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Revision 0:1a972ed770da, committed 2020-03-09
- Comitter:
- oehlemar
- Date:
- Mon Mar 09 16:23:04 2020 +0000
- Commit message:
- LAB2
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Controller.cpp Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,205 @@ +/* + * Controller.cpp + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#include "Controller.h" + +using namespace std; + +const float Controller::PERIOD = 0.001f; // period of 1 ms +const float Controller::PI = 3.14159265f; // the constant PI +const float Controller::WHEEL_DISTANCE = 0.185f; // distance between wheels, given in [m] +const float Controller::WHEEL_RADIUS = 0.038f; // radius of wheels, given in [m] +const float Controller::COUNTS_PER_TURN = 1200.0f; // encoder resolution (pololu motors: 1200.0f, maxon motors: 86016.0f) +const float Controller::LOWPASS_FILTER_FREQUENCY = 300.0f; // given in [rad/s] +const float Controller::KN = 40.0f; // speed constant in [rpm/V] (pololu motors: 40.0f, maxon motors: 45.0f) +const float Controller::KP = 0.25f; // speed control parameter +const float Controller::MAX_VOLTAGE = 12.0f; // battery voltage in [V] +const float Controller::MIN_DUTY_CYCLE = 0.02f; // minimum duty-cycle +const float Controller::MAX_DUTY_CYCLE = 0.98f; // maximum duty-cycle + +/** + * Creates and initialises the robot controller. + * @param pwmLeft a reference to the pwm output for the left motor. + * @param pwmRight a reference to the pwm output for the right motor. + * @param counterLeft a reference to the encoder counter of the left motor. + * @param counterRight a reference to the encoder counter of the right motor. + */ +Controller::Controller(PwmOut& pwmLeft, PwmOut& pwmRight, EncoderCounter& counterLeft, EncoderCounter& counterRight) : pwmLeft(pwmLeft), pwmRight(pwmRight), counterLeft(counterLeft), counterRight(counterRight) { + + // initialise pwm outputs + + pwmLeft.period(0.00005f); // pwm period of 50 us + pwmLeft = 0.5f; // duty-cycle of 50% + + pwmRight.period(0.00005f); // pwm period of 50 us + pwmRight = 0.5f; // duty-cycle of 50% + + // initialise local variables + + translationalMotion.setProfileVelocity(1.0f); + translationalMotion.setProfileAcceleration(2.0f); + translationalMotion.setProfileDeceleration(3.0f); + + rotationalMotion.setProfileVelocity(1.5f); + rotationalMotion.setProfileAcceleration(20.0f); + rotationalMotion.setProfileDeceleration(20.0f); + + translationalVelocity = 0.0f; + rotationalVelocity = 0.0f; + actualTranslationalVelocity = 0.0f; + actualRotationalVelocity = 0.0f; + + previousValueCounterLeft = counterLeft.read(); + previousValueCounterRight = counterRight.read(); + + speedLeftFilter.setPeriod(PERIOD); + speedLeftFilter.setFrequency(LOWPASS_FILTER_FREQUENCY); + + speedRightFilter.setPeriod(PERIOD); + speedRightFilter.setFrequency(LOWPASS_FILTER_FREQUENCY); + + desiredSpeedLeft = 0.0f; + desiredSpeedRight = 0.0f; + + actualSpeedLeft = 0.0f; + actualSpeedRight = 0.0f; + + // start the periodic task + + ticker.attach(callback(this, &Controller::run), PERIOD); +} + +/** + * Deletes this Controller object. + */ +Controller::~Controller() { + + ticker.detach(); // stop the periodic task +} + +/** + * Sets the desired translational velocity of the robot. + * @param velocity the desired translational velocity, given in [m/s]. + */ +void Controller::setTranslationalVelocity(float velocity) { + + this->translationalVelocity = velocity; +} + +/** + * Sets the desired rotational velocity of the robot. + * @param velocity the desired rotational velocity, given in [rad/s]. + */ +void Controller::setRotationalVelocity(float velocity) { + + this->rotationalVelocity = velocity; +} + +/** + * Gets the actual translational velocity of the robot. + * @return the actual translational velocity, given in [m/s]. + */ +float Controller::getActualTranslationalVelocity() { + + return actualTranslationalVelocity; +} + +/** + * Gets the actual rotational velocity of the robot. + * @return the actual rotational velocity, given in [rad/s]. + */ +float Controller::getActualRotationalVelocity() { + + return actualRotationalVelocity; +} + +/** + * Sets the desired speed of the left motor. + * @param desiredSpeedLeft desired speed given in [rpm]. + */ +void Controller::setDesiredSpeedLeft(float desiredSpeedLeft) { + + this->desiredSpeedLeft = desiredSpeedLeft; +} + +/** + * Sets the desired speed of the right motor. + * @param desiredSpeedRight desired speed given in [rpm]. + */ +void Controller::setDesiredSpeedRight(float desiredSpeedRight) { + + this->desiredSpeedRight = desiredSpeedRight; +} + +/** + * Gets the actual speed of the left motor. + * @return the actual speed given in [rpm]. + */ +float Controller::getActualSpeedLeft() { + + return actualSpeedLeft; +} + +/** + * Gets the actual speed of the right motor. + * @return the