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Dependencies: CircularBuffer Servo Terminal mbed Radio
main.cpp
- Committer:
- pclary
- Date:
- 2013-05-27
- Revision:
- 18:8806d24809c2
- Parent:
- 16:cc1ae2a289ee
- Child:
- 19:efba54b23912
File content as of revision 18:8806d24809c2:
#include "mbed.h"
#include "RobotLeg.h"
#include "Matrix.h"
#include "CircularBuffer.h"
#include "Radio.h"
#include "Terminal.h"
#include "utility.h"
#include <cstring>
#include <cmath>
#define MAXSPEED 0.1f
#define MAXTURN 1.0f
#define RESET_STEP_TIME 0.4f
#define DIM_A 0.125f
#define DIM_B 0.11f
#define DIM_C 0.0025f
#define DIM_D 0.0275f
#define CIRCLE_X 0.095f
#define CIRCLE_Y 0.095f
#define CIRCLE_Z -0.12f
#define CIRCLE_R 0.09f
#define PERIOD 0.002f
CircularBuffer<float,16> dataLog;
Radio radio(p5, p6, p7, p16, p17, p18);
RobotLeg legA(p26, p29, p30, false);
RobotLeg legB(p13, p14, p15, false);
RobotLeg legC(p19, p11, p8, false);
RobotLeg legD(p25, p24, p23, false);
DigitalOut led1(LED1);
DigitalOut led2(LED2);
DigitalOut led3(LED3);
DigitalOut led4(LED4);
CmdHandler* legpos(Terminal* terminal, const char*)
{
char output[256];
char abuf[64];
char bbuf[64];
char cbuf[64];
char dbuf[64];
legA.getPosition().print(abuf, 64);
legB.getPosition().print(bbuf, 64);
legC.getPosition().print(cbuf, 64);
legD.getPosition().print(dbuf, 64);
snprintf(output, 256, "A = [%s]\nB = [%s]\nC = [%s]\nD = [%s]", abuf, bbuf, cbuf, dbuf);
terminal->write(output);
return NULL;
}
CmdHandler* log(Terminal* terminal, const char* input)
{
int start = 0;
int end = 15;
char output[256];
if (sscanf(input, "log %d %d", &start, &end) == 1)
{
// Print only one item
snprintf(output, 256, "%4d: %f\n", start, dataLog[start]);
terminal->write(output);
}
else
{
// Print a range of items
for (int i = start; i <= end; i++)
{
snprintf(output, 256, "%4d: %f\n", i, dataLog[i]);
terminal->write(output);
}
}
return NULL;
} // log()
void setupLegs();
float calcStability(vector3 p1, vector3 p2);
int counter; //debug
int main()
{
Timer deltaTimer;
float xaxis, yaxis, turnaxis, angle;
float deltaTime;
vector3 v;
matrix4 T;
matrix4 PA, QA;
matrix4 PB, QB;
matrix4 PC, QC;
matrix4 PD, QD;
Terminal terminal;
terminal.addCommand("log", &log);
terminal.addCommand("leg", &legpos);
radio.reset();
setupLegs();
// Create matrices to change base from robot coordinates to leg coordinates
QA.translate(vector3(0.0508f, 0.0508f, 0.0f));
PA = QA.inverse();
QB.translate(vector3(-0.0508f, -0.0508f, 0.0f));
QB.a11 = -1.0f; QB.a22 = -1.0f;
PB = QB.inverse();
QC.translate(vector3(-0.0508f, 0.0508f, 0.0f));
QC.a11 = -1.0f;
PC = QC.inverse();
QD.translate(vector3(0.0508f, -0.0508f, 0.0f));
QD.a22 = -1.0f;
PD = QD.inverse();
// Start timer
deltaTimer.start();
while(true)
{
while (deltaTimer.read() < PERIOD);
// Read controller input
