Mortal Kombat Game ELEC2645

Dependencies:   mbed N5110 ShiftReg Joystick

Committer:
ozy
Date:
Sat Apr 17 11:38:39 2021 +0000
Revision:
1:3bdadf6f6dbd
Parent:
0:99b49fd71085
Child:
2:1703eb2a68f8
Code Before adding interrupts

Who changed what in which revision?

UserRevisionLine numberNew contents of line
ozy 0:99b49fd71085 1 ///////////// includes /////////////////////
ozy 0:99b49fd71085 2 #include "mbed.h"
ozy 0:99b49fd71085 3 #include "N5110.h"
ozy 0:99b49fd71085 4 #include "Fighter.h"
ozy 0:99b49fd71085 5 #include "Joystick.h"
ozy 0:99b49fd71085 6 #include "Menu.h"
ozy 1:3bdadf6f6dbd 7 #include "Enemy.h"
ozy 0:99b49fd71085 8 ///////////// defines /////////////////////
ozy 0:99b49fd71085 9 #define SPEED -69
ozy 0:99b49fd71085 10 #define GROUND 34
ozy 0:99b49fd71085 11 ///////////// objects ///////////////////
ozy 0:99b49fd71085 12 Fighter fighter;
ozy 0:99b49fd71085 13 Menu menu;
ozy 1:3bdadf6f6dbd 14 Enemy enemy;
ozy 0:99b49fd71085 15 DigitalIn buttonA(p29);
ozy 0:99b49fd71085 16 DigitalIn buttonB(p28);
ozy 0:99b49fd71085 17 DigitalIn buttonC(p27);
ozy 0:99b49fd71085 18 DigitalIn buttonD(p26);
ozy 0:99b49fd71085 19 AnalogIn joy_v(p20);
ozy 0:99b49fd71085 20 AnalogIn joy_h(p19);
ozy 0:99b49fd71085 21 N5110 lcd(p14,p8,p9,p10,p11,p13,p21);
ozy 0:99b49fd71085 22 BusOut leds(LED4,LED3,LED2,LED1);
ozy 0:99b49fd71085 23 Serial pc(USBTX, USBRX);
ozy 0:99b49fd71085 24 //////////// functions ////////////////////
ozy 0:99b49fd71085 25 void init();
ozy 0:99b49fd71085 26 void menu_screen();
ozy 0:99b49fd71085 27 void move_sprite();
ozy 0:99b49fd71085 28 void draw_background();
ozy 1:3bdadf6f6dbd 29 void move_enemy();
ozy 1:3bdadf6f6dbd 30 int get_user_input(int &input);
ozy 1:3bdadf6f6dbd 31
ozy 0:99b49fd71085 32
ozy 0:99b49fd71085 33
ozy 0:99b49fd71085 34 int main() {
ozy 0:99b49fd71085 35 init();
ozy 1:3bdadf6f6dbd 36 menu_screen();
ozy 1:3bdadf6f6dbd 37 int input;
ozy 0:99b49fd71085 38 while(1) {
ozy 1:3bdadf6f6dbd 39 // lcd.clear();
ozy 1:3bdadf6f6dbd 40 // draw_background();
ozy 1:3bdadf6f6dbd 41 // move_enemy();
ozy 1:3bdadf6f6dbd 42 // move_sprite();
ozy 1:3bdadf6f6dbd 43 get_user_input(input);
ozy 0:99b49fd71085 44 }
ozy 0:99b49fd71085 45 }
ozy 0:99b49fd71085 46
ozy 0:99b49fd71085 47 void init() { // initialize all devices
ozy 0:99b49fd71085 48 lcd.init();
ozy 0:99b49fd71085 49 lcd.setContrast(0.5);
ozy 0:99b49fd71085 50 }
ozy 0:99b49fd71085 51
ozy 0:99b49fd71085 52 void menu_screen() {
ozy 0:99b49fd71085 53 menu.main_menu(lcd); // printing the menu screen
ozy 0:99b49fd71085 54 wait(3.5f);
ozy 0:99b49fd71085 55 menu.created_by(lcd); // 2nd menu screen
ozy 0:99b49fd71085 56 wait(3.5f);
ozy 1:3bdadf6f6dbd 57 menu.homescreen(lcd); // print homescreen
ozy 1:3bdadf6f6dbd 58 menu.menu_selection(lcd, buttonA, buttonB, buttonC, buttonD); // function to ask user to select menu item
ozy 0:99b49fd71085 59 }
ozy 0:99b49fd71085 60
ozy 0:99b49fd71085 61
ozy 0:99b49fd71085 62 void draw_background() {
ozy 0:99b49fd71085 63 // lcd.drawLine(x1, y1, x2, y2, type);
ozy 0:99b49fd71085 64 lcd.drawLine(0,46,82,46,1); // draws ground platform
