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Dependents:   xtoff3 CYS_Receiver

Fork of RF24Network by Akash Vibhute

Revision:
0:c3db0798d9aa
Child:
2:a5f8e04bd02b
diff -r 000000000000 -r c3db0798d9aa RF24Network.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/RF24Network.h	Mon Jul 06 05:11:06 2015 +0000
@@ -0,0 +1,344 @@
+/*
+ Copyright (C) 2011 James Coliz, Jr. <maniacbug@ymail.com>
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ version 2 as published by the Free Software Foundation.
+ */
+
+#ifndef __RF24NETWORK_H__
+#define __RF24NETWORK_H__
+
+/**
+ * @file RF24Network.h
+ *
+ * Class declaration for RF24Network
+ */
+
+#include <stddef.h>
+#include <stdint.h>
+
+class RF24;
+
+/**
+ * Header which is sent with each message
+ *
+ * The frame put over the air consists of this header and a message
+ */
+struct RF24NetworkHeader
+{
+  uint16_t from_node; /**< Logical address where the message was generated */
+  uint16_t to_node; /**< Logical address where the message is going */
+  uint16_t id; /**< Sequential message ID, incremented every message */
+  unsigned char type; /**< Type of the packet.  0-127 are user-defined types, 128-255 are reserved for system */
+  unsigned char reserved; /**< Reserved for future use */
+
+  static uint16_t next_id; /**< The message ID of the next message to be sent */
+
+  /**
+   * Default constructor
+   *
+   * Simply constructs a blank header
+   */
+  RF24NetworkHeader() {}
+
+  /**
+   * Send constructor
+   *
+   * Use this constructor to create a header and then send a message
+   *
+   * @code
+   *  RF24NetworkHeader header(recipient_address,'t');
+   *  network.write(header,&message,sizeof(message));
+   * @endcode
+   *
+   * @param _to The logical node address where the message is going
+   * @param _type The type of message which follows.  Only 0-127 are allowed for
+   * user messages.
+   */
+  RF24NetworkHeader(uint16_t _to, unsigned char _type = 0): to_node(_to), id(next_id++), type(_type&0x7f) {}
+
+  /**
+   * Create debugging string
+   *
+   * Useful for debugging.  Dumps all members into a single string, using
+   * internal static memory.  This memory will get overridden next time
+   * you call the method.
+   *
+   * @return String representation of this object
+   */
+  const char* toString(void) const;
+};
+
+/**
+ * Network Layer for RF24 Radios
+ *
+ * This class implements an OSI Network Layer using nRF24L01(+) radios driven
+ * by RF24 library.
+ */
+
+class RF24Network
+{
+public:
+  /**
+   * Construct the network
+   *
+   * @param _radio The underlying radio driver instance
+   *
+   */
+  RF24Network( RF24& _radio );
+
+  /**
+   * Bring up the network
+   *
+   * @warning Be sure to 'begin' the radio first.
+   *
+   * @param _channel The RF channel to operate on
+   * @param _node_address The logical address of this node
+   */
+  void begin(uint8_t _channel, uint16_t _node_address );
+  
+  /**
+   * Main layer loop
+   *
+   * This function must be called regularly to keep the layer going.  This is where all
+   * the action happens!
+   */
+  void update(void);
+
+  /**
+   * Test whether there is a message available for this node
+   * 
+   * @return Whether there is a message available for this node
+   */
+  bool available(void);
+ 
+  /**
+   * Read the next available header
+   *
+   * Reads the next available header without advancing to the next
+   * incoming message.  Useful for doing a switch on the message type
+   *
+   * If there is no message available, the header is not touched
+   *
+   * @param[out] header The header (envelope) of the next message
+   */
+  void peek(RF24NetworkHeader& header);
+
+  /**
+   * Read a message
+   *
+   * @param[out] header The header (envelope) of this message
+   * @param[out] message Pointer to memory where the message should be placed
+   * @param maxlen The largest message size which can be held in @p message
+   * @return The total number of bytes copied into @p message
+   */
+  size_t read(RF24NetworkHeader& header, void* message, size_t maxlen);
+  
+  /**
+   * Send a message
+   *
+   * @param[in,out] header The header (envelope) of this message.  The critical
+   * thing to fill in is the @p to_node field so we know where to send the
+   * message.  It is then updated with the details of the actual header sent.
