Mortal Kombat Game ELEC2645
Dependencies: mbed N5110 ShiftReg Joystick
GameEngine.h
- Committer:
- ozy
- Date:
- 2021-04-29
- Revision:
- 18:22bda659c70a
- Parent:
- 17:928edcdd1058
- Child:
- 19:6c63e1dd7c85
File content as of revision 18:22bda659c70a:
#ifndef GAMEENGINE_H #define GAMEENGINE_H #include "mbed.h" #include "N5110.h" #include "Fighter.h" #include "Enemy.h" class GameEngine { public: GameEngine(); // function to initialize game void init(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC); void start(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD, AnalogIn &joy_v, AnalogIn &joy_h); void enemy_AI(N5110 &lcd); void game_over(N5110 &lcd); // to be updated: if enemy wins, print game over. if fighter wins, finish him void set_fighter_health(int fighter_health); void set_enemy_health(int enemy_health); void reduce_f_health(int fighter_health); // function to reduce fighter health when hit void reduce_e_health(int enemy_health); // function to reduce enemy health when hit int get_fighter_health(); int get_enemy_health(); private: int check_collision(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC); int _fighter_health; int _enemy_health; Fighter _fighter; Enemy _enemy; }; #endif