Mortal Kombat Game ELEC2645

Dependencies:   mbed N5110 ShiftReg Joystick

Committer:
ozy
Date:
Thu Apr 22 01:24:12 2021 +0000
Revision:
7:737fb0c3dbef
Parent:
6:a1a7dc264fed
Child:
9:8c840b08a633
Code with Refresh problem

Who changed what in which revision?

UserRevisionLine numberNew contents of line
ozy 0:99b49fd71085 1 ///////////// includes /////////////////////
ozy 0:99b49fd71085 2 #include "mbed.h"
ozy 0:99b49fd71085 3 #include "N5110.h"
ozy 0:99b49fd71085 4 #include "Fighter.h"
ozy 0:99b49fd71085 5 #include "Joystick.h"
ozy 0:99b49fd71085 6 #include "Menu.h"
ozy 6:a1a7dc264fed 7 // #include "Enemy.h"
ozy 6:a1a7dc264fed 8 #include "GameEngine.h"
ozy 0:99b49fd71085 9 ///////////// defines /////////////////////
ozy 0:99b49fd71085 10 #define GROUND 34
ozy 0:99b49fd71085 11 ///////////// objects ///////////////////
ozy 6:a1a7dc264fed 12 GameEngine game;
ozy 3:1d99b6ad4f9e 13 Fighter fighter;
ozy 0:99b49fd71085 14 Menu menu;
ozy 7:737fb0c3dbef 15 Enemy enemy;
ozy 3:1d99b6ad4f9e 16 DigitalIn buttonA(p29);
ozy 3:1d99b6ad4f9e 17 DigitalIn buttonB(p28);
ozy 3:1d99b6ad4f9e 18 DigitalIn buttonC(p27);
ozy 3:1d99b6ad4f9e 19 DigitalIn buttonD(p26);
ozy 0:99b49fd71085 20 AnalogIn joy_v(p20);
ozy 0:99b49fd71085 21 AnalogIn joy_h(p19);
ozy 0:99b49fd71085 22 N5110 lcd(p14,p8,p9,p10,p11,p13,p21);
ozy 0:99b49fd71085 23 BusOut leds(LED4,LED3,LED2,LED1);
ozy 0:99b49fd71085 24 Serial pc(USBTX, USBRX);
ozy 0:99b49fd71085 25 //////////// functions ////////////////////
ozy 0:99b49fd71085 26 void init();
ozy 0:99b49fd71085 27 void menu_screen();
ozy 0:99b49fd71085 28 void move_sprite();
ozy 0:99b49fd71085 29 void draw_background();
ozy 1:3bdadf6f6dbd 30 void move_enemy();
ozy 3:1d99b6ad4f9e 31
ozy 0:99b49fd71085 32
ozy 0:99b49fd71085 33 int main() {
ozy 0:99b49fd71085 34 init();
ozy 3:1d99b6ad4f9e 35 // menu_screen();
ozy 0:99b49fd71085 36 while(1) {
ozy 2:1703eb2a68f8 37 lcd.clear();
ozy 3:1d99b6ad4f9e 38 draw_background();
ozy 6:a1a7dc264fed 39 // fighter.draw(lcd, buttonA, buttonB, buttonC, buttonD, joy_v, joy_h);
ozy 7:737fb0c3dbef 40 game.start(lcd, buttonA, buttonB, buttonC, buttonD, joy_v, joy_h);
ozy 6:a1a7dc264fed 41
ozy 0:99b49fd71085 42 }
ozy 0:99b49fd71085 43 }
ozy 0:99b49fd71085 44
ozy 0:99b49fd71085 45 void init() { // initialize all devices
ozy 0:99b49fd71085 46 lcd.init();
ozy 0:99b49fd71085 47 lcd.setContrast(0.5);
ozy 7:737fb0c3dbef 48 game.init();
ozy 0:99b49fd71085 49 }
ozy 0:99b49fd71085 50
ozy 3:1d99b6ad4f9e 51 void menu_screen() {
ozy 3:1d99b6ad4f9e 52 menu.main_menu(lcd); // printing the menu screen
ozy 0:99b49fd71085 53 wait(3.5f);