actual speed given in [rpm]. + */ +float Controller::getActualSpeedRight() { + + return actualSpeedRight; +} + +/** + * This is an internal method of the controller that is running periodically. + */ +void Controller::run() { + + // calculate the planned velocities using the motion planner + translationalMotion.incrementToVelocity(translationalVelocity, PERIOD); // Schnelligkeit 0.5 m/s, Periode 0.001 Sek. + rotationalMotion.incrementToVelocity(rotationalVelocity, PERIOD); + + // calculate the values 'desiredSpeedLeft' and 'desiredSpeedRight' using the kinematic model + desiredSpeedLeft = translationalVelocity - (WHEEL_DISTANCE/2)*rotationalVelocity; + desiredSpeedRight = translationalVelocity + (WHEEL_DISTANCE/2)*rotationalVelocity; + + // calculate the actual speed of the motors in [rpm] + desiredSpeedLeft = (60/(2*PI*WHEEL_RADIUS))*desiredSpeedLeft; + desiredSpeedRight = (-60/(2*PI*WHEEL_RADIUS))*desiredSpeedRight; + + short valueCounterLeft = counterLeft.read(); + short valueCounterRight = counterRight.read(); + + short countsInPastPeriodLeft = valueCounterLeft-previousValueCounterLeft; + short countsInPastPeriodRight = valueCounterRight-previousValueCounterRight; + + previousValueCounterLeft = valueCounterLeft; + previousValueCounterRight = valueCounterRight; + + actualSpeedLeft = speedLeftFilter.filter((float)countsInPastPeriodLeft/COUNTS_PER_TURN/PERIOD*60.0f); + actualSpeedRight = speedRightFilter.filter((float)countsInPastPeriodRight/COUNTS_PER_TURN/PERIOD*60.0f); + + // calculate desired motor voltages Uout + + float voltageLeft = KP*(desiredSpeedLeft-actualSpeedLeft)+desiredSpeedLeft/KN; + float voltageRight = KP*(desiredSpeedRight-actualSpeedRight)+desiredSpeedRight/KN; + + // calculate, limit and set the duty-cycle + + float dutyCycleLeft = 0.5f+0.5f*voltageLeft/MAX_VOLTAGE; + if (dutyCycleLeft < MIN_DUTY_CYCLE) dutyCycleLeft = MIN_DUTY_CYCLE; + else if (dutyCycleLeft > MAX_DUTY_CYCLE) dutyCycleLeft = MAX_DUTY_CYCLE; + pwmLeft = dutyCycleLeft; + + float dutyCycleRight = 0.5f+0.5f*voltageRight/MAX_VOLTAGE; + if (dutyCycleRight < MIN_DUTY_CYCLE) dutyCycleRight = MIN_DUTY_CYCLE; + else if (dutyCycleRight > MAX_DUTY_CYCLE) dutyCycleRight = MAX_DUTY_CYCLE; + pwmRight = dutyCycleRight; + + // calculate the values 'actualTranslationalVelocity' and 'actualRotationalVelocity' using the kinematic model + actualTranslationalVelocity = 0.5*(actualSpeedLeft+actualSpeedRight); + actualRotationalVelocity = 1/(WHEEL_DISTANCE)*(actualSpeedRight-actualSpeedLeft); +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Controller.h Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,73 @@ +/* + * Controller.h + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#ifndef CONTROLLER_H_ +#define CONTROLLER_H_ + +#include <cstdlib> +#include <mbed.h> +#include "EncoderCounter.h" +#include "Motion.h" +#include "LowpassFilter.h" + +/** + * This class implements a controller that regulates the + * speed of the two motors of the ROME2 mobile robot. + */ +class Controller { + + public: + + Controller(PwmOut& pwmLeft, PwmOut& pwmRight, EncoderCounter& counterLeft, EncoderCounter& counterRight); + virtual ~Controller(); + void setTranslationalVelocity(float velocity); + void setRotationalVelocity(float velocity); + float getActualTranslationalVelocity(); + float getActualRotationalVelocity(); + void setDesiredSpeedLeft(float desiredSpeedLeft); + void setDesiredSpeedRight(float desiredSpeedRight); + float getActualSpeedLeft(); + float getActualSpeedRight(); + + private: + + static const float PERIOD; + static const float PI; + static const float WHEEL_DISTANCE; + static const float WHEEL_RADIUS; + static const float COUNTS_PER_TURN; + static const float LOWPASS_FILTER_FREQUENCY; + static const float KN; + static const float KP; + static const float MAX_VOLTAGE; + static const float MIN_DUTY_CYCLE; + static const float MAX_DUTY_CYCLE; + + PwmOut& pwmLeft; + PwmOut& pwmRight; + EncoderCounter& counterLeft; + EncoderCounter& counterRight; + Motion translationalMotion; + Motion rotationalMotion; + float translationalVelocity; + float rotationalVelocity; + float actualTranslationalVelocity; + float actualRotationalVelocity; + short previousValueCounterLeft; + short previousValueCounterRight; + LowpassFilter speedLeftFilter; + LowpassFilter speedRightFilter; + float desiredSpeedLeft; + float desiredSpeedRight; + float actualSpeedLeft; + float actualSpeedRight; + Ticker ticker; + + void run(); +}; + +#endif /* CONTROLLER_H_ */ +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/EncoderCounter.cpp Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,182 @@ +/* + * EncoderCounter.cpp + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#include "EncoderCounter.h" + +using namespace std; + +/** + * Creates and initialises the driver to read the quadrature + * encoder counter of the STM32 microcontroller. + * @param