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Dependents: RobotFeedback mobileRobotITU
Fork of ros_lib_indigo by
beginner_tutorials/RobotFeedback.h
- Committer:
- randalthor
- Date:
- 2017-01-13
- Revision:
- 1:58e743c70bed
File content as of revision 1:58e743c70bed:
#ifndef _ROS_beginner_tutorials_RobotFeedback_h
#define _ROS_beginner_tutorials_RobotFeedback_h
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include "ros/msg.h"
namespace beginner_tutorials
{
class RobotFeedback : public ros::Msg
{
public:
typedef int32_t _encoder_1_type;
_encoder_1_type encoder_1;
typedef int32_t _encoder_2_type;
_encoder_2_type encoder_2;
typedef int32_t _encoder_3_type;
_encoder_3_type encoder_3;
typedef int32_t _encoder_4_type;
_encoder_4_type encoder_4;
typedef float _pwm_1_type;
_pwm_1_type pwm_1;
typedef float _pwm_2_type;
_pwm_2_type pwm_2;
typedef float _pwm_3_type;
_pwm_3_type pwm_3;
typedef float _pwm_4_type;
_pwm_4_type pwm_4;
typedef float _dc_current_1_type;
_dc_current_1_type dc_current_1;
typedef float _dc_current_2_type;
_dc_current_2_type dc_current_2;
typedef float _dc_current_3_type;
_dc_current_3_type dc_current_3;
typedef float _dc_current_4_type;
_dc_current_4_type dc_current_4;
typedef float _sensor_1_type;
_sensor_1_type sensor_1;
typedef float _sensor_2_type;
_sensor_2_type sensor_2;
typedef float _sensor_3_type;
_sensor_3_type sensor_3;
typedef float _sensor_4_type;
_sensor_4_type sensor_4;
RobotFeedback():
encoder_1(0),
encoder_2(0),
encoder_3(0),
encoder_4(0),
pwm_1(0),
pwm_2(0),
pwm_3(0),
pwm_4(0),
dc_current_1(0),
dc_current_2(0),
dc_current_3(0),
dc_current_4(0),
sensor_1(0),
sensor_2(0),
sensor_3(0),
sensor_4(0)
{
}
virtual int serialize(unsigned char *outbuffer) const
{
int offset = 0;
union {
int32_t real;
uint32_t base;
} u_encoder_1;
u_encoder_1.real = this->encoder_1;
*(outbuffer + offset + 0) = (u_encoder_1.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_encoder_1.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_encoder_1.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_encoder_1.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->encoder_1);
union {
int32_t real;
uint32_t base;
} u_encoder_2;
u_encoder_2.real = this->encoder_2;
*(outbuffer + offset + 0) = (u_encoder_2.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_encoder_2.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_encoder_2.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_encoder_2.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->encoder_2);
union {
int32_t real;
uint32_t base;
} u_encoder_3;
u_encoder_3.real = this->encoder_3;
*(outbuffer + offset + 0) = (u_encoder_3.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_encoder_3.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_encoder_3.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_encoder_3.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->encoder_3);
union {
int32_t real;
uint32_t base;
} u_encoder_4;
u_encoder_4.real = this->encoder_4;
*(outbuffer + offset + 0) = (u_encoder_4.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_encoder_4.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_encoder_4.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_encoder_4.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->encoder_4);
union {
float real;
uint32_t base;
} u_pwm_1;
u_pwm_1.real = this->pwm_1;
*(outbuffer + offset + 0) = (u_pwm_1.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_pwm_1.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_pwm_1.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_pwm_1.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->pwm_1);
union {
float real;
uint32_t base;
} u_pwm_2;
u_pwm_2.real = this->pwm_2;
*(outbuffer + offset + 0) = (u_pwm_2.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_pwm_2.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_pwm_2.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_pwm_2.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->pwm_2);
union {
float real;
uint32_t base;
} u_pwm_3;
u_pwm_3.real = this->pwm_3;
*(outbuffer + offset + 0) = (u_pwm_3.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_pwm_3.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_pwm_3.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_pwm_3.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->pwm_3);
union {
float real;
uint32_t base;
} u_pwm_4;
u_pwm_4.real = this->pwm_4;
*(outbuffer + offset + 0) = (u_pwm_4.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_pwm_4.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_pwm_4.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_pwm_4.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->pwm_4);
union {
float real;
uint32_t base;
} u_dc_current_1;
u_dc_current_1.real = this->dc_current_1;
*(outbuffer + offset + 0) = (u_dc_current_1.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_dc_current_1.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_dc_current_1.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_dc_current_1.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->dc_current_1);
union {
float real;
uint32_t base;
} u_dc_current_2;
u_dc_current_2.real = this->dc_current_2;
*(outbuffer + offset + 0) = (u_dc_current_2.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_dc_current_2.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_dc_current_2.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_dc_current_2.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->dc_current_2);
union {
float real;
uint32_t base;
} u_dc_current_3;
u_dc_current_3.real = this->dc_current_3;
*(outbuffer + offset + 0) = (u_dc_current_3.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_dc_current_3.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_dc_current_3.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_dc_current_3.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->dc_current_3);
union {
float real;
uint32_t base;
} u_dc_current_4;
u_dc_current_4.real = this->dc_current_4;
*(outbuffer + offset + 0) = (u_dc_current_4.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_dc_current_4.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_dc_current_4.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_dc_current_4.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->dc_current_4);
union {
float real;
uint32_t base;
} u_sensor_1;
u_sensor_1.real = this->sensor_1;
*(outbuffer + offset + 0) = (u_sensor_1.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_sensor_1.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_sensor_1.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_sensor_1.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->sensor_1);
union {
float real;
uint32_t base;
} u_sensor_2;
u_sensor_2.real = this->sensor_2;
*(outbuffer + offset + 0) = (u_sensor_2.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_sensor_2.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_sensor_2.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_sensor_2.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->sensor_2);
union {
float real;
uint32_t base;
} u_sensor_3;
u_sensor_3.real = this->sensor_3;