ozy 0:99b49fd71085 65 lcd.drawLine(0,46,0,25,1); // draws first side wall
ozy 0:99b49fd71085 66 lcd.drawLine(82,46,82,25,1); // draws second side wall
ozy 0:99b49fd71085 67 lcd.refresh();
ozy 0:99b49fd71085 68 }
ozy 0:99b49fd71085 69
ozy 0:99b49fd71085 70
ozy 0:99b49fd71085 71 void move_sprite() {
ozy 0:99b49fd71085 72 // getting joystick coordinates using read() function
ozy 0:99b49fd71085 73 // joystick centered at (0.50,0.50) with utmost left at (1.00,0.50) and utmost right being (0.00,0.50)
ozy 0:99b49fd71085 74
ozy 0:99b49fd71085 75 // read each of the pins
ozy 0:99b49fd71085 76 float x = joy_h.read();
ozy 0:99b49fd71085 77 float y = joy_v.read();
ozy 0:99b49fd71085 78 printf("x = %.2f | y = %.2f \n",x,y);
ozy 0:99b49fd71085 79 /*
ozy 0:99b49fd71085 80 Code idea:
ozy 0:99b49fd71085 81 if joystick is not moved , display standing sprite
ozy 0:99b49fd71085 82 if joystick is moved right, toggle between runright and midrunright
ozy 0:99b49fd71085 83 if joystick is moved left, toggle between runleft and midrunleft
ozy 0:99b49fd71085 84 */
ozy 1:3bdadf6f6dbd 85 if(x > 0.48 && x < 0.52) { // joystick not moved - we use ± 0.05 to take account of fluctuation in joystick tolerance and noice on ADC
ozy 0:99b49fd71085 86 fighter.draw(lcd, x+33, GROUND); // draw standing fighter and add 30 print it on middle of lcd screen
ozy 0:99b49fd71085 87 // ... and the y-coordinate to place sprite exactly on ground is 34 ( 46 - 12(height of sprite) = 34 )
ozy 0:99b49fd71085 88 lcd.refresh();
ozy 0:99b49fd71085 89 wait(0.2);
ozy 0:99b49fd71085 90
ozy 0:99b49fd71085 91 // Preform kick move if user presses button A
ozy 0:99b49fd71085 92 while (buttonA.read() == 1) {
ozy 0:99b49fd71085 93 fighter.kick_right(lcd, x+33, GROUND); // draw kick on same coordinates as the standing sprite
ozy 0:99b49fd71085 94 lcd.refresh();
ozy 0:99b49fd71085 95 wait(0.2);
ozy 0:99b49fd71085 96 }
ozy 0:99b49fd71085 97 // Preform punch move if user presses button B
ozy 0:99b49fd71085 98 while (buttonB.read() == 1) {
ozy 0:99b49fd71085 99 fighter.punch_right(lcd, x+33, GROUND); // draw kick on same coordinates as the standing sprite
ozy 0:99b49fd71085 100 lcd.refresh();
ozy 0:99b49fd71085 101 wait(0.2);
ozy 0:99b49fd71085 102 }
ozy 0:99b49fd71085 103 // Guard if user presses button C
ozy 0:99b49fd71085 104 while (buttonC.read() == 1) {
ozy 0:99b49fd71085 105 fighter.guard(lcd, x+33, GROUND); // draw guard move on same coordinates as the standing sprite
ozy 0:99b49fd71085 106 lcd.refresh();
ozy 0:99b49fd71085 107 wait(0.2);
ozy 0:99b49fd71085 108 }
ozy 0:99b49fd71085 109 // Jump if user presses button D
ozy 0:99b49fd71085 110 while (buttonD.read() == 1) {
ozy 0:99b49fd71085 111 fighter.draw(lcd, x+33, GROUND-15); // adding 15 the sprite y-coordinate to create jump move
ozy 0:99b49fd71085 112 lcd.refresh();
ozy 0:99b49fd71085 113 wait(0.2);
ozy 0:99b49fd71085 114 }
ozy 0:99b49fd71085 115 }
ozy 1:3bdadf6f6dbd 116 else if(x < 0.48) { // joystick moved to the right
ozy 0:99b49fd71085 117 // print the move_right animation, refresh, then print the 2nd move_right animation (toggling animations to create moving legs!)