a the input pin for the channel A. + * @param b the input pin for the channel B. + */ +EncoderCounter::EncoderCounter(PinName a, PinName b) { + + // check pins + + if ((a == PA_15) && (b == PB_3)) { + + // pinmap OK for TIM2 CH1 and CH2 + + TIM = TIM2; + + // configure reset and clock control registers + + RCC->AHB1ENR |= RCC_AHB1ENR_GPIOBEN; // manually enable port B (port A enabled by mbed library) + + // configure general purpose I/O registers + + GPIOA->MODER &= ~GPIO_MODER_MODER15; // reset port A15 + GPIOA->MODER |= GPIO_MODER_MODER15_1; // set alternate mode of port A15 + GPIOA->PUPDR &= ~GPIO_PUPDR_PUPDR15; // reset pull-up/pull-down on port A15 + GPIOA->PUPDR |= GPIO_PUPDR_PUPDR15_1; // set input as pull-down + GPIOA->AFR[1] &= ~0xF0000000; // reset alternate function of port A15 + GPIOA->AFR[1] |= 1 << 4*7; // set alternate funtion 1 of port A15 + + GPIOB->MODER &= ~GPIO_MODER_MODER3; // reset port B3 + GPIOB->MODER |= GPIO_MODER_MODER3_1; // set alternate mode of port B3 + GPIOB->PUPDR &= ~GPIO_PUPDR_PUPDR3; // reset pull-up/pull-down on port B3 + GPIOB->PUPDR |= GPIO_PUPDR_PUPDR3_1; // set input as pull-down + GPIOB->AFR[0] &= ~(0xF << 4*3); // reset alternate function of port B3 + GPIOB->AFR[0] |= 1 << 4*3; // set alternate funtion 1 of port B3 + + // configure reset and clock control registers + + RCC->APB1RSTR |= RCC_APB1RSTR_TIM2RST; //reset TIM2 controller + RCC->APB1RSTR &= ~RCC_APB1RSTR_TIM2RST; + + RCC->APB1ENR |= RCC_APB1ENR_TIM2EN; // TIM2 clock enable + + } else if ((a == PB_4) && (b == PC_7)) { + + // pinmap OK for TIM3 CH1 and CH2 + + TIM = TIM3; + + // configure reset and clock control registers + + RCC->AHB1ENR |= RCC_AHB1ENR_GPIOBEN; // manually enable port B + RCC->AHB1ENR |= RCC_AHB1ENR_GPIOCEN; // manually enable port C + + // configure general purpose I/O registers + + GPIOB->MODER &= ~GPIO_MODER_MODER4; // reset port B4 + GPIOB->MODER |= GPIO_MODER_MODER4_1; // set alternate mode of port B4 + GPIOB->PUPDR &= ~GPIO_PUPDR_PUPDR4; // reset pull-up/pull-down on port B4 + GPIOB->PUPDR |= GPIO_PUPDR_PUPDR4_1; // set input as pull-down + GPIOB->AFR[0] &= ~(0xF << 4*4); // reset alternate function of port B4 + GPIOB->AFR[0] |= 2 << 4*4; // set alternate funtion 2 of port B4 + + GPIOC->MODER &= ~GPIO_MODER_MODER7; // reset port C7 + GPIOC->MODER |= GPIO_MODER_MODER7_1; // set alternate mode of port C7 + GPIOC->PUPDR &= ~GPIO_PUPDR_PUPDR7; // reset pull-up/pull-down on port C7 + GPIOC->PUPDR |= GPIO_PUPDR_PUPDR7_1; // set input as pull-down + GPIOC->AFR[0] &= ~0xF0000000; // reset alternate function of port C7 + GPIOC->AFR[0] |= 2 << 4*7; // set alternate funtion 2 of port C7 + + // configure reset and clock control registers + + RCC->APB1RSTR |= RCC_APB1RSTR_TIM3RST; //reset TIM3 controller + RCC->APB1RSTR &= ~RCC_APB1RSTR_TIM3RST; + + RCC->APB1ENR |= RCC_APB1ENR_TIM3EN; // TIM3 clock enable + + } else if ((a == PD_12) && (b == PD_13)) { + + // pinmap OK for TIM4 CH1 and CH2 + + TIM = TIM4; + + // configure reset and clock control registers + + RCC->AHB1ENR |= RCC_AHB1ENR_GPIODEN; // manually enable port D + + // configure general purpose I/O registers + + GPIOD->MODER &= ~GPIO_MODER_MODER12; // reset port D12 + GPIOD->MODER |= GPIO_MODER_MODER12_1; // set alternate mode of port D12 + GPIOD->PUPDR &= ~GPIO_PUPDR_PUPDR12; // reset pull-up/pull-down on port D12 + GPIOD->PUPDR |= GPIO_PUPDR_PUPDR12_1; // set input as pull-down + GPIOD->AFR[1] &= ~(0xF << 4*4); // reset alternate function of port D12 + GPIOD->AFR[1] |= 2 << 4*4; // set alternate funtion 2 of port D12 + + GPIOD->MODER &= ~GPIO_MODER_MODER13; // reset port D13 + GPIOD->MODER |= GPIO_MODER_MODER13_1; // set alternate mode of port D13 + GPIOD->PUPDR &= ~GPIO_PUPDR_PUPDR13; // reset pull-up/pull-down on port D13 + GPIOD->PUPDR |= GPIO_PUPDR_PUPDR13_1; // set input as pull-down + GPIOD->AFR[1] &= ~(0xF << 4*5); // reset alternate function of port D13 + GPIOD->AFR[1] |= 2 << 4*5; // set alternate funtion 2 of port D13 + + // configure reset and clock control registers + + RCC->APB1RSTR |= RCC_APB1RSTR_TIM4RST; //reset TIM4 controller + RCC->APB1RSTR &= ~RCC_APB1RSTR_TIM4RST; + + RCC->APB1ENR |= RCC_APB1ENR_TIM4EN; // TIM4 clock enable + + } else { + + printf("pinmap not found for peripheral\n"); + + TIM = NULL; + } + + // configure general purpose timer 2, 3 or 4 + + if (TIM != NULL) { + + TIM->CR1 = 0x0000; // counter disable + TIM->CR2 = 0x0000; // reset master mode selection + TIM->SMCR = TIM_SMCR_SMS_1 | TIM_SMCR_SMS_0; // counting on both TI1 & TI2 edges + TIM->CCMR1 = TIM_CCMR1_CC2S_0 | TIM_CCMR1_CC1S_0; + TIM->CCMR2 = 0x0000; // reset capture mode register 2 + TIM->CCER = TIM_CCER_CC2E | TIM_CCER_CC1E; + TIM->CNT = 0x0000; // reset counter value + TIM->ARR = 0xFFFF; // auto reload register + TIM->CR1 = TIM_CR1_CEN; // counter enable + } +} + +/** + * Deletes this EncoderCounter object. + */ +EncoderCounter::~EncoderCounter() {} + +/** + * Resets the counter value to zero. + */ +void EncoderCounter::reset() { + + TIM->CNT = 0x0000; +} + +/** + * Resets the counter value to a given offset value. + * @param offset the offset value to reset the counter to. + */ +void EncoderCounter::reset(short offset) { + + TIM->CNT = -offset; +} + +/** + * Reads the quadrature encoder counter value. + * @return the quadrature encoder counter as a signed 16-bit integer value. + */ +short EncoderCounter::read() { + + return (short)(-TIM->CNT); +} + +/** + * The empty operator is a shorthand notation of the <code>read()</code> method. + */ +EncoderCounter::operator short() { + + return read(); +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/EncoderCounter.h Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,34 @@ +/* + * EncoderCounter.h + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#ifndef ENCODER_COUNTER_H_ +#define ENCODER_COUNTER_H_ + +#include <cstdlib> +#include <mbed.h> + +/** + * This class implements a driver to read the quadrature + * encoder counter of the STM32 microcontroller. + */ +class EncoderCounter { + + public: + + EncoderCounter(PinName a, PinName b); + virtual ~EncoderCounter(); + void reset(); + void reset(short offset); + short read(); + operator short(); + + private: + + TIM_TypeDef* TIM; +}; + +#endif /* ENCODER_COUNTER_H_ */ +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/IRSensor.cpp Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,52 @@ +/* + * IRSensor.h + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#include <cmath> +#include "IRSensor.h" + +using namespace std; + +/** + * Creates and initialises the driver to read the distance sensors. + * @param distance the analog input to read a distance value from. + * @param bit0 a digital output to control the multiplexer. + * @param bit1 a digital output to control the multiplexer. + * @param bit2 a digital output to control the multiplexer. + * @param number the number of the sensor. This value must be between 0 and 5. + */ +IRSensor::IRSensor(AnalogIn& distance, DigitalOut& bit0, DigitalOut& bit1, DigitalOut& bit2, int number) : distance(distance), bit0(bit0), bit1(bit1), bit2(bit2) { + + this->number = number; +} + +/** + * Deletes this IRSensor object and releases all allocated resources. + */ +IRSensor::~IRSensor() {} + +/** + * This method reads from the distance sensor. + * @return a distance value, given in [m]. + */ +float IRSensor::read() { + + bit0 = (number >> 0) & 1; + bit1 = (number >> 1) & 1; + bit2 = (number >> 2) & 1; + + float d = -0.58f*sqrt(distance)+0.58f; // calculate the distance in [m] + + return d; +} + +/** + * The empty operator is a shorthand notation of the <code>read()</code> method. + */ +IRSensor::operator float() { + + return read(); +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/IRSensor.h Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,36 @@ +/* + * IRSensor.h + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#ifndef IR_SENSOR_H_ +#define IR_SENSOR_H_ + +#include <cstdlib> +#include <mbed.h> + +/** + * This class implements a driver to read the distance sensors + * of the ROME2 mobile robot. + */ +class IRSensor { + + public: + + IRSensor(AnalogIn& distance, DigitalOut& bit0, DigitalOut& bit1, DigitalOut& bit2, int number); + virtual ~IRSensor(); + float read(); + operator float(); + + private: + + AnalogIn& distance; + DigitalOut& bit0; + DigitalOut& bit1; + DigitalOut& bit2; + int number; +}; + +#endif /* IR_SENSOR_H_ */ +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LowpassFilter.cpp Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,112 @@ +/* + * LowpassFilter.cpp + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#include <cmath> +#include "LowpassFilter.h" + +using namespace std; + +/** + * Creates a LowpassFilter object with a default cutoff frequency of 1000 [rad/s]. + */ +LowpassFilter::LowpassFilter() { + + period = 1.0f; + frequency = 1000.0f; + + a11 = (1.0f+frequency*period)*exp(-frequency*period); + a12 = period*exp(-frequency*period); + a21 = -frequency*frequency*period*exp(-frequency*period); + a22 = (1.0f-frequency*period)*exp(-frequency*period); + b1 = (1.0f-(1.0f+frequency*period)*exp(-frequency*period))/frequency/frequency; + b2 = period*exp(-frequency*period); + + x1 = 0.0f; + x2 = 0.0f; +} + +/** + * Deletes this LowpassFilter object. + */ +LowpassFilter::~LowpassFilter() {} + +/** + * Resets the filtered value to zero. + */ +void LowpassFilter::reset() { + + x1 = 0.0f; + x2 = 0.0f; +} + +/** + * Resets the filtered value to a given value. + * @param value the value to reset the filter to. + */ +void LowpassFilter::reset(float value) { + + x1 = value/frequency/frequency; + x2 = (x1-a11*x1-b1*value)/a12; +} + +/** + * Sets the sampling period of the filter. + * This is typically the sampling