xaxis = 0.0078125f * deadzone((int8_t)((radio.rx_controller>>0)&0xff), 8); // Convert to +/-1.0f range
yaxis = -0.0078125f * deadzone((int8_t)((radio.rx_controller>>8)&0xff), 8);
turnaxis = -0.0078125f * deadzone((int8_t)((radio.rx_controller>>16)&0xff), 8);
// Get delta-time
deltaTime = deltaTimer.read();
if ((radio.rx_controller>>25)&0x1) // reset
{
legA.reset(-0.6f);
while (legA.getStepping()) legA.update(T);
legB.reset(-0.1f);
while (legB.getStepping()) legB.update(T);
legC.reset(0.4f);
while (legC.getStepping()) legC.update(T);
legD.reset(0.9f);
while (legD.getStepping()) legD.update(T);
}
deltaTimer.reset();
//dataLog.push(deltaTime);
// Compute delta movement vector and delta angle
v.x = -xaxis;
v.y = -yaxis;
v.z = 0.0f;
v = v * MAXSPEED * deltaTime;
angle = -turnaxis * MAXTURN * deltaTime;
// Compute movement transformation in robot coordinates
T.identity().rotateZ(angle).translate(v).inverse();
bool freeA = legA.update(PA*T*QA);
bool freeB = legB.update(PB*T*QB);
bool freeC = legC.update(PC*T*QC);
bool freeD = legD.update(PD*T*QD);
// Predict unstable step events and step early in response
float distA = legA.getStepDistance();
float distB = legB.getStepDistance();
float distC = legC.getStepDistance();
float distD = legD.getStepDistance();
int leastIndex = least(distA, distB, distC, distD);
float stability;
vector3 point1, point2;
const float margin = 0.015f; // radius of support base in meters
switch(leastIndex)
{
case 0:
point1 = QC*legC.getPosition();
point2 = QD*legD.getPosition();
break;
case 1:
point1 = QD*legD.getPosition();
point2 = QC*legC.getPosition();
break;
case 2:
point1 = QB*legB.getPosition();
point2 = QA*legA.getPosition();
break;
case 3:
point1 = QA*legA.getPosition();
point2 = QB*legB.getPosition();
break;
}
stability = calcStability(point1, point2);
bool stepEarly = stability < margin && stability > 0.0f;
// debug stuff
if ((counter++%50)==0)
{
char buf[256];
char vbuf[64];
char vbuf2[64];
point1.print(vbuf, 64);
point2.print(vbuf2, 64);
snprintf(buf, 256, "n = %d; p1 = %s; p1 = %s; s = %f\n", leastIndex, vbuf, vbuf2, stability);
terminal.write(buf);
}
if (stability < 0.0f)
{
// Move towards stable zone
vector3 n;
n.x = point2.y - point1.y;
n.y = point1.x - point2.x;
n = n.unit() * MAXSPEED * deltaTime;
T.identity().translate(v).inverse();
}
// Debug info
dataLog.push(stability);
led1 = calcStability(QC*legC.getPosition(), QD*legD.getPosition()) > 0.0f;
led2 = calcStability(QD*legD.getPosition(), QC*legC.getPosition()) > 0.0f;
led3 = calcStability(QB*legB.getPosition(), QA*legA.getPosition()) > 0.0f;
led4 = calcStability(QA*legA.getPosition(), QB*legB.getPosition()) > 0.0f;
// Prevent multiple legs from stepping at the same time
bool stepping = legA.getStepping() || legB.getStepping() || legC.getStepping() || legD.getStepping();
bool lockup = false;
if (!freeA || (0 == leastIndex && stepEarly))
{