+   * @param message Pointer to memory where the message is located 
+   * @param len The size of the message 
+   * @return Whether the message was successfully received 
+   */
+  bool write(RF24NetworkHeader& header,const void* message, size_t len);
+
+protected:
+  void open_pipes(void);
+  uint16_t find_node( uint16_t current_node, uint16_t target_node );
+  bool write(uint16_t);
+  bool write_to_pipe( uint16_t node, uint8_t pipe );
+  bool enqueue(void);
+
+  bool is_direct_child( uint16_t node );
+  bool is_descendant( uint16_t node );
+  uint16_t direct_child_route_to( uint16_t node );
+  uint8_t pipe_to_descendant( uint16_t node );
+  void setup_address(void);
+
+private:
+  RF24& radio; /**< Underlying radio driver, provides link/physical layers */ 
+  uint16_t node_address; /**< Logical node address of this unit, 1 .. UINT_MAX */
+  const static int frame_size = 32; /**< How large is each frame over the air */ 
+  uint8_t frame_buffer[frame_size]; /**< Space to put the frame that will be sent/received over the air */
+  uint8_t frame_queue[5*frame_size]; /**< Space for a small set of frames that need to be delivered to the app layer */
+  uint8_t* next_frame; /**< Pointer into the @p frame_queue where we should place the next received frame */
+
+  uint16_t parent_node; /**< Our parent's node address */
+  uint8_t parent_pipe; /**< The pipe our parent uses to listen to us */
+  uint16_t node_mask; /**< The bits which contain signfificant node address information */
+  uint8_t min(uint8_t, uint8_t);
+};
+
+/**
+ * @example helloworld_tx.pde
+ *
+ * Simplest possible example of using RF24Network.  Put this sketch
+ * on one node, and helloworld_rx.pde on the other.  Tx will send
+ * Rx a nice message every 2 seconds which rx will print out for us.
+ */
+
+/**
+ * @example helloworld_rx.pde
+ *
+ * Simplest possible example of using RF24Network.  Put this sketch
+ * on one node, and helloworld_tx.pde on the other.  Tx will send
+ * Rx a nice message every 2 seconds which rx will print out for us.
+ */
+
+/**
+ * @example meshping.pde
+ *
+ * Example of pinging across a mesh network
+ * Using this sketch, each node will send a ping to the base every
+ * few seconds.  The RF24Network library will route the message across
+ * the mesh to the correct node.
+ */
+
+/**
+ * @example sensornet.pde
+ *
+ * Example of a sensor network.
+ * This sketch demonstrates how to use the RF24Network library to
+ * manage a set of low-power sensor nodes which mostly sleep but
+ * awake regularly to send readings to the base.
+ */
+/**
+ * @mainpage Network Layer for RF24 Radios
+ *
+ * This class implements an <a href="http://en.wikipedia.org/wiki/Network_layer">OSI Network Layer</a> using nRF24L01(+) radios driven
+ * by the <a href="http://maniacbug.github.com/RF24/">RF24</a> library.
+ *
+ * @section Purpose Purpose/Goal
+ *
+ * Create an alternative to ZigBee radios for Arduino communication.
+ *
+ * Xbees are excellent little radios, backed up by a mature and robust standard 
+ * protocol stack.  They are also expensive.
+ *
+ * For many Arduino uses, they seem like overkill.  So I am working to build
+ * an alternative using nRF24L01 radios.  Modules are available for less than 
+ * $6 from many sources.  With the RF24Network layer, I hope to cover many
+ * common communication scenarios.
+ *
+ * Please see the @ref Zigbee page for a comparison against the ZigBee protocols
+ *
+ * @section Features Features
+ *
+ * The layer provides:
+ * @li Host Addressing.  Each node has a logical address on the local network.
+ * @li Message Forwarding.  Messages can be sent from one node to any other, and
+ * this layer will get them there no matter how many hops it takes.
+ * @li Ad-hoc Joining.  A node can join a network without any changes to any
+ * existing nodes.
+ *
+ * The layer does not (yet) provide:
+ * @li Fragmentation/reassembly.  Ability to send longer messages and put them
+ * all back together before exposing them up to the app.
+ * @li Power-efficient listening.  It would be useful for nodes who are listening
+ * to sleep for extended periods of time if they could know that they would miss
+ * no traffic.
+ * @li Dynamic address assignment.
+ *
+ * @section More How to learn more
+ *
+ * @li <a href="http://maniacbug.github.com/RF24/">RF24: Underlying radio driver</a>
+ * @li <a href="classRF24Network.html">RF24Network Class Documentation</a>
+ * @li <a href="https://github.com/maniacbug/RF24Network/">Source Code</a>
+ * @li <a href="https://github.com/maniacbug/RF24Network/archives/master">Downloads Page</a>
+ * @li <a href="examples.html">Examples Page</a>.  Start with <a href="helloworld_rx_8pde-example.html">helloworld_rx</a> and <a href="helloworld_tx_8pde-example.html">helloworld_tx</a>.