period of the periodic task of a controller that uses this filter. + * @param the sampling period, given in [s]. + */ +void LowpassFilter::setPeriod(float period) { + + this->period = period; + + a11 = (1.0f+frequency*period)*exp(-frequency*period); + a12 = period*exp(-frequency*period); + a21 = -frequency*frequency*period*exp(-frequency*period); + a22 = (1.0f-frequency*period)*exp(-frequency*period); + b1 = (1.0f-(1.0f+frequency*period)*exp(-frequency*period))/frequency/frequency; + b2 = period*exp(-frequency*period); +} + +/** + * Sets the cutoff frequency of this filter. + * @param frequency the cutoff frequency of the filter in [rad/s]. + */ +void LowpassFilter::setFrequency(float frequency) { + + this->frequency = frequency; + + a11 = (1.0f+frequency*period)*exp(-frequency*period); + a12 = period*exp(-frequency*period); + a21 = -frequency*frequency*period*exp(-frequency*period); + a22 = (1.0f-frequency*period)*exp(-frequency*period); + b1 = (1.0f-(1.0f+frequency*period)*exp(-frequency*period))/frequency/frequency; + b2 = period*exp(-frequency*period); +} + +/** + * Gets the current cutoff frequency of this filter. + * @return the current cutoff frequency in [rad/s]. + */ +float LowpassFilter::getFrequency() { + + return frequency; +} + +/** + * Filters a value. + * @param value the original unfiltered value. + * @return the filtered value. + */ +float LowpassFilter::filter(float value) { + + float x1old = x1; + float x2old = x2; + + x1 = a11*x1old+a12*x2old+b1*value; + x2 = a21*x1old+a22*x2old+b2*value; + + return frequency*frequency*x1; +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LowpassFilter.h Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,39 @@ +/* + * LowpassFilter.h + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#ifndef LOWPASS_FILTER_H_ +#define LOWPASS_FILTER_H_ + +#include <cstdlib> + +/** + * This class implements a time-discrete 2nd order lowpass filter for a series of data values. + * This filter can typically be used within a periodic task that takes measurements that need + * to be filtered, like speed or position values. + */ +class LowpassFilter { + + public: + + LowpassFilter(); + virtual ~LowpassFilter(); + void reset(); + void reset(float value); + void setPeriod(float period); + void setFrequency(float frequency); + float getFrequency(); + float filter(float value); + + private: + + float period; + float frequency; + float a11, a12, a21, a22, b1, b2; + float x1, x2; +}; + +#endif /* LOWPASS_FILTER_H_ */ +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Main.cpp Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,92 @@ +/* + * Main.cpp + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#include <mbed.h> +#include "IRSensor.h" +#include "EncoderCounter.h" +#include "Controller.h" +#include "StateMachine.h" + +int main() { + + // initialise digital inputs and outputs + + DigitalIn button(USER_BUTTON); + + DigitalOut ledGreen(LED1); + DigitalOut ledBlue(LED2); + DigitalOut ledRed(LED3); + + DigitalOut led0(PD_4); + DigitalOut led1(PD_3); + DigitalOut led2(PD_6); + DigitalOut led3(PD_2); + DigitalOut led4(PD_7); + DigitalOut led5(PD_5); + + // create distance sensor objects + + AnalogIn distance(PA_0); + DigitalOut enable(PG_1); + DigitalOut bit0(PF_0); + DigitalOut bit1(PF_1); + DigitalOut bit2(PF_2); + + enable = 1; + + IRSensor irSensor0(distance, bit0, bit1, bit2, 0); + IRSensor irSensor1(distance, bit0, bit1, bit2, 1); + IRSensor irSensor2(distance, bit0, bit1, bit2, 2); + IRSensor irSensor3(distance, bit0, bit1, bit2, 3); + IRSensor irSensor4(distance, bit0, bit1, bit2, 4); + IRSensor irSensor5(distance, bit0, bit1, bit2, 5); + + // create motor controller objects + + DigitalOut enableMotorDriver(PG_0); + DigitalIn motorDriverFault(PD_1); + DigitalIn motorDriverWarning(PD_0); + + PwmOut pwmLeft(PF_9); + PwmOut pwmRight(PF_8); + + // create encoder counter objects + + EncoderCounter counterLeft(PD_12, PD_13); + EncoderCounter counterRight(PB_4, PC_7); + + // create robot controller objects + + Controller controller(pwmLeft, pwmRight, counterLeft, counterRight); + StateMachine stateMachine(controller, enableMotorDriver, led0, led1, led2, led3, led4, led5, button, irSensor0, irSensor1, irSensor2, irSensor3, irSensor4, irSensor5); + + // enter main loop + + while (true) { + + if (stateMachine.getState() == StateMachine::MOVE_FORWARD) { + + ledGreen = 1; + ledBlue = 0; + ledRed = 0; + + } else if ((stateMachine.getState() == StateMachine::TURN_LEFT) || (stateMachine.getState() == StateMachine::TURN_RIGHT)) { + + ledGreen = 1; + ledBlue = 1; + ledRed = 0; + + } else { + + ledGreen = 0; + ledBlue = 0; + ledRed = 1; + } + + wait(0.1); + } +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Motion.cpp Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,602 @@ +/* + * Motion.cpp + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#include <cmath> +#include <algorithm> +#include "Motion.h" + +using namespace std; + +const float Motion::DEFAULT_LIMIT = 1.0f; // default value for limits +const float Motion::MINIMUM_LIMIT = 1.0e-9f; // smallest value allowed for limits + +/** + * Creates a <code>Motion</code> object. + * The values for position, velocity and acceleration are set to 0. + */ +Motion::Motion() { + + position = 0.0; + velocity = 0.0f; + + profileVelocity = DEFAULT_LIMIT; + profileAcceleration = DEFAULT_LIMIT; + profileDeceleration = DEFAULT_LIMIT; +} + +/** + * Creates a <code>Motion</code> object with given values for position and velocity. + * @param position the initial position value of this motion, given in [m] or [rad]. + * @param velocity the initial velocity value of this motion, given in [m/s] or [rad/s]. + */ +Motion::Motion(double position, float velocity) { + + this->position = position; + this->velocity = velocity; + + profileVelocity = DEFAULT_LIMIT; + profileAcceleration = DEFAULT_LIMIT; + profileDeceleration = DEFAULT_LIMIT; +} + +/** + * Creates a <code>Motion</code> object with given values for position and velocity. + * @param motion another <code>Motion</code> object to copy the values from. + */ +Motion::Motion(const Motion& motion) { + + position = motion.position; + velocity = motion.velocity; + + profileVelocity = motion.profileVelocity; + profileAcceleration = motion.profileAcceleration; + profileDeceleration = motion.profileDeceleration; +} + +/** + * Deletes the Motion object. + */ +Motion::~Motion() {} + +/** + * Sets the values for position and velocity. + * @param position the desired position value of this motion, given in [m] or [rad]. + * @param velocity the desired velocity value of this motion, given in [m/s] or [rad/s]. + */ +void Motion::set(double position, float velocity) { + + this->position = position; + this->velocity = velocity; +} + +/** + * Sets the values for position and velocity. + * @param motion another <code>Motion</code> object to copy the values from. + */ +void Motion::set(const Motion& motion) { + + position = motion.position; + velocity = motion.velocity; +} + +/** + * Sets the position value. + * @param position the desired position value of this motion, given in [m] or [rad]. + */ +void Motion::setPosition(double position) { + + this->position = position; +} + +/** + * Gets the position value. + * @return the position value of this motion, given in [m] or [rad]. + */ +double Motion::getPosition() { + + return position; +} + +/** + * Sets the velocity value. + * @param velocity the desired velocity value of this motion, given in [m/s] or [rad/s]. + */ +void Motion::setVelocity(float velocity) { + + this->velocity = velocity; +} + +/** + * Gets the velocity value. + * @return the velocity value of this motion, given in [m/s] or [rad/s]. + */ +float Motion::getVelocity() { + + return velocity; +} + +/** + * Sets the limit for the velocity value. + * @param profileVelocity the limit of the velocity. + */ +void Motion::setProfileVelocity(float profileVelocity) { + + if (profileVelocity > MINIMUM_LIMIT) this->profileVelocity = profileVelocity; else this->profileVelocity = MINIMUM_LIMIT; +} + +/** + * Sets the limit for the acceleration value. + * @param profileAcceleration the limit of the acceleration. + */ +void Motion::setProfileAcceleration(float profileAcceleration) { + + if (profileAcceleration > MINIMUM_LIMIT) this->profileAcceleration = profileAcceleration; else this->profileAcceleration = MINIMUM_LIMIT; +} + +/** + * Sets the limit for the deceleration value. + * @param profileDeceleration the limit of the deceleration. + */ +void Motion::setProfileDeceleration(float profileDeceleration) { + + if (profileDeceleration > MINIMUM_LIMIT) this->profileDeceleration = profileDeceleration; else this->profileDeceleration = MINIMUM_LIMIT; +} + +/** + * Sets the limits for velocity, acceleration and deceleration values. + * @param profileVelocity the limit of the velocity. + * @param profileAcceleration the limit of the acceleration. + * @param profileDeceleration the limit of the deceleration. + */ +void Motion::setLimits(float profileVelocity, float profileAcceleration, float profileDeceleration) { + + if (profileVelocity > MINIMUM_LIMIT) this->profileVelocity = profileVelocity; else this->profileVelocity = MINIMUM_LIMIT; + if (profileAcceleration > MINIMUM_LIMIT) this->profileAcceleration = profileAcceleration; else this->profileAcceleration = MINIMUM_LIMIT; + if (profileDeceleration > MINIMUM_LIMIT) this->profileDeceleration = profileDeceleration; else this->profileDeceleration = MINIMUM_LIMIT; +} + +/** + * Gets the time needed to move to a given target position. + * @param targetPosition the desired target position given in [m] or [rad]. + * @return the time to move to the target position, given in [s]. + */ +float Motion::getTimeToPosition(double