*(outbuffer + offset + 0) = (u_sensor_3.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_sensor_3.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_sensor_3.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_sensor_3.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->sensor_3);
union {
float real;
uint32_t base;
} u_sensor_4;
u_sensor_4.real = this->sensor_4;
*(outbuffer + offset + 0) = (u_sensor_4.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_sensor_4.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_sensor_4.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_sensor_4.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->sensor_4);
return offset;
}
virtual int deserialize(unsigned char *inbuffer)
{
int offset = 0;
union {
int32_t real;
uint32_t base;
} u_encoder_1;
u_encoder_1.base = 0;
u_encoder_1.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_encoder_1.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_encoder_1.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_encoder_1.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->encoder_1 = u_encoder_1.real;
offset += sizeof(this->encoder_1);
union {
int32_t real;
uint32_t base;
} u_encoder_2;
u_encoder_2.base = 0;
u_encoder_2.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_encoder_2.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_encoder_2.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_encoder_2.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->encoder_2 = u_encoder_2.real;
offset += sizeof(this->encoder_2);
union {
int32_t real;
uint32_t base;
} u_encoder_3;
u_encoder_3.base = 0;
u_encoder_3.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_encoder_3.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_encoder_3.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_encoder_3.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->encoder_3 = u_encoder_3.real;
offset += sizeof(this->encoder_3);
union {
int32_t real;
uint32_t base;
} u_encoder_4;
u_encoder_4.base = 0;
u_encoder_4.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_encoder_4.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_encoder_4.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_encoder_4.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->encoder_4 = u_encoder_4.real;
offset += sizeof(this->encoder_4);
union {
float real;
uint32_t base;
} u_pwm_1;
u_pwm_1.base = 0;
u_pwm_1.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_pwm_1.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_pwm_1.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_pwm_1.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->pwm_1 = u_pwm_1.real;
offset += sizeof(this->pwm_1);
union {
float real;
uint32_t base;
} u_pwm_2;
u_pwm_2.base = 0;
u_pwm_2.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_pwm_2.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_pwm_2.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_pwm_2.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->pwm_2 = u_pwm_2.real;
offset += sizeof(this->pwm_2);
union {
float real;
uint32_t base;
} u_pwm_3;
u_pwm_3.base = 0;
u_pwm_3.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_pwm_3.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_pwm_3.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_pwm_3.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->pwm_3 = u_pwm_3.real;
offset += sizeof(this->pwm_3);
union {
float real;
uint32_t base;
} u_pwm_4;
u_pwm_4.base = 0;
u_pwm_4.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_pwm_4.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_pwm_4.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_pwm_4.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->pwm_4 = u_pwm_4.real;
offset += sizeof(this->pwm_4);
union {
float real;
uint32_t base;
} u_dc_current_1;
u_dc_current_1.base = 0;
u_dc_current_1.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_dc_current_1.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_dc_current_1.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_dc_current_1.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->dc_current_1 = u_dc_current_1.real;
offset += sizeof(this->dc_current_1);
union {
float real;
uint32_t base;
} u_dc_current_2;
u_dc_current_2.base = 0;
u_dc_current_2.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_dc_current_2.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_dc_current_2.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_dc_current_2.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->dc_current_2 = u_dc_current_2.real;
offset += sizeof(this->dc_current_2);
union {
float real;
uint32_t base;
} u_dc_current_3;
u_dc_current_3.base = 0;
u_dc_current_3.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_dc_current_3.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_dc_current_3.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_dc_current_3.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->dc_current_3 = u_dc_current_3.real;
offset += sizeof(this->dc_current_3);
union {
float real;
uint32_t base;
} u_dc_current_4;
u_dc_current_4.base = 0;
u_dc_current_4.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_dc_current_4.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_dc_current_4.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_dc_current_4.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->dc_current_4 = u_dc_current_4.real;
offset += sizeof(this->dc_current_4);
union {
float real;
uint32_t base;
} u_sensor_1;
u_sensor_1.base = 0;
u_sensor_1.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_sensor_1.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_sensor_1.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_sensor_1.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->sensor_1 = u_sensor_1.real;
offset += sizeof(this->sensor_1);
union {
float real;
uint32_t base;
} u_sensor_2;
u_sensor_2.base = 0;
u_sensor_2.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_sensor_2.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_sensor_2.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_sensor_2.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->sensor_2 = u_sensor_2.real;
offset += sizeof(this->sensor_2);
union {
float real;
uint32_t base;
} u_sensor_3;
u_sensor_3.base = 0;
u_sensor_3.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_sensor_3.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_sensor_3.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_sensor_3.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->sensor_3 = u_sensor_3.real;
offset += sizeof(this->sensor_3);
union {
float real;
uint32_t base;
} u_sensor_4;
u_sensor_4.base = 0;
u_sensor_4.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_sensor_4.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_sensor_4.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_sensor_4.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->sensor_4 = u_sensor_4.real;
offset += sizeof(this->sensor_4);
return offset;
}
const char * getType(){ return "beginner_tutorials/RobotFeedback"; };
const char * getMD5(){ return "f31bdce92ed3d88b204eacb08d719892"; };
};
}
#endif
