EventFramework library allows the creation of an event-driven infrastructure in which small "threads" can handle events in a multithreaded execution context. The EventFramework can be configured to act as a cooperative or a fully-preemptive kernel with fixed-priority scheduling. Furthermore, this kernel matches run-to-completion semantics, and hence a single-stack configuration is enough to keep running this multithreaded execution environment. As running threads shares global stack, a huge quantity of RAM is saved in contrast with traditional RTOSes.
EventHandler/EventHandler.h
- Committer:
- raulMrello
- Date:
- 2012-10-03
- Revision:
- 1:ec12f2e32faf
- Parent:
- 0:9d09acc8f9d9
File content as of revision 1:ec12f2e32faf:
/* mbed EventFramework Library * Copyright (c) 2012-2016 raulMrello * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef _EVENTHANDLER_H_ #define _EVENTHANDLER_H_ #include "../Types/Types.h" /** EventHandler class * * EventHandler instances are the EventFramework entities which will process published * events. Each handler has a fixed priority in the range: 0(max) to 65535(min) that the * scheduler will use to fire its EventDispatchingRoutine when the event they are listening * has been published. * Each EventHandler can listen to several events, through one or * various EventDispatchingRoutines. * */ class EventHandler{ public: /** Creates an EventHandler with up to two arguments: the event dispatching function * and a fixed priority * * @param func Dispatching routine to be invoked to process a published event. * @param data event handler attached data object reference * @param prio EventHandler priority in the range: 0[max] - 65535[min]. */ EventHandler(uint16_t prio, EventDispatchingRoutine* func=NULL, void* data=NULL); ~EventHandler(); /** Gets the EventHandler priority. * * @returns EventHandler priority */ uint16_t GetPrio(); /** Executes its dispatching function to process a published event. * * @param args data reference to be notified about the event processing. * @returns Error code in uint32_t format or 0 if success. */ uint32_t Execute(void * args); /** Attaches a dispatching function to this handler, if NULL is passed, then has no effect. * * @param func Dispatching function to be invoked for event processing. */ void Attach(EventDispatchingRoutine* func); protected: uint32_t(*func)(void*, void*); uint16_t prio; void* data; }; #endif