ozy 0:99b49fd71085 118 fighter.move_right(lcd, SPEED*x+70, GROUND); // draw standing fighter, multiply by speed -69 (negative to correct for direction!)
ozy 0:99b49fd71085 119 lcd.refresh();
ozy 0:99b49fd71085 120 wait(0.1);
ozy 0:99b49fd71085 121 fighter.move_right2(lcd, SPEED*x+70, GROUND);
ozy 0:99b49fd71085 122 lcd.refresh();
ozy 0:99b49fd71085 123 wait(0.08);
ozy 0:99b49fd71085 124
ozy 0:99b49fd71085 125 // kick if user presses button A
ozy 0:99b49fd71085 126 while (buttonA.read() == 1) {
ozy 0:99b49fd71085 127 fighter.kick_right(lcd, SPEED*x+70, GROUND);
ozy 0:99b49fd71085 128 lcd.refresh();
ozy 0:99b49fd71085 129 wait(0.2);
ozy 0:99b49fd71085 130 }
ozy 0:99b49fd71085 131 // Preform punch move if user presses button B
ozy 0:99b49fd71085 132 while (buttonB.read() == 1) {
ozy 0:99b49fd71085 133 fighter.punch_right(lcd, SPEED*x+70, GROUND); // draw kick on same coordinates as the sprite
ozy 0:99b49fd71085 134 lcd.refresh();
ozy 0:99b49fd71085 135 wait(0.2);
ozy 0:99b49fd71085 136 }
ozy 0:99b49fd71085 137 // Guard if user presses button C
ozy 0:99b49fd71085 138 while (buttonC.read() == 1) {
ozy 0:99b49fd71085 139 fighter.guard(lcd, SPEED*x+70, GROUND); // draw kick on same coordinates as the sprite
ozy 0:99b49fd71085 140 lcd.refresh();
ozy 0:99b49fd71085 141 wait(0.2);
ozy 0:99b49fd71085 142 }
ozy 0:99b49fd71085 143 }
ozy 1:3bdadf6f6dbd 144 else if(x > 0.52) { // joystick moved to the left
ozy 0:99b49fd71085 145 fighter.move_left(lcd, SPEED*x+71, GROUND);
ozy 1:3bdadf6f6dbd 146 lcd.refresh();
ozy 1:3bdadf6f6dbd 147 wait(0.1);
ozy 1:3bdadf6f6dbd 148 fighter.move_left2(lcd, SPEED*x+71, 34);
ozy 0:99b49fd71085 149 lcd.refresh();
ozy 0:99b49fd71085 150 wait(0.08);
ozy 0:99b49fd71085 151 }
ozy 0:99b49fd71085 152
ozy 0:99b49fd71085 153 // kick if user presses button A
ozy 0:99b49fd71085 154 while (buttonA.read() == 1) {
ozy 0:99b49fd71085 155 fighter.kick_left(lcd, SPEED*x+71, GROUND);
ozy 0:99b49fd71085 156 lcd.refresh();
ozy 0:99b49fd71085 157 wait(0.2);
ozy 0:99b49fd71085 158 }
ozy 0:99b49fd71085 159 while (buttonB.read() == 1) {
ozy 0:99b49fd71085 160 fighter.punch_left(lcd, SPEED*x+71, GROUND); // draw kick on same coordinates as the sprite
ozy 0:99b49fd71085 161 lcd.refresh();