targetPosition) { + + // calculate position, when velocity is reduced to zero + + double stopPosition = (velocity > 0.0f) ? position+(double)(velocity*velocity/profileDeceleration*0.5f) : position-(double)(velocity*velocity/profileDeceleration*0.5f); + + if (targetPosition > stopPosition) { // positive velocity required + + if (velocity > profileVelocity) { // slow down to profile velocity first + + float t1 = (velocity-profileVelocity)/profileDeceleration; + float t2 = (float)(targetPosition-stopPosition)/profileVelocity; + float t3 = profileVelocity/profileDeceleration; + + return t1+t2+t3; + + } else if (velocity > 0.0f) { // speed up to profile velocity + + float t1 = (profileVelocity-velocity)/profileAcceleration; + float t3 = profileVelocity/profileDeceleration; + float t2 = ((float)(targetPosition-position)-(velocity+profileVelocity)*0.5f*t1)/profileVelocity-0.5f*t3; + + if (t2 < 0.0f) { + float maxVelocity = sqrt((2.0f*(float)(targetPosition-position)*profileAcceleration+velocity*velocity)*profileDeceleration/(profileAcceleration+profileDeceleration)); + t1 = (maxVelocity-velocity)/profileAcceleration; + t2 = 0.0f; + t3 = maxVelocity/profileDeceleration; + } + + return t1+t2+t3; + + } else { // slow down to zero first, and then speed up to profile velocity + + float t1 = -velocity/profileDeceleration; + float t2 = profileVelocity/profileAcceleration; + float t4 = profileVelocity/profileDeceleration; + float t3 = ((float)(targetPosition-position)-velocity*0.5f*t1)/profileVelocity-0.5f*(t2+t4); + + if (t3 < 0.0f) { + float maxVelocity = sqrt((2.0f*(float)(targetPosition-position)*profileDeceleration+velocity*velocity)*profileAcceleration/(profileAcceleration+profileDeceleration)); + t2 = maxVelocity/profileAcceleration; + t3 = 0.0f; + t4 = maxVelocity/profileDeceleration; + } + + return t1+t2+t3+t4; + } + + } else { // negative velocity required + + if (velocity < -profileVelocity) { // slow down to (negative) profile velocity first + + float t1 = (-profileVelocity-velocity)/profileDeceleration; + float t2 = (float)(stopPosition-targetPosition)/profileVelocity; + float t3 = profileVelocity/profileDeceleration; + + return t1+t2+t3; + + } else if (velocity < 0.0f) { // speed up to (negative) profile velocity + + float t1 = (velocity+profileVelocity)/profileAcceleration; + float t3 = profileVelocity/profileDeceleration; + float t2 = ((float)(position-targetPosition)+(velocity-profileVelocity)*0.5f*t1)/profileVelocity-0.5f*t3; + + if (t2 < 0.0f) { + float minVelocity = -sqrt((-2.0f*(float)(targetPosition-position)*profileAcceleration+velocity*velocity)*profileDeceleration/(profileAcceleration+profileDeceleration)); + t1 = (velocity-minVelocity)/profileAcceleration; + t2 = 0.0f; + t3 = -minVelocity/profileDeceleration; + } + + return t1+t2+t3; + + } else { // slow down to zero first, and then speed up to (negative) profile velocity + + float t1 = velocity/profileDeceleration; + float t2 = profileVelocity/profileAcceleration; + float t4 = profileVelocity/profileDeceleration; + float t3 = (-(float)(targetPosition-position)+velocity*0.5f*t1)/profileVelocity-0.5f*(t2+t4); + + if (t3 < 0.0f) { + float minVelocity = -sqrt((-2.0f*(float)(targetPosition-position)*profileDeceleration+velocity*velocity)*profileAcceleration/(profileAcceleration+profileDeceleration)); + t2 = -minVelocity/profileAcceleration; + t3 = 0.0f; + t4 = -minVelocity/profileDeceleration; + } + + return t1+t2+t3+t4; + } + } +} + +/** + * Increments the current motion towards a given target velocity. + * @param targetVelocity the desired target velocity given in [m/s] or [rad/s]. + * @param period the time period to increment the motion values for, given in [s]. + */ +void Motion::incrementToVelocity(float targetVelocity, float period) { + + if (targetVelocity < -profileVelocity) targetVelocity = -profileVelocity; + else if (targetVelocity > profileVelocity) targetVelocity = profileVelocity; + + if (targetVelocity > 0.0f) { + + if (velocity > targetVelocity) { // slow down to target velocity + + float t1 = (velocity-targetVelocity)/profileDeceleration; + + if (t1 > period) { + position += (double)((velocity-profileDeceleration*0.5f*period)*period); + velocity += -profileDeceleration*period; + } else { + position += (double)((velocity-profileDeceleration*0.5f*t1)*t1); + velocity += -profileDeceleration*t1; + position += (double)(velocity*(period-t1)); + } + + } else if (velocity > 0.0f) { // speed up to target velocity + + float t1 = (targetVelocity-velocity)/profileAcceleration; + + if (t1 > period) { + position += (double)((velocity+profileAcceleration*0.5f*period)*period); + velocity += profileAcceleration*period; + } else { + position += (double)((velocity+profileAcceleration*0.5f*t1)*t1); + velocity += profileAcceleration*t1; + position += (double)(velocity*(period-t1)); + } + + } else { // slow down to zero