ozy 0:99b49fd71085 54 menu.created_by(lcd); // 2nd menu screen
ozy 0:99b49fd71085 55 wait(3.5f);
ozy 1:3bdadf6f6dbd 56 menu.homescreen(lcd); // print homescreen
ozy 1:3bdadf6f6dbd 57 menu.menu_selection(lcd, buttonA, buttonB, buttonC, buttonD); // function to ask user to select menu item
ozy 0:99b49fd71085 58 }
ozy 0:99b49fd71085 59
ozy 0:99b49fd71085 60
ozy 0:99b49fd71085 61 void draw_background() {
ozy 0:99b49fd71085 62 // lcd.drawLine(x1, y1, x2, y2, type);
ozy 0:99b49fd71085 63 lcd.drawLine(0,46,82,46,1); // draws ground platform
ozy 0:99b49fd71085 64 lcd.drawLine(0,46,0,25,1); // draws first side wall
ozy 0:99b49fd71085 65 lcd.drawLine(82,46,82,25,1); // draws second side wall
ozy 0:99b49fd71085 66 lcd.refresh();
ozy 0:99b49fd71085 67 }
ozy 0:99b49fd71085 68
ozy 0:99b49fd71085 69
ozy 3:1d99b6ad4f9e 70
ozy 3:1d99b6ad4f9e 71 /*
ozy 6:a1a7dc264fed 72 // IGNORE THIS FUNCTION FOR NOW (look at fighter class function 'draw')
ozy 1:3bdadf6f6dbd 73 void move_enemy() {
ozy 3:1d99b6ad4f9e 74 // read each of the pins
ozy 1:3bdadf6f6dbd 75 float x = joy_h.read();
ozy 1:3bdadf6f6dbd 76 float y = joy_v.read();
ozy 1:3bdadf6f6dbd 77 printf("x = %.2f | y = %.2f \n",x,y);
ozy 5:889ad974b64d 78 // get x position of enemy
ozy 5:889ad974b64d 79 int x_pos = enemy.get_x();
ozy 5:889ad974b64d 80 printf("enemy x pos = %i \n", x_pos);
ozy 3:1d99b6ad4f9e 81
ozy 4:6b1de03716d6 82 if(x > 0.48 && x < 0.52) { // joystick not moved - we use ± 0.02 to take account of fluctuation in joystick tolerance and noice on ADC
ozy 5:889ad974b64d 83 enemy.draw(lcd); // draw enemy
ozy 1:3bdadf6f6dbd 84 lcd.refresh();
ozy 5:889ad974b64d 85 wait(0.3);
ozy 3:1d99b6ad4f9e 86 // Preform kick move if user presses button A
ozy 5:889ad974b64d 87 if (buttonA.read() == 1) {
ozy 5:889ad974b64d 88 enemy.kick_right(lcd); // draw kick on same coordinates as the standing sprite
ozy 1:3bdadf6f6dbd 89 lcd.refresh();
ozy 5:889ad974b64d 90 wait(0.3);
ozy 1:3bdadf6f6dbd 91 }
ozy 1:3bdadf6f6dbd 92 // Preform punch move if user presses button B
ozy 5:889ad974b64d 93 if (buttonB.read() == 1) {
ozy 5:889ad974b64d 94 enemy.sword_right(lcd); // draw sword move on same coordinates as the standing sprite
ozy 1:3bdadf6f6dbd 95 lcd.refresh();
ozy 5:889ad974b64d 96 wait(0.3);
ozy 1:3bdadf6f6dbd 97 }
ozy 1:3bdadf6f6dbd 98 }
ozy 1:3bdadf6f6dbd 99 else if(x < 0.48) { // joystick moved to the right
ozy 5:889ad974b64d 100 enemy.add_x(5); // increment by 5
ozy 1:3bdadf6f6dbd 101 // print the move_right animation, refresh, then print the 2nd move_right animation (toggling animations to create moving legs!)