ozy 0:99b49fd71085 162 wait(0.2);
ozy 0:99b49fd71085 163 }
ozy 0:99b49fd71085 164 // Guard if user presses button C
ozy 0:99b49fd71085 165 while (buttonC.read() == 1) {
ozy 0:99b49fd71085 166 fighter.guard(lcd, SPEED*x+71, GROUND); // draw kick on same coordinates as the sprite
ozy 0:99b49fd71085 167 lcd.refresh();
ozy 0:99b49fd71085 168 wait(0.2);
ozy 0:99b49fd71085 169 }
ozy 0:99b49fd71085 170 }
ozy 0:99b49fd71085 171
ozy 1:3bdadf6f6dbd 172 void move_enemy() {
ozy 1:3bdadf6f6dbd 173 // read each of the pins
ozy 1:3bdadf6f6dbd 174 float x = joy_h.read();
ozy 1:3bdadf6f6dbd 175 float y = joy_v.read();
ozy 1:3bdadf6f6dbd 176 printf("x = %.2f | y = %.2f \n",x,y);
ozy 1:3bdadf6f6dbd 177
ozy 1:3bdadf6f6dbd 178 if(x > 0.48 && x < 0.52) { // joystick not moved - we use ± 0.05 to take account of fluctuation in joystick tolerance and noice on ADC
ozy 1:3bdadf6f6dbd 179 enemy.draw(lcd, x+33, GROUND); // draw standing fighter and add 30 print it on middle of lcd screen
ozy 1:3bdadf6f6dbd 180 // ... and the y-coordinate to place sprite exactly on ground is 34 ( 46 - 12(height of sprite) = 34 )
ozy 1:3bdadf6f6dbd 181 lcd.refresh();
ozy 1:3bdadf6f6dbd 182 wait(0.2);
ozy 1:3bdadf6f6dbd 183 // Preform kick move if user presses button A
ozy 1:3bdadf6f6dbd 184 while (buttonA.read() == 1) {
ozy 1:3bdadf6f6dbd 185 enemy.kick_right(lcd, x+33, GROUND); // draw kick on same coordinates as the standing sprite
ozy 1:3bdadf6f6dbd 186 lcd.refresh();
ozy 1:3bdadf6f6dbd 187 wait(0.2);
ozy 1:3bdadf6f6dbd 188 }
ozy 1:3bdadf6f6dbd 189 // Preform punch move if user presses button B
ozy 1:3bdadf6f6dbd 190 while (buttonB.read() == 1) {
ozy 1:3bdadf6f6dbd 191 enemy.sword_right(lcd, x+33, GROUND); // draw kick on same coordinates as the standing sprite
ozy 1:3bdadf6f6dbd 192 lcd.refresh();
ozy 1:3bdadf6f6dbd 193 wait(0.2);
ozy 1:3bdadf6f6dbd 194 }
ozy 1:3bdadf6f6dbd 195 }
ozy 1:3bdadf6f6dbd 196 else if(x < 0.48) { // joystick moved to the right
ozy 1:3bdadf6f6dbd 197 // print the move_right animation, refresh, then print the 2nd move_right animation (toggling animations to create moving legs!)
ozy 1:3bdadf6f6dbd 198 enemy.move_right(lcd, SPEED*x+70, GROUND); // draw standing fighter, multiply by speed -69 (negative to correct for direction!)
