + dx01 = x1 - x0, + dy01 = y1 - y0, + dx02 = x2 - x0, + dy02 = y2 - y0, + dx12 = x2 - x1, + dy12 = y2 - y1, + sa = 0, + sb = 0; + + // For upper part of triangle, find scanline crossings for segments + // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1 + // is included here (and second loop will be skipped, avoiding a /0 + // error there), otherwise scanline y1 is skipped here and handled + // in the second loop...which also avoids a /0 error here if y0=y1 + // (flat-topped triangle). + if(y1 == y2) + last = y1; // Include y1 scanline + else + last = y1-1; // Skip it + + for(y=y0; y<=last; y++) + { + a = x0 + sa / dy01; + b = x0 + sb / dy02; + sa += dx01; + sb += dx02; + /* longhand: + a = x0 + (x1 - x0) * (y - y0) / (y1 - y0); + b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); + */ + if(a > b) + swap(a,b); + drawFastHLine(a, y, b-a+1, color); + } + + // For lower part of triangle, find scanline crossings for segments + // 0-2 and 1-2. This loop is skipped if y1=y2. + sa = dx12 * (y - y1); + sb = dx02 * (y - y0); + for(; y<=y2; y++) + { + a = x1 + sa / dy12; + b = x0 + sb / dy02; + sa += dx12; + sb += dx02; + /* longhand: + a = x1 + (x2 - x1) * (y - y1) / (y2 - y1); + b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); + */ + if(a > b) + swap(a,b); + drawFastHLine(a, y, b-a+1, color); + } +} +#endif + +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) +{ + for (int16_t j=0; j<h; j++) + { + for (int16_t i=0; i<w; i++ ) + { + if (bitmap[i + (j/8)*w] & _BV(j%8)) + drawPixel(x+i, y+j, color); + } + } +} + +size_t Adafruit_GFX::writeChar(uint8_t c) +{ + if (c == '\n') + { + cursor_y += textsize*8; + cursor_x = 0; + } + else if (c == '\r') + cursor_x = 0; + else + { + drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize); + cursor_x += textsize*6; + if (wrap && (cursor_x > (_width - textsize*6))) + { + cursor_y += textsize*8; + cursor_x = 0; + } + } + return 1; +} + +// draw a character +void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color, uint16_t bg, uint8_t size) +{ + if( + (x >= _width) || // Clip right + (y >= _height) || // Clip bottom + ((x + 5 * size - 1) < 0) || // Clip left + ((y + 8 * size - 1) < 0) // Clip top + ) + return; + + for (int8_t i=0; i<6; i++ ) + { + uint8_t line = 0; + + if (i == 5) + line = 0x0; + else + line = font[(c*5)+i]; + + for (int8_t j = 0; j<8; j++) + { + if (line & 0x1) + { + if (size == 1) // default size + drawPixel(x+i, y+j, color); +#ifdef WANT_ABSTRACTS + else // big size + fillRect(x+(i*size), y+(j*size), size, size, color); +#endif + } + else if (bg != color) + { + if (size == 1) // default size + drawPixel(x+i, y+j, bg); +#ifdef WANT_ABSTRACTS + else // big size + fillRect(x+i*size, y+j*size, size, size, bg); +#endif + } + line >>= 1; + } + } +} +void Adafruit_GFX::setRotation(uint8_t x) +{ + x %= 4; // cant be higher than 3 + rotation = x; + switch (x) + { + case 0: + case 2: + _width = _rawWidth; + _height = _rawHeight; + break; + case 1: + case 3: + _width = _rawHeight; + _height = _rawWidth; + break; + } +}