Mortal Kombat Game ELEC2645

Dependencies:   mbed N5110 ShiftReg Joystick

Committer:
ozy
Date:
Sun Apr 25 00:16:59 2021 +0000
Revision:
12:b4477a312158
Parent:
10:e83899f11e8a
Child:
13:eaf070d5f599
Code before enemy move_around function

Who changed what in which revision?

UserRevisionLine numberNew contents of line
ozy 6:a1a7dc264fed 1 #include "GameEngine.h"
ozy 6:a1a7dc264fed 2
ozy 6:a1a7dc264fed 3 GameEngine::GameEngine() {}
ozy 6:a1a7dc264fed 4
ozy 7:737fb0c3dbef 5 void GameEngine::init(){
ozy 7:737fb0c3dbef 6 _fighter.init();
ozy 6:a1a7dc264fed 7 }
ozy 6:a1a7dc264fed 8
ozy 7:737fb0c3dbef 9 void GameEngine::start(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD, AnalogIn &joy_v, AnalogIn &joy_h) {
ozy 12:b4477a312158 10 // initializing and drawing enemy
ozy 12:b4477a312158 11 _enemy.init();
ozy 12:b4477a312158 12 enemy_AI(lcd);
ozy 7:737fb0c3dbef 13 // function that draws fighter and allows user to control it
ozy 7:737fb0c3dbef 14 _fighter.move_fighter(lcd, buttonA, buttonB, buttonC, buttonD, joy_v, joy_h);
ozy 7:737fb0c3dbef 15 lcd.refresh();
ozy 10:e83899f11e8a 16
ozy 7:737fb0c3dbef 17 }
ozy 7:737fb0c3dbef 18
ozy 8:e2e2eb4ea0ca 19 void GameEngine::enemy_AI(N5110 &lcd) {
ozy 8:e2e2eb4ea0ca 20 int fighter_pos = _fighter.get_x();
ozy 8:e2e2eb4ea0ca 21 printf("f pos = %i \n", fighter_pos);
ozy 8:e2e2eb4ea0ca 22 int enemy_pos = _enemy.get_x();
ozy 8:e2e2eb4ea0ca 23 printf("e pos = %i \n", enemy_pos);
ozy 10:e83899f11e8a 24
ozy 8:e2e2eb4ea0ca 25 int input = 0;
ozy 8:e2e2eb4ea0ca 26 int diff = fighter_pos - enemy_pos;
ozy 8:e2e2eb4ea0ca 27 printf("diff = %i \n", diff);
ozy 12:b4477a312158 28 // if difference is positive, fighter is to the right so enemy must look right (if input is 1, enemy looks right) and vice versa
ozy 8:e2e2eb4ea0ca 29 if (diff > 0) {
ozy 8:e2e2eb4ea0ca 30 input = 1;
ozy 8:e2e2eb4ea0ca 31 }
ozy 8:e2e2eb4ea0ca 32 else {input = 0;}
ozy 8:e2e2eb4ea0ca 33 _enemy.draw(lcd, input);
ozy 12:b4477a312158 34 if (diff >= -15 && diff <= 15){ // randomize enemy fight moves only in fighting range
ozy 12:b4477a312158 35 _enemy.randomize_moves(lcd, input);
ozy 12:b4477a312158 36 }
ozy 12:b4477a312158 37
ozy 8:e2e2eb4ea0ca 38 }
ozy 8:e2e2eb4ea0ca 39
ozy 8:e2e2eb4ea0ca 40