ozy 5:889ad974b64d 102 enemy.move_right(lcd); // draw standing fighter, multiply by speed -69 (negative to correct for direction!)
ozy 1:3bdadf6f6dbd 103 lcd.refresh();
ozy 1:3bdadf6f6dbd 104 wait(0.1);
ozy 5:889ad974b64d 105 enemy.move_right2(lcd);
ozy 1:3bdadf6f6dbd 106 lcd.refresh();
ozy 1:3bdadf6f6dbd 107 wait(0.08);
ozy 5:889ad974b64d 108
ozy 5:889ad974b64d 109 if (x_pos >= 65) { // code to stop enemy moving out of lcd screen
ozy 5:889ad974b64d 110 enemy.add_x(-5);
ozy 5:889ad974b64d 111 }
ozy 5:889ad974b64d 112
ozy 3:1d99b6ad4f9e 113 // kick if user presses button A
ozy 5:889ad974b64d 114 if (buttonA.read() == 1) {
ozy 5:889ad974b64d 115 enemy.kick_right(lcd);
ozy 5:889ad974b64d 116 lcd.refresh();
ozy 5:889ad974b64d 117 wait(0.3);
ozy 5:889ad974b64d 118 }
ozy 1:3bdadf6f6dbd 119 // Preform punch move if user presses button B
ozy 5:889ad974b64d 120 if (buttonB.read() == 1) {
ozy 5:889ad974b64d 121 enemy.sword_right(lcd); // draw kick on same coordinates as the sprite
ozy 1:3bdadf6f6dbd 122 lcd.refresh();
ozy 5:889ad974b64d 123 wait(0.3);
ozy 1:3bdadf6f6dbd 124 }
ozy 1:3bdadf6f6dbd 125 }
ozy 1:3bdadf6f6dbd 126 else if(x > 0.52) { // joystick moved to the left
ozy 5:889ad974b64d 127 enemy.add_x(-5); // decrement by 5
ozy 5:889ad974b64d 128 enemy.move_left(lcd);
ozy 1:3bdadf6f6dbd 129 lcd.refresh();
ozy 1:3bdadf6f6dbd 130 wait(0.1);
ozy 5:889ad974b64d 131 enemy.move_left2(lcd);
ozy 1:3bdadf6f6dbd 132 lcd.refresh();
ozy 1:3bdadf6f6dbd 133 wait(0.08);
ozy 5:889ad974b64d 134
ozy 5:889ad974b64d 135
ozy 5:889ad974b64d 136 if (x_pos <= 6) { // code to stop enemy moving out of lcd screen
ozy 5:889ad974b64d 137 enemy.add_x(5);
ozy 5:889ad974b64d 138 }
ozy 3:1d99b6ad4f9e 139
ozy 3:1d99b6ad4f9e 140 // kick if user presses button A
ozy 5:889ad974b64d 141 if (buttonA.read() == 1) {
ozy 5:889ad974b64d 142 enemy.kick_left(lcd);
ozy 1:3bdadf6f6dbd 143 lcd.refresh();
ozy 5:889ad974b64d 144 wait(0.3);
ozy 1:3bdadf6f6dbd 145 }
ozy 5:889ad974b64d 146 if (buttonB.read() == 1) {
ozy 5:889ad974b64d 147 enemy.sword_left(lcd); // draw kick on same coordinates as the sprite
ozy 1:3bdadf6f6dbd 148 lcd.refresh();
ozy 5:889ad974b64d 149 wait(0.3);
ozy 1:3bdadf6f6dbd 150 }
ozy 5:889ad974b64d 151 }
ozy 0:99b49fd71085 152 }
ozy 6:a1a7dc264fed 153 */
ozy 0:99b49fd71085 154
ozy 2:1703eb2a68f8 155