Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: 4DGL-uLCD-SE mbed wave_player
Fork of PacMan_Skeleton_unlock by
pacman.h
- Committer:
- rconant6
- Date:
- 2018-03-29
- Revision:
- 1:fbda247b843b
- Parent:
- 0:be33a1fad8c0
File content as of revision 1:fbda247b843b:
/* Gatech ECE2035 2015 SPRING PAC MAN
* Copyright (c) 2015 Gatech ECE2035
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @file pacman.h */
#ifndef PACMAN_H
#define PACMAN_H
#define PACMAN_COLOR 0xFFFFFF
/// The enum defines the status of a pacman
typedef enum {
PACMAN_WAIT_COMMAND=0,
PACMAN_RUNNING
} PACMAN_STATUS;
/// The enum defines the motion of a pacman
typedef enum {
PACMAN_NO_UPDATE=0,
PACMAN_HEADING_UP,
PACMAN_HEADING_DOWN,
PACMAN_HEADING_RIGHT,
PACMAN_HEADING_LEFT
} PACMAN_MOTION;
/// This struct contains the status of a pacman
typedef struct {
int grid_x; ///< The position of pacman on the grid
int grid_y; ///< The position of pacman on the grid
PACMAN_MOTION motion;
PACMAN_STATUS status; ///< See enum CITY_STATUS
} PLAYER;
/** Resets the score for pacman
*/
int pacman_get_x(void);
int pacman_get_y(void);
void pacman_add_score(int add);
void pacman_reset_score(void);
/** Initialize a pacman with given position. The default mostion is PACMAN_HEADING_RIGHT
and status is PACMAN_WAIT_COMMAND.
@param blk_x The horizontal position in the grid.
@param blk_y The vertical position in the grid.
*/
void pacman_init(int grid_x, int grid_y);
/** Draw the pacman on the screen with different mouse direction base on current motion
*/
void pacman_draw(void);
// Clear the pacman in map
void pacman_clear(void);
/** Set the pacman's motion according to the input mostion
@param motion The desired pacman motion.
*/
void pacman_set_action(PACMAN_MOTION motion);
// Update the pacman's position in map
int pacman_update_position(int level);
#endif
