A derived version of the BSD licensed Adafrut GFX library for the SSD1306 controller for an OLED 128x32 or 128x64 display using SPI or I2C.

Fork of Adafruit_GFX by Neal Horman

Committer:
nkhorman
Date:
Mon Jul 16 02:19:36 2012 +0000
Revision:
0:c3dcd4c4983a
Child:
9:ddb97c9850a2
add adafruit oled 128x32 display library via spi interface.; display card reader events on the oled

Who changed what in which revision?

UserRevisionLine numberNew contents of line
nkhorman 0:c3dcd4c4983a 1 /***********************************
nkhorman 0:c3dcd4c4983a 2 This is a our graphics core library, for all our displays.
nkhorman 0:c3dcd4c4983a 3 We'll be adapting all the
nkhorman 0:c3dcd4c4983a 4 existing libaries to use this core to make updating, support
nkhorman 0:c3dcd4c4983a 5 and upgrading easier!
nkhorman 0:c3dcd4c4983a 6
nkhorman 0:c3dcd4c4983a 7 Adafruit invests time and resources providing this open source code,
nkhorman 0:c3dcd4c4983a 8 please support Adafruit and open-source hardware by purchasing
nkhorman 0:c3dcd4c4983a 9 products from Adafruit!
nkhorman 0:c3dcd4c4983a 10
nkhorman 0:c3dcd4c4983a 11 Written by Limor Fried/Ladyada for Adafruit Industries.
nkhorman 0:c3dcd4c4983a 12 BSD license, check license.txt for more information
nkhorman 0:c3dcd4c4983a 13 All text above must be included in any redistribution
nkhorman 0:c3dcd4c4983a 14 ****************************************/
nkhorman 0:c3dcd4c4983a 15
nkhorman 0:c3dcd4c4983a 16 /*
nkhorman 0:c3dcd4c4983a 17 * Modified by Neal Horman 7/14/2012 for use in LPC1768
nkhorman 0:c3dcd4c4983a 18 */
nkhorman 0:c3dcd4c4983a 19
nkhorman 0:c3dcd4c4983a 20 #include "mbed.h"
nkhorman 0:c3dcd4c4983a 21
nkhorman 0:c3dcd4c4983a 22 #include "Adafruit_GFX.h"
nkhorman 0:c3dcd4c4983a 23 #include "glcdfont.h"
nkhorman 0:c3dcd4c4983a 24
nkhorman 0:c3dcd4c4983a 25 #ifdef WANT_ABSTRACTS
nkhorman 0:c3dcd4c4983a 26 // draw a circle outline
nkhorman 0:c3dcd4c4983a 27 void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color)
nkhorman 0:c3dcd4c4983a 28 {
nkhorman 0:c3dcd4c4983a 29 int16_t f = 1 - r;
nkhorman 0:c3dcd4c4983a 30 int16_t ddF_x = 1;
nkhorman 0:c3dcd4c4983a 31 int16_t ddF_y = -2 * r;
nkhorman 0:c3dcd4c4983a 32 int16_t x = 0;
nkhorman 0:c3dcd4c4983a 33 int16_t y = r;
nkhorman 0:c3dcd4c4983a 34
nkhorman 0:c3dcd4c4983a 35 drawPixel(x0, y0+r, color);
nkhorman 0:c3dcd4c4983a 36 drawPixel(x0, y0-r, color);
nkhorman 0:c3dcd4c4983a 37 drawPixel(x0+r, y0, color);
nkhorman 0:c3dcd4c4983a 38 drawPixel(x0-r, y0, color);
nkhorman 0:c3dcd4c4983a 39
nkhorman 0:c3dcd4c4983a 40 while (x<y)
nkhorman 0:c3dcd4c4983a 41 {
nkhorman 0:c3dcd4c4983a 42 if (f >= 0)
nkhorman 0:c3dcd4c4983a 43 {
nkhorman 0:c3dcd4c4983a 44 y--;
nkhorman 0:c3dcd4c4983a 45 ddF_y += 2;
nkhorman 0:c3dcd4c4983a 46 f += ddF_y;
nkhorman 0:c3dcd4c4983a 47 }
nkhorman 0:c3dcd4c4983a 48 x++;
nkhorman 0:c3dcd4c4983a 49 ddF_x += 2;
nkhorman 0:c3dcd4c4983a 50 f += ddF_x;