+ *
+ * @section Topology Topology for Mesh Networks using nRF24L01(+)
+ *
+ * This network layer takes advantage of the fundamental capability of the nRF24L01(+) radio to
+ * listen actively to up to 6 other radios at once.  The network is arranged in a 
+ * <a href="http://en.wikipedia.org/wiki/Network_Topology#Tree">Tree Topology</a>, where
+ * one node is the base, and all other nodes are children either of that node, or of another.
+ * Unlike a true mesh network, multiple nodes are not connected together, so there is only one
+ * path to any given node.
+ *
+ * @section Octal Octal Addressing
+ *
+ * Each node must be assigned an 15-bit address by the administrator.  This address exactly
+ * describes the position of the node within the tree.  The address is an octal number.  Each
+ * digit in the address represents a position in the tree further from the base.
+ *
+ * @li Node 00 is the base node.
+ * @li Nodes 01-05 are nodes whose parent is the base.
+ * @li Node 021 is the second child of node 01.
+ * @li Node 0321 is the third child of node 021, an so on.
+ * @li The largest node address is 05555, so 3,125 nodes are allowed on a single channel.
+ *
+ * @section Routing How routing is handled
+ *
+ * When sending a message using RF24Network::write(), you fill in the header with the logical
+ * node address.  The network layer figures out the right path to find that node, and sends
+ * it through the system until it gets to the right place.  This works even if the two nodes
+ * are far separated, as it will send the message down to the base node, and then back out
+ * to the final destination.
+ *
+ * All of this work is handled by the RF24Network::update() method, so be sure to call it
+ * regularly or your network will miss packets.
+ *
+ * @section Startup Starting up a node
+ *
+ * When a node starts up, it only has to contact its parent to establish communication.
+ * No direct connection to the Base node is needed.  This is useful in situations where
+ * relay nodes are being used to bridge the distance to the base, so leaf nodes are out
+ * of range of the base.
+ *
+ * @section Directionality Directionality 
+ *
+ * By default all nodes are always listening, so messages will quickly reach
+ * their destination.  
+ * 
+ * You may choose to sleep any nodes which do not have any active children on the network
+ * (i.e. leaf nodes).  This is useful in a case where
+ * the leaf nodes are operating on batteries and need to sleep.
+ * This is useful for a sensor network.  The leaf nodes can sleep most of the time, and wake
+ * every few minutes to send in a reading.  However, messages cannot be sent to these 
+ * sleeping nodes.
+ *
+ * In the future, I plan to write a system where messages can still be passed upward from
+ * the base, and get delivered when a sleeping node is ready to receive them.  The radio
+ * and underlying driver support 'ack payloads', which will be a handy mechanism for this.
+ *
+ * @page Zigbee Comparison to ZigBee
+ *
+ * This network layer is influenced by the design of ZigBee, but does not implement it
+ * directly.  
+ *
+ * @section Advantage Which is better?
+ *
+ * ZigBee is a much more robust, feature-rich set of protocols, with many different vendors
+ * providing compatible chips.
+ *
+ * RF24Network is cheap.  While ZigBee radios are well over $20, nRF24L01 modules can be found
+ * for under $6.  My personal favorite is 
+ * <a href="http://www.mdfly.com/index.php?main_page=product_info&products_id=82">MDFly RF-IS2401</a>.
+ *
+ * @section Contrast Similiarities & Differences
+ *
+ * Here are some comparisons between RF24Network and ZigBee.
+ *
+ * @li Both networks support Star and Tree topologies.  Only Zigbee supports a true mesh.
+ * @li In both networks, only leaf nodes can sleep (see @ref NodeNames).
+ * @li ZigBee nodes are configured using AT commands, or a separate Windows application. 
+ * RF24 nodes are configured by recompiliing the firmware or writing to EEPROM.
+ *
+ * @section NodeNames Node Naming
+ *
+ * @li Leaf node: A node at the outer edge of the network with no children.  ZigBee calls it
+ * an End Device node.
+ * @li Relay node: A node which has both parents and children, and relays messages from one
+ * to the other.  ZigBee calls it a Router.
+ * @li Base node.  The top of the tree node with no parents, only children.  Typically this node
+ * will bridge to another kind of network like Ethernet.  ZigBee calls it a Co-ordinator node.
+ */
+
+#endif // __RF24NETWORK_H__
+// vim:ai:cin:sts=2 sw=2 ft=cpp