ozy 1:3bdadf6f6dbd 199 lcd.refresh();
ozy 1:3bdadf6f6dbd 200 wait(0.1);
ozy 1:3bdadf6f6dbd 201 enemy.move_right2(lcd, SPEED*x+70, GROUND);
ozy 1:3bdadf6f6dbd 202 lcd.refresh();
ozy 1:3bdadf6f6dbd 203 wait(0.08);
ozy 1:3bdadf6f6dbd 204
ozy 1:3bdadf6f6dbd 205 // kick if user presses button A
ozy 1:3bdadf6f6dbd 206 while (buttonA.read() == 1) {
ozy 1:3bdadf6f6dbd 207 enemy.kick_right(lcd, SPEED*x+70, GROUND);
ozy 1:3bdadf6f6dbd 208 lcd.refresh();
ozy 1:3bdadf6f6dbd 209 wait(0.2);
ozy 1:3bdadf6f6dbd 210 }
ozy 1:3bdadf6f6dbd 211 // Preform punch move if user presses button B
ozy 1:3bdadf6f6dbd 212 while (buttonB.read() == 1) {
ozy 1:3bdadf6f6dbd 213 enemy.sword_right(lcd, SPEED*x+70, GROUND); // draw kick on same coordinates as the sprite
ozy 1:3bdadf6f6dbd 214 lcd.refresh();
ozy 1:3bdadf6f6dbd 215 wait(0.2);
ozy 1:3bdadf6f6dbd 216 }
ozy 1:3bdadf6f6dbd 217 }
ozy 1:3bdadf6f6dbd 218 else if(x > 0.52) { // joystick moved to the left
ozy 1:3bdadf6f6dbd 219 enemy.move_left(lcd, SPEED*x+71, GROUND);
ozy 1:3bdadf6f6dbd 220 lcd.refresh();
ozy 1:3bdadf6f6dbd 221 wait(0.1);
ozy 1:3bdadf6f6dbd 222 enemy.move_left2(lcd, SPEED*x+71, 34);
ozy 1:3bdadf6f6dbd 223 lcd.refresh();
ozy 1:3bdadf6f6dbd 224 wait(0.08);
ozy 1:3bdadf6f6dbd 225 }
ozy 1:3bdadf6f6dbd 226
ozy 1:3bdadf6f6dbd 227 // kick if user presses button A
ozy 1:3bdadf6f6dbd 228 while (buttonA.read() == 1) {
ozy 1:3bdadf6f6dbd 229 enemy.kick_left(lcd, SPEED*x+71, GROUND);
ozy 1:3bdadf6f6dbd 230 lcd.refresh();
ozy 1:3bdadf6f6dbd 231 wait(0.2);
ozy 1:3bdadf6f6dbd 232 }
ozy 1:3bdadf6f6dbd 233 while (buttonB.read() == 1) {
ozy 1:3bdadf6f6dbd 234 enemy.sword_left(lcd, SPEED*x+71, GROUND); // draw kick on same coordinates as the sprite
ozy 1:3bdadf6f6dbd 235 lcd.refresh();
ozy 1:3bdadf6f6dbd 236 wait(0.2);
ozy 1:3bdadf6f6dbd 237 }
ozy 0:99b49fd71085 238 }
ozy 0:99b49fd71085 239
ozy 1:3bdadf6f6dbd 240 int get_user_input(int &input) {
ozy 1:3bdadf6f6dbd 241 while (1) {
ozy 1:3bdadf6f6dbd 242 if (buttonA.read() == 1) {
ozy 1:3bdadf6f6dbd 243 input = 1;
ozy 1:3bdadf6f6dbd 244 break;
ozy 1:3bdadf6f6dbd 245 }
ozy 1:3bdadf6f6dbd 246 if (buttonB.read() == 1) {
ozy 1:3bdadf6f6dbd 247 input = 2;
ozy 1:3bdadf6f6dbd 248 break;
ozy 1:3bdadf6f6dbd 249 }
ozy 1:3bdadf6f6dbd 250 if (buttonC.read() == 1) {
ozy 1:3bdadf6f6dbd 251 input = 3;
ozy 1:3bdadf6f6dbd 252 break;
ozy 1:3bdadf6f6dbd 253 }
ozy 1:3bdadf6f6dbd 254 if (buttonD.read() == 1) {
ozy 1:3bdadf6f6dbd 255 input = 4;
ozy 1:3bdadf6f6dbd 256 break;
ozy 1:3bdadf6f6dbd 257 }
ozy 1:3bdadf6f6dbd 258 }
ozy 1:3bdadf6f6dbd 259 printf("input is %i", input);
ozy 1:3bdadf6f6dbd 260 return input;
ozy 0:99b49fd71085 261 }
ozy 1:3bdadf6f6dbd 262
ozy 1:3bdadf6f6dbd 263