nkhorman 0:c3dcd4c4983a 51
nkhorman 0:c3dcd4c4983a 52 drawPixel(x0 + x, y0 + y, color);
nkhorman 0:c3dcd4c4983a 53 drawPixel(x0 - x, y0 + y, color);
nkhorman 0:c3dcd4c4983a 54 drawPixel(x0 + x, y0 - y, color);
nkhorman 0:c3dcd4c4983a 55 drawPixel(x0 - x, y0 - y, color);
nkhorman 0:c3dcd4c4983a 56 drawPixel(x0 + y, y0 + x, color);
nkhorman 0:c3dcd4c4983a 57 drawPixel(x0 - y, y0 + x, color);
nkhorman 0:c3dcd4c4983a 58 drawPixel(x0 + y, y0 - x, color);
nkhorman 0:c3dcd4c4983a 59 drawPixel(x0 - y, y0 - x, color);
nkhorman 0:c3dcd4c4983a 60 }
nkhorman 0:c3dcd4c4983a 61 }
nkhorman 0:c3dcd4c4983a 62
nkhorman 0:c3dcd4c4983a 63 void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0, int16_t r, uint8_t cornername, uint16_t color)
nkhorman 0:c3dcd4c4983a 64 {
nkhorman 0:c3dcd4c4983a 65 int16_t f = 1 - r;
nkhorman 0:c3dcd4c4983a 66 int16_t ddF_x = 1;
nkhorman 0:c3dcd4c4983a 67 int16_t ddF_y = -2 * r;
nkhorman 0:c3dcd4c4983a 68 int16_t x = 0;
nkhorman 0:c3dcd4c4983a 69 int16_t y = r;
nkhorman 0:c3dcd4c4983a 70
nkhorman 0:c3dcd4c4983a 71 while (x<y)
nkhorman 0:c3dcd4c4983a 72 {
nkhorman 0:c3dcd4c4983a 73 if (f >= 0)
nkhorman 0:c3dcd4c4983a 74 {
nkhorman 0:c3dcd4c4983a 75 y--;
nkhorman 0:c3dcd4c4983a 76 ddF_y += 2;
nkhorman 0:c3dcd4c4983a 77 f += ddF_y;
nkhorman 0:c3dcd4c4983a 78 }
nkhorman 0:c3dcd4c4983a 79 x++;
nkhorman 0:c3dcd4c4983a 80 ddF_x += 2;
nkhorman 0:c3dcd4c4983a 81 f += ddF_x;
nkhorman 0:c3dcd4c4983a 82
nkhorman 0:c3dcd4c4983a 83 if (cornername & 0x4)
nkhorman 0:c3dcd4c4983a 84 {
nkhorman 0:c3dcd4c4983a 85 drawPixel(x0 + x, y0 + y, color);
nkhorman 0:c3dcd4c4983a 86 drawPixel(x0 + y, y0 + x, color);
nkhorman 0:c3dcd4c4983a 87 }
nkhorman 0:c3dcd4c4983a 88
nkhorman 0:c3dcd4c4983a 89 if (cornername & 0x2)
nkhorman 0:c3dcd4c4983a 90 {
nkhorman 0:c3dcd4c4983a 91 drawPixel(x0 + x, y0 - y, color);
nkhorman 0:c3dcd4c4983a 92 drawPixel(x0 + y, y0 - x, color);
nkhorman 0:c3dcd4c4983a 93 }
nkhorman 0:c3dcd4c4983a 94
nkhorman 0:c3dcd4c4983a 95 if (cornername & 0x8)
nkhorman 0:c3dcd4c4983a 96 {
nkhorman 0:c3dcd4c4983a 97 drawPixel(x0 - y, y0 + x, color);
nkhorman 0:c3dcd4c4983a 98 drawPixel(x0 - x, y0 + y, color);
nkhorman 0:c3dcd4c4983a 99 }
nkhorman 0:c3dcd4c4983a 100
nkhorman 0:c3dcd4c4983a 101 if (cornername & 0x1)
nkhorman 0:c3dcd4c4983a 102 {
nkhorman 0:c3dcd4c4983a 103 drawPixel(x0 - y, y0 - x, color);
nkhorman 0:c3dcd4c4983a 104 drawPixel(x0 - x, y0 - y, color);
nkhorman 0:c3dcd4c4983a 105 }
nkhorman 0:c3dcd4c4983a 106 }
nkhorman 0:c3dcd4c4983a 107 }
nkhorman 0:c3dcd4c4983a 108
nkhorman 0:c3dcd4c4983a 109 void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color)
nkhorman 0:c3dcd4c4983a 110 {
nkhorman 0:c3dcd4c4983a 111 drawFastVLine(x0, y0-r, 2*r+1, color);
nkhorman 0:c3dcd4c4983a 112 fillCircleHelper(x0, y0, r, 3, 0, color);
nkhorman 0:c3dcd4c4983a 113 }
nkhorman 0:c3dcd4c4983a 114
nkhorman 0:c3dcd4c4983a 115 // used to do circles and roundrects!
