door

Dependencies:   BLE_API mbed DOOR

Dependents:   DOOR FLOOD

Fork of BLE_iBeacon_POC by Fallen Fate

Revision:
69:bc2f5bfe5e33
Parent:
68:4a8fdfe70ab3
Child:
70:468aa9135c41
--- a/main.cpp	Fri Nov 13 15:31:58 2015 +0000
+++ b/main.cpp	Mon Nov 16 17:05:52 2015 +0000
@@ -19,7 +19,7 @@
 #include "UARTService.h"
 
 /**
- * For this demo application, populate the beacon advertisement payload
+ * For this demo application, populate the beacon advertisement load
  * with 2 AD structures: FLAG and MSD (manufacturer specific data).
  *
  * Reference:
@@ -42,13 +42,54 @@
                         0xA1, 0x2F, 0x17, 0xD1, 0xAD, 0x07, 0xA9, 0x62
                        };
 uint16_t majorNumber = 1122;
-uint16_t minorNumber = 3344;
+uint16_t minorNumber = 3345;
 uint16_t txPower = 0xC8;
-DigitalOut led1(P0_19); // 19 is led on board
+
+
+const uint8_t b1_id   = 0x01;
+const uint8_t b2_id   = 0x02;
+const uint8_t b3_id   = 0x03;
+const uint8_t b4_id   = 0x04;
+const uint8_t b5_id   = 0x05;
+const uint8_t b6_id   = 0x06;
+const uint8_t b7_id   = 0x07;
+const uint8_t b8_id   = 0x08;
+const uint8_t b9_id   = 0x09;
+const uint8_t b0_id   = 0x00;
+
+const uint8_t bA1_id  = 0x31;
+const uint8_t bA2_id  = 0x32;
+const uint8_t bA3_id  = 0x33;
+const uint8_t bA4_id  = 0x34;
+const uint8_t bA5_id  = 0x35;
+const uint8_t bA6_id  = 0x36;
+const uint8_t bA7_id  = 0x37;
+const uint8_t bA8_id  = 0x38;
+const uint8_t bA9_id  = 0x39;
+const uint8_t bA0_id  = 0x30;
+
+
+PinName b1_p        = P0_4;
+PinName b2_p        = P0_5;
+PinName b3_p        = P0_9;
+PinName b4_p        = P0_10;
+
+
+//setup led
+DigitalOut led1(P0_19);
+
+//setup digital outs
+
+DigitalOut b1(b1_p);
+DigitalOut b2(b2_p);
+DigitalOut b3(b3_p);
+DigitalOut b4(b4_p);
+
 
 void disconnectionCallback(Gap::Handle_t handle, Gap::DisconnectionReason_t reason);
 void onDataWritten(const GattCharacteristicWriteCBParams *params);
-
+int flip(char value);
+void testAll(void);
 void disconnectionCallback(Gap::Handle_t handle, Gap::DisconnectionReason_t reason)
 {
     ble.startAdvertising();
@@ -57,18 +98,31 @@
 void onDataWritten(const GattCharacteristicWriteCBParams *params)
 {
     // TODO - this stuff will need to be retrofitted to deal with string commands
+    /*
     if(*params->data == 0x33){
             led1 = 0;
     }
      else if(*params->data == 0x34){
             led1 = 1;
-    }
+    }*/
+    
+    flip(params->data[0]);
 
 }
 
 int main(void)
 {
-    led1=1;
+    /* initialize stuff */
+    led1 = 1;
+    
+    b1 = 0;
+    b2 = 1;
+    b3 = 1;
+    b4 = 1;
+
+
+
+    //testAll();
     
     ble.init();
     
@@ -86,3 +140,96 @@
         ble.waitForEvent(); // allows or low power operation
     }
 }
+
+void testAll(void)
+{
+    for(int i=0; i<2; i++)    
+    {
+        led1 = !led1;
+        b1 = !b1;
+        b2 = !b2;
+        b3 = !b3;
+        b4 = !b4;
+        /*
+        b5 = !b5;
+        b6 = !b6;
+        b7 = !b7;
+        b8 = !b5;
+        b9 = !b6;
+        b0 = !b7;
+        */
+        wait(1);
+    }
+}
+
+void blinky(void)
+{
+    for(int i=0; i<15; i++)    
+    {
+        led1 = !led1;
+        wait(.3);
+    }
+}
+
+int flip(char value)
+{
+    int ret = 0;
+    
+    
+    switch(value)
+    {
+        // open door
+        case b1_id  :
+        case bA1_id :       led1 = !led1;
+                            b1 = 1;
+                            break;
+        // close door
+        case b2_id  :
+        case bA2_id :       led1 = !led1;
+                            b1 = 0;
+                            break;
+        // timed open 10 seconds
+        case b3_id  :
+        case bA3_id :       led1 = !led1;
+                            b1 = 1;
+                            wait(10);
+                            b1 = 0;
+                            break;
+        // light 1 on
+        case b4_id  :
+        case bA4_id :       led1 = !led1;
+                            b2 = 0;
+                            break;
+        // light 1 off
+        case b5_id  :
+        case bA5_id :       led1 = !led1;
+                            b2 = 1;
+                            break;
+        // light 2 on
+        case b6_id  :
+        case bA6_id :       led1 = !led1;
+                            b3 = 0;
+                            break;
+        // light 2 off
+        case b7_id  :
+        case bA7_id :       led1 = !led1;
+                            b3 = 1;
+                            break;
+        // light 3 on
+        case b8_id  :
+        case bA8_id :       led1 = !led1;
+                            b4 = 0;
+                            break;
+        // light 3 off
+        case b9_id  :
+        case bA9_id :       led1 = !led1;
+                            b4 = 1;
+                            break;
+                            
+        default :           blinky();
+                            ret = 1;
+                            break;
+    }
+
+    return ret;
+}
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