A library which allows the playing of Wav files using the TLV320
Dependents: RSALB_hbridge_helloworld RSALB_lobster WavPlayer_test AudioCODEC_HelloWorld
WavPlayer.h
- Committer:
- p07gbar
- Date:
- 2012-09-21
- Revision:
- 3:a7380cfc1987
- Parent:
- 0:3695886f3495
File content as of revision 3:a7380cfc1987:
/** * @author Giles Barton-Owen * * @section LICENSE * * Copyright (c) 2012 mbed * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @section DESCRIPTION * A WAV player library for the TLV320 and the LPC1768's built in I2S peripheral * */ #ifndef WAVPLAYER_H #define WAVPLAYER_H #include "mbed.h" #include "WavPlayerConfig.h" #include "RingBuffer.h" #include "TLV320.h" #include "I2S.h" /** A class to play WAV files from a file system, tested with USB * * Example (note, this has requires the USB MSC library to be imported): * @code * * #include "mbed.h" * #include "WavPlayer.h" * #include "MSCFileSystem.h" * * MSCFileSystem msc("msc"); // Mount flash drive under the name "msc" * WavPlayer player; * * int main() { * FILE *fp = fopen("/msc/test.wav", "r"); // Open "out.txt" on the local file system for writing * player.open(&fp); * player.play(); * fclose(fp); * } * @endcode */ class WavPlayer { public: /** Create a WavPlayer instance * */ WavPlayer(); /** Create a WavPlayer instance * * @param fpp A pointer to a file pointer to read out of */ WavPlayer(FILE **fpp); /** Set the file to read out of * * @param fpp A pointer to a file pointer to read out of */ void open(FILE **fpp); /** Extract the header infomation, automatically called by open */ int getConfig(); /** Play the entire file. Blocking */ float play(); /** Play the file for a certain number of seconds. Blocking * * @param time The number of seconds to play the file for. */ float play(float time); /** Play the file for a certain number of seconds, from a certain start point. Blocking * * @param start The start time * @param timefor The number of seconds to play the file for. */ float play(float start, float timefor); private: WavPlayerConfig config; FILE ** filepp; RingBuffer rbuf; I2S i2s; TLV320 codec; static void i2sisr(); void i2sisr_(); static WavPlayer* instance; int fseekread(FILE *fp, char* str, int offset, int len); uint32_t getu32(char str[], int len); uint16_t getu16(char str[], int len); int32_t get32(char str[], int len); int16_t get16(char str[], int len); uint32_t fsru32(FILE *fp, int offset, int len = 4); uint16_t fsru16(FILE *fp, int offset, int len = 2); void clear(char* str, int len); int findChunk(FILE *fp, char* match, int len, int fileSize, int startOffset = 12); int findChunk(FILE *fp, char* match, int len, int startOffset = 12); void fgets_m(char* str, int num, FILE* fp); float sine_gen(int16_t* buf, int len, float div, float phase); bool flag_vol; double volume; bool stereo; bool flag_play; Timer timer; int isr_underrun; float read_time; int read_time_div; float isr_time; int isr_time_div; float current_time; int slow_count; //Timer isrtimer; //DigitalOut ext_flag; //DigitalOut run_flag; }; #endif