nkhorman 0:c3dcd4c4983a 116 void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, int16_t delta, uint16_t color)
nkhorman 0:c3dcd4c4983a 117 {
nkhorman 0:c3dcd4c4983a 118 int16_t f = 1 - r;
nkhorman 0:c3dcd4c4983a 119 int16_t ddF_x = 1;
nkhorman 0:c3dcd4c4983a 120 int16_t ddF_y = -2 * r;
nkhorman 0:c3dcd4c4983a 121 int16_t x = 0;
nkhorman 0:c3dcd4c4983a 122 int16_t y = r;
nkhorman 0:c3dcd4c4983a 123
nkhorman 0:c3dcd4c4983a 124 while (x<y)
nkhorman 0:c3dcd4c4983a 125 {
nkhorman 0:c3dcd4c4983a 126 if (f >= 0)
nkhorman 0:c3dcd4c4983a 127 {
nkhorman 0:c3dcd4c4983a 128 y--;
nkhorman 0:c3dcd4c4983a 129 ddF_y += 2;
nkhorman 0:c3dcd4c4983a 130 f += ddF_y;
nkhorman 0:c3dcd4c4983a 131 }
nkhorman 0:c3dcd4c4983a 132 x++;
nkhorman 0:c3dcd4c4983a 133 ddF_x += 2;
nkhorman 0:c3dcd4c4983a 134 f += ddF_x;
nkhorman 0:c3dcd4c4983a 135
nkhorman 0:c3dcd4c4983a 136 if (cornername & 0x1)
nkhorman 0:c3dcd4c4983a 137 {
nkhorman 0:c3dcd4c4983a 138 drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
nkhorman 0:c3dcd4c4983a 139 drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
nkhorman 0:c3dcd4c4983a 140 }
nkhorman 0:c3dcd4c4983a 141
nkhorman 0:c3dcd4c4983a 142 if (cornername & 0x2)
nkhorman 0:c3dcd4c4983a 143 {
nkhorman 0:c3dcd4c4983a 144 drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
nkhorman 0:c3dcd4c4983a 145 drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
nkhorman 0:c3dcd4c4983a 146 }
nkhorman 0:c3dcd4c4983a 147 }
nkhorman 0:c3dcd4c4983a 148 }
nkhorman 0:c3dcd4c4983a 149
nkhorman 0:c3dcd4c4983a 150 // bresenham's algorithm - thx wikpedia
nkhorman 0:c3dcd4c4983a 151 void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color)
nkhorman 0:c3dcd4c4983a 152 {
nkhorman 0:c3dcd4c4983a 153 int16_t steep = abs(y1 - y0) > abs(x1 - x0);
nkhorman 0:c3dcd4c4983a 154
nkhorman 0:c3dcd4c4983a 155 if (steep)
nkhorman 0:c3dcd4c4983a 156 {
nkhorman 0:c3dcd4c4983a 157 swap(x0, y0);
nkhorman 0:c3dcd4c4983a 158 swap(x1, y1);
nkhorman 0:c3dcd4c4983a 159 }
nkhorman 0:c3dcd4c4983a 160
nkhorman 0:c3dcd4c4983a 161 if (x0 > x1)
nkhorman 0:c3dcd4c4983a 162 {
nkhorman 0:c3dcd4c4983a 163 swap(x0, x1);
nkhorman 0:c3dcd4c4983a 164 swap(y0, y1);
nkhorman 0:c3dcd4c4983a 165 }
nkhorman 0:c3dcd4c4983a 166
nkhorman 0:c3dcd4c4983a 167 int16_t dx, dy;
nkhorman 0:c3dcd4c4983a 168 dx = x1 - x0;
