added gy80 dcm
Dependencies: mbed DCM_AHRS_GY80 PID MMA8451Q
Fork of quadCommand by
quadCommand/quadCommand.h
- Committer:
- gabdo
- Date:
- 2013-07-02
- Revision:
- 56:a550127695b2
- Parent:
- 55:bca9c9e92da6
- Child:
- 58:983801808a94
File content as of revision 56:a550127695b2:
/************************* quadCommand.h *********************************/ /* */ /*************************************************************************/ #ifndef QUAD_COMMAND_H #define QUAD_COMMAND_H #include "mbed.h" #include "motor.h" #include "com.h" #include "sensors.h" #include "PID.h" #define TRIM_VALUE .05 // Motor constants. #define MOTOR1 PTD4 // Pin used for motor 1. #define MOTOR2 PTA12 // Pin used for motor 2. #define MOTOR3 PTA4 // Pin used for motor 3. #define MOTOR4 PTA5 // Pin used for motor 4. // Xbee constants. #define TXPIN PTA2 // Pin used for xbee TX. #define RXPIN PTA1 // Pin used for xbee RX. // Sensor constants. #define MMA8451_I2C_ADDRESS (0x1d<<1) // Address of I2C accelerometer. #define ACCSDA PTE25 // Pin for accelerometer SDA line. #define ACCSCL PTE24 // Pin for accelerometer SCL line. // PID constants. #define DEFAULT_WINDUP_GUARD 5.0 // Integral windup. #define PID_P 8.0 // Proportional gain. #define PID_I 0.0 // Integral gain. #define PID_D 0.0 // Derivative gain. #define MOTOR_UPDATE 100.0 // Motor update speed. class quadCommand { public: quadCommand(); // Constructor. void run(); // The main loop. void rxInput(); // Receive data from the Xbee. void updateMotors(); // Send PID values to the motors. void updateCurrent(); // Update the current telemetry. private: motor *myMotors[4]; // Array of motor objects. com *myCom; // The com object for Xbee communication. sensors *world; // Sensors used to observe the world. PID pidPitch; // PID for pitch. PID pidRoll; // PID for roll. PID pidYaw; // PID for yaw. Ticker motorProcess; // Timer for updating the motors. float currentThrottle; // Current throttle. float currentPitch; // Current pitch. float currentRoll; // Current roll. float currentYaw; // Current yaw. float pitchTrim; // Trim the pitch. float rollTrim; // Trim the roll. float targetThrottle; // Desired throttle. float targetPitch; // Desired pitch. float targetRoll; // Desired roll. float targetYaw; // Desired yaw. }; #endif