Mortal Kombat Game ELEC2645

Dependencies:   mbed N5110 ShiftReg Joystick

GameEngine.cpp

Committer:
ozy
Date:
2021-04-22
Revision:
8:e2e2eb4ea0ca
Parent:
7:737fb0c3dbef
Child:
10:e83899f11e8a

File content as of revision 8:e2e2eb4ea0ca:

#include "GameEngine.h"

GameEngine::GameEngine() {}

void GameEngine::init(){
    _fighter.init();
}

void GameEngine::start(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD, AnalogIn  &joy_v, AnalogIn  &joy_h) {
    // function that draws fighter and allows user to control it 
    _fighter.move_fighter(lcd, buttonA, buttonB, buttonC, buttonD, joy_v, joy_h);
    _enemy.init();
    enemy_AI(lcd);
    lcd.refresh();
    wait(0.3);
}

void GameEngine::enemy_AI(N5110 &lcd) {
    int fighter_pos = _fighter.get_x();
    printf("f pos = %i \n", fighter_pos);
    int enemy_pos = _enemy.get_x();
    printf("e pos = %i \n", enemy_pos);
    int input = 0;
    int diff = fighter_pos - enemy_pos;
    printf("diff = %i \n", diff);
    // if difference is positive, fighter is to the right so enemy must look right (when input is 1, enemy looks right)
    if (diff > 0) {
        input = 1;
        }
    else {input = 0;}
    _enemy.draw(lcd, input);
    lcd.refresh();
}