nkhorman 0:c3dcd4c4983a 169 dy = abs(y1 - y0);
nkhorman 0:c3dcd4c4983a 170
nkhorman 0:c3dcd4c4983a 171 int16_t err = dx / 2;
nkhorman 0:c3dcd4c4983a 172 int16_t ystep;
nkhorman 0:c3dcd4c4983a 173
nkhorman 0:c3dcd4c4983a 174 if (y0 < y1)
nkhorman 0:c3dcd4c4983a 175 ystep = 1;
nkhorman 0:c3dcd4c4983a 176 else
nkhorman 0:c3dcd4c4983a 177 ystep = -1;
nkhorman 0:c3dcd4c4983a 178
nkhorman 0:c3dcd4c4983a 179 for (; x0<=x1; x0++)
nkhorman 0:c3dcd4c4983a 180 {
nkhorman 0:c3dcd4c4983a 181 if (steep)
nkhorman 0:c3dcd4c4983a 182 drawPixel(y0, x0, color);
nkhorman 0:c3dcd4c4983a 183 else
nkhorman 0:c3dcd4c4983a 184 drawPixel(x0, y0, color);
nkhorman 0:c3dcd4c4983a 185
nkhorman 0:c3dcd4c4983a 186 err -= dy;
nkhorman 0:c3dcd4c4983a 187 if (err < 0)
nkhorman 0:c3dcd4c4983a 188 {
nkhorman 0:c3dcd4c4983a 189 y0 += ystep;
nkhorman 0:c3dcd4c4983a 190 err += dx;
nkhorman 0:c3dcd4c4983a 191 }
nkhorman 0:c3dcd4c4983a 192 }
nkhorman 0:c3dcd4c4983a 193 }
nkhorman 0:c3dcd4c4983a 194
nkhorman 0:c3dcd4c4983a 195
nkhorman 0:c3dcd4c4983a 196 // draw a rectangle
nkhorman 0:c3dcd4c4983a 197 void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color)
nkhorman 0:c3dcd4c4983a 198 {
nkhorman 0:c3dcd4c4983a 199 drawFastHLine(x, y, w, color);
nkhorman 0:c3dcd4c4983a 200 drawFastHLine(x, y+h-1, w, color);
nkhorman 0:c3dcd4c4983a 201 drawFastVLine(x, y, h, color);
nkhorman 0:c3dcd4c4983a 202 drawFastVLine(x+w-1, y, h, color);
nkhorman 0:c3dcd4c4983a 203 }
nkhorman 0:c3dcd4c4983a 204
nkhorman 0:c3dcd4c4983a 205 void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color)
nkhorman 0:c3dcd4c4983a 206 {
nkhorman 0:c3dcd4c4983a 207 // stupidest version - update in subclasses if desired!
nkhorman 0:c3dcd4c4983a 208 drawLine(x, y, x, y+h-1, color);
nkhorman 0:c3dcd4c4983a 209 }
nkhorman 0:c3dcd4c4983a 210
nkhorman 0:c3dcd4c4983a 211 void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color)
nkhorman 0:c3dcd4c4983a 212 {
nkhorman 0:c3dcd4c4983a 213 // stupidest version - update in subclasses if desired!
nkhorman 0:c3dcd4c4983a 214 drawLine(x, y, x+w-1, y, color);
nkhorman 0:c3dcd4c4983a 215 }
nkhorman 0:c3dcd4c4983a 216
nkhorman 0:c3dcd4c4983a 217 void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color)
nkhorman 0:c3dcd4c4983a 218 {
nkhorman 0:c3dcd4c4983a 219 // stupidest version - update in subclasses if desired!