if (stepping) lockup = true;
else
{
legA.reset(0.8);
stepping = true;
}
}
if (!freeB || (1 == leastIndex && stepEarly))
{
if (stepping) lockup = true;
else
{
legB.reset(0.8f);
stepping = true;
}
}
if (!freeC || (2 == leastIndex && stepEarly))
{
if (stepping) lockup = true;
else
{
legC.reset(0.8f);
stepping = true;
}
}
if (!freeD || (3 == leastIndex && stepEarly))
{
if (stepping) lockup = true;
else
{
legD.reset(0.8f);
stepping = true;
}
}
if (!lockup)
{
legA.apply();
legB.apply();
legC.apply();
legD.apply();
}
} // while (true)
} // main()
void setupLegs()
{
// Set leg parameters
legA.setDimensions(DIM_A, DIM_B, DIM_C, DIM_D);
legB.setDimensions(DIM_A, DIM_B, DIM_C, DIM_D);
legC.setDimensions(DIM_A, DIM_B, DIM_C, DIM_D);
legD.setDimensions(DIM_A, DIM_B, DIM_C, DIM_D);
legA.setAngleOffsets(0.7853982f, 0.0f, 0.0f);
legB.setAngleOffsets(0.7853982f, 0.0f, 0.0f);
legC.setAngleOffsets(0.7853982f, 0.0f, 0.0f);
legD.setAngleOffsets(0.7853982f, 0.0f, 0.0f);
legA.setStepCircle(CIRCLE_X, CIRCLE_Y, CIRCLE_Z, CIRCLE_R);
legB.setStepCircle(CIRCLE_X, CIRCLE_Y, CIRCLE_Z, CIRCLE_R);
legC.setStepCircle(CIRCLE_X, CIRCLE_Y, CIRCLE_Z, CIRCLE_R);
legD.setStepCircle(CIRCLE_X, CIRCLE_Y, CIRCLE_Z, CIRCLE_R);
legA.theta.calibrate(1130, 2080, 45.0f, -45.0f);
legA.phi.calibrate(1150, 2080, 70.0f, -45.0f);
legA.psi.calibrate(1985, 1055, 70.0f, -60.0f);
legB.theta.calibrate(990, 1940, 45.0f, -45.0f);
legB.phi.calibrate(1105, 2055, 70.0f, -45.0f);
legB.psi.calibrate(2090, 1150, 70.0f, -60.0f);
legC.theta.calibrate(1930, 860, 45.0f, -45.0f);
legC.phi.calibrate(1945, 1000, 70.0f, -45.0f);
legC.psi.calibrate(1085, 2005, 70.0f, -60.0f);
legD.theta.calibrate(2020, 1080, 45.0f, -45.0f);
legD.phi.calibrate(2085, 1145, 70.0f, -45.0f);
legD.psi.calibrate(1070, 2010, 70.0f, -60.0f);
// Initialize leg position deltas
legA.nDeltaPosition = vector3(0.0f, 0.01f, 0.0f);
legB.nDeltaPosition = vector3(0.0f, -0.01f, 0.0f);
legC.nDeltaPosition = vector3(0.0f, 0.01f, 0.0f);
legD.nDeltaPosition = vector3(0.0f, -0.01f, 0.0f);
// Go to initial position
legA.move(vector3(0.15f, 0.15f, 0.05f));
legB.move(vector3(0.15f, 0.15f, 0.05f));
legC.move(vector3(0.15f, 0.15f, 0.05f));
legD.move(vector3(0.15f, 0.15f, 0.05f));
legA.theta.enable(); wait(0.1f);
legB.theta.enable(); wait(0.1f);
legC.theta.enable(); wait(0.1f);
legD.theta.enable(); wait(0.1f);
legA.phi.enable(); wait(0.1f);
legB.phi.enable(); wait(0.1f);
legC.phi.enable(); wait(0.1f);
legD.phi.enable(); wait(0.1f);
legA.psi.enable(); wait(0.1f);
legB.psi.enable(); wait(0.1f);
legC.psi.enable(); wait(0.1f);
legD.psi.enable(); wait(0.1f);
wait(0.4f);
legA.reset(-0.6f);
legB.reset(-0.1f);
legC.reset(0.4f);
legD.reset(0.9f);
}
float calcStability(vector3 p1, vector3 p2)
{
float lx, ly, vx, vy;
lx = p2.x - p1.x;
ly = p2.y - p1.y;
vx = -p1.x;
vy = -p1.y;
return (ly*vx - lx*vy)/sqrt(lx*lx + ly*ly);
}