Mortal Kombat Game ELEC2645
Dependencies: mbed N5110 ShiftReg Joystick
GameEngine.h@18:22bda659c70a, 2021-04-29 (annotated)
- Committer:
- ozy
- Date:
- Thu Apr 29 22:40:08 2021 +0000
- Revision:
- 18:22bda659c70a
- Parent:
- 17:928edcdd1058
- Child:
- 19:6c63e1dd7c85
GameEngine Update
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ozy | 0:99b49fd71085 | 1 | #ifndef GAMEENGINE_H |
ozy | 0:99b49fd71085 | 2 | #define GAMEENGINE_H |
ozy | 0:99b49fd71085 | 3 | |
ozy | 0:99b49fd71085 | 4 | #include "mbed.h" |
ozy | 0:99b49fd71085 | 5 | #include "N5110.h" |
ozy | 6:a1a7dc264fed | 6 | #include "Fighter.h" |
ozy | 6:a1a7dc264fed | 7 | #include "Enemy.h" |
ozy | 0:99b49fd71085 | 8 | |
ozy | 6:a1a7dc264fed | 9 | class GameEngine { |
ozy | 6:a1a7dc264fed | 10 | public: |
ozy | 6:a1a7dc264fed | 11 | GameEngine(); |
ozy | 6:a1a7dc264fed | 12 | // function to initialize game |
ozy | 18:22bda659c70a | 13 | void init(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC); |
ozy | 7:737fb0c3dbef | 14 | void start(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD, AnalogIn &joy_v, AnalogIn &joy_h); |
ozy | 8:e2e2eb4ea0ca | 15 | void enemy_AI(N5110 &lcd); |
ozy | 18:22bda659c70a | 16 | void game_over(N5110 &lcd); // to be updated: if enemy wins, print game over. if fighter wins, finish him |
ozy | 18:22bda659c70a | 17 | void set_fighter_health(int fighter_health); |
ozy | 18:22bda659c70a | 18 | void set_enemy_health(int enemy_health); |
ozy | 18:22bda659c70a | 19 | void reduce_f_health(int fighter_health); // function to reduce fighter health when hit |
ozy | 18:22bda659c70a | 20 | void reduce_e_health(int enemy_health); // function to reduce enemy health when hit |
ozy | 18:22bda659c70a | 21 | int get_fighter_health(); |
ozy | 18:22bda659c70a | 22 | int get_enemy_health(); |
ozy | 18:22bda659c70a | 23 | |
ozy | 6:a1a7dc264fed | 24 | private: |
ozy | 17:928edcdd1058 | 25 | int check_collision(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC); |
ozy | 18:22bda659c70a | 26 | int _fighter_health; |
ozy | 18:22bda659c70a | 27 | int _enemy_health; |
ozy | 6:a1a7dc264fed | 28 | Fighter _fighter; |
ozy | 6:a1a7dc264fed | 29 | Enemy _enemy; |
ozy | 6:a1a7dc264fed | 30 | }; |
ozy | 6:a1a7dc264fed | 31 | |
ozy | 6:a1a7dc264fed | 32 | #endif |