nkhorman 0:c3dcd4c4983a 220 for (int16_t i=x; i<x+w; i++)
nkhorman 0:c3dcd4c4983a 221 drawFastVLine(i, y, h, color);
nkhorman 0:c3dcd4c4983a 222 }
nkhorman 0:c3dcd4c4983a 223
nkhorman 0:c3dcd4c4983a 224
nkhorman 0:c3dcd4c4983a 225 void Adafruit_GFX::fillScreen(uint16_t color)
nkhorman 0:c3dcd4c4983a 226 {
nkhorman 0:c3dcd4c4983a 227 fillRect(0, 0, _width, _height, color);
nkhorman 0:c3dcd4c4983a 228 }
nkhorman 0:c3dcd4c4983a 229
nkhorman 0:c3dcd4c4983a 230 // draw a rounded rectangle!
nkhorman 0:c3dcd4c4983a 231 void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color)
nkhorman 0:c3dcd4c4983a 232 {
nkhorman 0:c3dcd4c4983a 233 // smarter version
nkhorman 0:c3dcd4c4983a 234 drawFastHLine(x+r , y , w-2*r, color); // Top
nkhorman 0:c3dcd4c4983a 235 drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom
nkhorman 0:c3dcd4c4983a 236 drawFastVLine( x , y+r , h-2*r, color); // Left
nkhorman 0:c3dcd4c4983a 237 drawFastVLine( x+w-1, y+r , h-2*r, color); // Right
nkhorman 0:c3dcd4c4983a 238 // draw four corners
nkhorman 0:c3dcd4c4983a 239 drawCircleHelper(x+r , y+r , r, 1, color);
nkhorman 0:c3dcd4c4983a 240 drawCircleHelper(x+w-r-1, y+r , r, 2, color);
nkhorman 0:c3dcd4c4983a 241 drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
nkhorman 0:c3dcd4c4983a 242 drawCircleHelper(x+r , y+h-r-1, r, 8, color);
nkhorman 0:c3dcd4c4983a 243 }
nkhorman 0:c3dcd4c4983a 244
nkhorman 0:c3dcd4c4983a 245 // fill a rounded rectangle!
nkhorman 0:c3dcd4c4983a 246 void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color)
nkhorman 0:c3dcd4c4983a 247 {
nkhorman 0:c3dcd4c4983a 248 // smarter version
nkhorman 0:c3dcd4c4983a 249 fillRect(x+r, y, w-2*r, h, color);
nkhorman 0:c3dcd4c4983a 250
nkhorman 0:c3dcd4c4983a 251 // draw four corners
nkhorman 0:c3dcd4c4983a 252 fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
nkhorman 0:c3dcd4c4983a 253 fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color);
nkhorman 0:c3dcd4c4983a 254 }
nkhorman 0:c3dcd4c4983a 255
nkhorman 0:c3dcd4c4983a 256 // draw a triangle!
nkhorman 0:c3dcd4c4983a 257 void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color)
nkhorman 0:c3dcd4c4983a 258 {
nkhorman 0:c3dcd4c4983a 259 drawLine(x0, y0, x1, y1, color);
nkhorman 0:c3dcd4c4983a 260 drawLine(x1, y1, x2, y2, color);
nkhorman 0:c3dcd4c4983a 261 drawLine(x2, y2, x0, y0, color);
nkhorman 0:c3dcd4c4983a 262 }
nkhorman 0:c3dcd4c4983a 263
nkhorman 0:c3dcd4c4983a 264 // fill a triangle!
nkhorman 0:c3dcd4c4983a 265 void Adafruit_GFX::fillTriangle ( int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color)
nkhorman 0:c3dcd4c4983a 266 {
nkhorman 0:c3dcd4c4983a 267 int16_t a, b, y, last;
nkhorman 0:c3dcd4c4983a 268
nkhorman 0:c3dcd4c4983a 269 // Sort coordinates by Y order (y2 >= y1 >= y0)
nkhorman 0:c3dcd4c4983a 270 if (y0 > y1)
nkhorman 0:c3dcd4c4983a 271 swap(y0, y1); swap(x0, x1);
nkhorman 0:c3dcd4c4983a 272
nkhorman 0:c3dcd4c4983a 273 if (y1 > y2)
nkhorman 0:c3dcd4c4983a 274 swap(y2, y1); swap(x2, x1);
nkhorman 0:c3dcd4c4983a 275
nkhorman 0:c3dcd4c4983a 276 if (y0 > y1)
nkhorman 0:c3dcd4c4983a 277 swap(y0, y1); swap(x0, x1);
nkhorman 0:c3dcd4c4983a 278
nkhorman 0:c3dcd4c4983a 279
nkhorman 0:c3dcd4c4983a 280 if(y0 == y2)
nkhorman 0:c3dcd4c4983a 281 { // Handle awkward all-on-same-line case as its own thing
nkhorman 0:c3dcd4c4983a 282 a = b = x0;
nkhorman 0:c3dcd4c4983a 283 if(x1 < a)
nkhorman 0:c3dcd4c4983a 284 a = x1;
nkhorman 0:c3dcd4c4983a 285 else if(x1 > b)
nkhorman 0:c3dcd4c4983a 286 b = x1;
nkhorman 0:c3dcd4c4983a 287
nkhorman 0:c3dcd4c4983a 288 if(x2 < a)
nkhorman 0:c3dcd4c4983a 289 a = x2;
nkhorman 0:c3dcd4c4983a 290 else if(x2 > b) b = x2;
nkhorman 0:c3dcd4c4983a 291 drawFastHLine(a, y0, b-a+1, color);
nkhorman 0:c3dcd4c4983a 292 return;
nkhorman 0:c3dcd4c4983a 293 }
nkhorman 0:c3dcd4c4983a 294
nkhorman 0:c3dcd4c4983a 295 int16_t
nkhorman 0:c3dcd4c4983a 296 dx01 = x1 - x0,
nkhorman 0:c3dcd4c4983a 297 dy01 = y1 - y0,
nkhorman 0:c3dcd4c4983a 298 dx02 = x2 - x0,
nkhorman 0:c3dcd4c4983a 299 dy02 = y2 - y0,
nkhorman 0:c3dcd4c4983a 300 dx12 = x2 - x1,
nkhorman 0:c3dcd4c4983a 301 dy12 = y2 - y1,
nkhorman 0:c3dcd4c4983a 302 sa = 0,
nkhorman 0:c3dcd4c4983a 303 sb = 0;
nkhorman 0:c3dcd4c4983a 304
nkhorman 0:c3dcd4c4983a 305 // For upper part of triangle, find scanline crossings for segments
nkhorman 0:c3dcd4c4983a 306 // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
nkhorman 0:c3dcd4c4983a 307 // is included here (and second loop will be skipped, avoiding a /0
nkhorman 0:c3dcd4c4983a 308 // error there), otherwise scanline y1 is skipped here and handled
nkhorman 0:c3dcd4c4983a 309 // in the second loop...which also avoids a /0 error here if y0=y1
nkhorman 0:c3dcd4c4983a 310 // (flat-topped triangle).
nkhorman 0:c3dcd4c4983a 311 if(y1 == y2)
nkhorman 0:c3dcd4c4983a 312 last = y1; // Include y1 scanline
nkhorman 0:c3dcd4c4983a 313 else
nkhorman 0:c3dcd4c4983a 314 last = y1-1; // Skip it
nkhorman 0:c3dcd4c4983a 315
nkhorman 0:c3dcd4c4983a 316 for(y=y0; y<=last; y++)
nkhorman 0:c3dcd4c4983a 317 {
nkhorman 0:c3dcd4c4983a 318 a = x0 + sa / dy01;
nkhorman 0:c3dcd4c4983a 319 b = x0 + sb / dy02;
nkhorman 0:c3dcd4c4983a 320 sa += dx01;
nkhorman 0:c3dcd4c4983a 321 sb += dx02;
nkhorman 0:c3dcd4c4983a 322 /* longhand:
nkhorman 0:c3dcd4c4983a 323 a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
nkhorman 0:c3dcd4c4983a 324 b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
nkhorman 0:c3dcd4c4983a 325 */
nkhorman 0:c3dcd4c4983a 326 if(a > b)
nkhorman 0:c3dcd4c4983a 327 swap(a,b);
nkhorman 0:c3dcd4c4983a 328 drawFastHLine(a, y, b-a+1, color);
nkhorman 0:c3dcd4c4983a 329 }
nkhorman 0:c3dcd4c4983a 330
nkhorman 0:c3dcd4c4983a 331 // For lower part of triangle, find scanline crossings for segments
nkhorman 0:c3dcd4c4983a 332 // 0-2 and 1-2. This loop is skipped if y1=y2.
nkhorman 0:c3dcd4c4983a 333 sa = dx12 * (y - y1);
nkhorman 0:c3dcd4c4983a 334 sb = dx02 * (y - y0);
nkhorman 0:c3dcd4c4983a 335 for(; y<=y2; y++)
nkhorman 0:c3dcd4c4983a 336 {
nkhorman 0:c3dcd4c4983a 337 a = x1 + sa / dy12;
nkhorman 0:c3dcd4c4983a 338 b = x0 + sb / dy02;
nkhorman 0:c3dcd4c4983a 339 sa += dx12;
nkhorman 0:c3dcd4c4983a 340 sb += dx02;
nkhorman 0:c3dcd4c4983a 341 /* longhand:
nkhorman 0:c3dcd4c4983a 342 a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
nkhorman 0:c3dcd4c4983a 343 b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
nkhorman 0:c3dcd4c4983a 344 */
nkhorman 0:c3dcd4c4983a 345 if(a > b)
nkhorman 0:c3dcd4c4983a 346 swap(a,b);
nkhorman 0:c3dcd4c4983a 347 drawFastHLine(a, y, b-a+1, color);
nkhorman 0:c3dcd4c4983a 348 }
nkhorman 0:c3dcd4c4983a 349 }
nkhorman 0:c3dcd4c4983a 350 #endif
nkhorman 0:c3dcd4c4983a 351
nkhorman 0:c3dcd4c4983a 352 void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color)
nkhorman 0:c3dcd4c4983a 353 {
nkhorman 0:c3dcd4c4983a 354 for (int16_t j=0; j<h; j++)
nkhorman 0:c3dcd4c4983a 355 {
nkhorman 0:c3dcd4c4983a 356 for (int16_t i=0; i<w; i++ )
nkhorman 0:c3dcd4c4983a 357 {
nkhorman 0:c3dcd4c4983a 358 if (bitmap[i + (j/8)*w] & _BV(j%8))
nkhorman 0:c3dcd4c4983a 359 drawPixel(x+i, y+j, color);
nkhorman 0:c3dcd4c4983a 360 }
nkhorman 0:c3dcd4c4983a 361 }
nkhorman 0:c3dcd4c4983a 362 }
nkhorman 0:c3dcd4c4983a 363
nkhorman 0:c3dcd4c4983a 364 size_t Adafruit_GFX::writeChar(uint8_t c)
nkhorman 0:c3dcd4c4983a 365 {
nkhorman 0:c3dcd4c4983a 366 if (c == '\n')
nkhorman 0:c3dcd4c4983a 367 {
nkhorman 0:c3dcd4c4983a 368 cursor_y += textsize*8;
nkhorman 0:c3dcd4c4983a 369 cursor_x = 0;
nkhorman 0:c3dcd4c4983a 370 }
nkhorman 0:c3dcd4c4983a 371 else if (c == '\r')
nkhorman 0:c3dcd4c4983a 372 cursor_x = 0;
nkhorman 0:c3dcd4c4983a 373 else
nkhorman 0:c3dcd4c4983a 374 {
nkhorman 0:c3dcd4c4983a 375 drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
nkhorman 0:c3dcd4c4983a 376 cursor_x += textsize*6;
nkhorman 0:c3dcd4c4983a 377 if (wrap && (cursor_x > (_width - textsize*6)))
nkhorman 0:c3dcd4c4983a 378 {
nkhorman 0:c3dcd4c4983a 379 cursor_y += textsize*8;
nkhorman 0:c3dcd4c4983a 380 cursor_x = 0;
nkhorman 0:c3dcd4c4983a 381 }
nkhorman 0:c3dcd4c4983a 382 }
nkhorman 0:c3dcd4c4983a 383 return 1;
nkhorman 0:c3dcd4c4983a 384 }
nkhorman 0:c3dcd4c4983a 385
nkhorman 0:c3dcd4c4983a 386 // draw a character
nkhorman 0:c3dcd4c4983a 387 void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color, uint16_t bg, uint8_t size)
nkhorman 0:c3dcd4c4983a 388 {
nkhorman 0:c3dcd4c4983a 389 if(
nkhorman 0:c3dcd4c4983a 390 (x >= _width) || // Clip right
nkhorman 0:c3dcd4c4983a 391 (y >= _height) || // Clip bottom
nkhorman 0:c3dcd4c4983a 392 ((x + 5 * size - 1) < 0) || // Clip left
nkhorman 0:c3dcd4c4983a 393 ((y + 8 * size - 1) < 0) // Clip top
nkhorman 0:c3dcd4c4983a 394 )
nkhorman 0:c3dcd4c4983a 395 return;
nkhorman 0:c3dcd4c4983a 396
nkhorman 0:c3dcd4c4983a 397 for (int8_t i=0; i<6; i++ )
nkhorman 0:c3dcd4c4983a 398 {
nkhorman 0:c3dcd4c4983a 399 uint8_t line = 0;
nkhorman 0:c3dcd4c4983a 400
nkhorman 0:c3dcd4c4983a 401 if (i == 5)
nkhorman 0:c3dcd4c4983a 402 line = 0x0;
nkhorman 0:c3dcd4c4983a 403 else
nkhorman 0:c3dcd4c4983a 404 line = font[(c*5)+i];
nkhorman 0:c3dcd4c4983a 405
nkhorman 0:c3dcd4c4983a 406 for (int8_t j = 0; j<8; j++)
nkhorman 0:c3dcd4c4983a 407 {
nkhorman 0:c3dcd4c4983a 408 if (line & 0x1)
nkhorman 0:c3dcd4c4983a 409 {
nkhorman 0:c3dcd4c4983a 410 if (size == 1) // default size
nkhorman 0:c3dcd4c4983a 411 drawPixel(x+i, y+j, color);
nkhorman 0:c3dcd4c4983a 412 #ifdef WANT_ABSTRACTS
nkhorman 0:c3dcd4c4983a 413 else // big size
nkhorman 0:c3dcd4c4983a 414 fillRect(x+(i*size), y+(j*size), size, size, color);
nkhorman 0:c3dcd4c4983a 415 #endif
nkhorman 0:c3dcd4c4983a 416 }
nkhorman 0:c3dcd4c4983a 417 else if (bg != color)
nkhorman 0:c3dcd4c4983a 418 {
nkhorman 0:c3dcd4c4983a 419 if (size == 1) // default size
nkhorman 0:c3dcd4c4983a 420 drawPixel(x+i, y+j, bg);
nkhorman 0:c3dcd4c4983a 421 #ifdef WANT_ABSTRACTS
nkhorman 0:c3dcd4c4983a 422 else // big size
nkhorman 0:c3dcd4c4983a 423 fillRect(x+i*size, y+j*size, size, size, bg);
nkhorman 0:c3dcd4c4983a 424 #endif
nkhorman 0:c3dcd4c4983a 425 }
nkhorman 0:c3dcd4c4983a 426 line >>= 1;
nkhorman 0:c3dcd4c4983a 427 }
nkhorman 0:c3dcd4c4983a 428 }
nkhorman 0:c3dcd4c4983a 429 }
nkhorman 0:c3dcd4c4983a 430 void Adafruit_GFX::setRotation(uint8_t x)
nkhorman 0:c3dcd4c4983a 431 {
nkhorman 0:c3dcd4c4983a 432 x %= 4; // cant be higher than 3
nkhorman 0:c3dcd4c4983a 433 rotation = x;
nkhorman 0:c3dcd4c4983a 434 switch (x)
nkhorman 0:c3dcd4c4983a 435 {
nkhorman 0:c3dcd4c4983a 436 case 0:
nkhorman 0:c3dcd4c4983a 437 case 2:
nkhorman 0:c3dcd4c4983a 438 _width = _rawWidth;
nkhorman 0:c3dcd4c4983a 439 _height = _rawHeight;
nkhorman 0:c3dcd4c4983a 440 break;
nkhorman 0:c3dcd4c4983a 441 case 1:
nkhorman 0:c3dcd4c4983a 442 case 3:
nkhorman 0:c3dcd4c4983a 443 _width = _rawHeight;
nkhorman 0:c3dcd4c4983a 444 _height = _rawWidth;
nkhorman 0:c3dcd4c4983a 445 break;
nkhorman 0:c3dcd4c4983a 446 }
nkhorman 0:c3dcd4c4983a 447 }