first, and then speed up to target velocity + + float t1 = -velocity/profileDeceleration; + float t2 = targetVelocity/profileAcceleration; + + if (t1 > period) { + position += (double)((velocity+profileDeceleration*0.5f*period)*period); + velocity += profileDeceleration*period; + } else if (t1+t2 > period) { + position += (double)((velocity+profileDeceleration*0.5f*t1)*t1); + velocity += profileDeceleration*t1; + position += (double)((velocity+profileAcceleration*0.5f*(period-t1))*(period-t1)); + velocity += profileAcceleration*(period-t1); + } else { + position += (double)((velocity+profileDeceleration*0.5f*t1)*t1); + velocity += profileDeceleration*t1; + position += (double)((velocity+profileAcceleration*0.5f*t2)*t2); + velocity += profileAcceleration*t2; + position += (double)(velocity*(period-t1-t2)); + } + } + + } else { + + if (velocity < targetVelocity) { // slow down to (negative) target velocity + + float t1 = (targetVelocity-velocity)/profileDeceleration; + + if (t1 > period) { + position += (double)((velocity+profileDeceleration*0.5f*period)*period); + velocity += profileDeceleration*period; + } else { + position += (double)((velocity+profileDeceleration*0.5f*t1)*t1); + velocity += profileDeceleration*t1; + position += (double)(velocity*(period-t1)); + } + + } else if (velocity < 0.0f) { // speed up to (negative) target velocity + + float t1 = (velocity-targetVelocity)/profileAcceleration; + + if (t1 > period) { + position += (double)((velocity-profileAcceleration*0.5f*period)*period); + velocity += -profileAcceleration*period; + } else { + position += (double)((velocity-profileAcceleration*0.5f*t1)*t1); + velocity += -profileAcceleration*t1; + position += (double)(velocity*(period-t1)); + } + + } else { // slow down to zero first, and then speed up to (negative) target velocity + + float t1 = velocity/profileDeceleration; + float t2 = -targetVelocity/profileAcceleration; + + if (t1 > period) { + position += (double)((velocity-profileDeceleration*0.5f*period)*period); + velocity += -profileDeceleration*period; + } else if (t1+t2 > period) { + position += (double)((velocity-profileDeceleration*0.5f*t1)*t1); + velocity += -profileDeceleration*t1; + position += (double)((velocity-profileAcceleration*0.5f*(period-t1))*(period-t1)); + velocity += -profileAcceleration*(period-t1); + } else { + position += (double)((velocity-profileDeceleration*0.5f*t1)*t1); + velocity += -profileDeceleration*t1; + position += (double)((velocity-profileAcceleration*0.5f*t2)*t2); + velocity += -profileAcceleration*t2; + position += (double)(velocity*(period-t1-t2)); + } + } + } +} + +/** + * Increments the current motion towards a given target position. + * @param targetPosition the desired target position given in [m] or [rad]. + * @param period the time period to increment the motion values for, given in [s]. + */ +void Motion::incrementToPosition(double targetPosition, float period) { + + // calculate position, when velocity is reduced to zero + + double stopPosition = (velocity > 0.0f) ? position+(double)(velocity*velocity/profileDeceleration*0.5f) : position-(double)(velocity*velocity/profileDeceleration*0.5f); + + if (targetPosition > stopPosition) { // positive velocity required + + if (velocity > profileVelocity) { // slow down to profile velocity first + + float t1 = (velocity-profileVelocity)/profileDeceleration; + float t2 = (float)(targetPosition-stopPosition)/profileVelocity; + float t3 = profileVelocity/profileDeceleration; + + if (t1 > period) { + position += (double)((velocity-profileDeceleration*0.5f*period)*period); + velocity += -profileDeceleration*period; + } else if (t1+t2 > period) { + position += (double)((velocity-profileDeceleration*0.5f*t1)*t1); + velocity += -profileDeceleration*t1; + position += (double)(velocity*(period-t1)); + } else if (t1+t2+t3 > period) { + position += (double)((velocity-profileDeceleration*0.5f*t1)*t1); + velocity += -profileDeceleration*t1; + position += (double)(velocity*t2); + position += (double)((velocity-profileDeceleration*0.5f*(period-t1-t2))*(period-t1-t2)); + velocity += -profileDeceleration*(period-t1-t2); + } else { + position += (double)((velocity-profileDeceleration*0.5f*t1)*t1); + velocity += -profileDeceleration*t1; + position += (double)(velocity*t2); + position += (double)((velocity-profileDeceleration*0.5f*t3)*t3); + velocity += -profileDeceleration*t3; + } + + } else if (velocity > 0.0f) { // speed up to profile velocity + + float t1 = (profileVelocity-velocity)/profileAcceleration; + float t3 = profileVelocity/profileDeceleration; + float t2 = ((float)(targetPosition-position)-(velocity+profileVelocity)*0.5f*t1)/profileVelocity-0.5f*t3; + + if (t2 < 0.0f) { + float maxVelocity = sqrt((2.0f*(float)(targetPosition-position)*profileAcceleration+velocity*velocity)*profileDeceleration/(profileAcceleration+profileDeceleration)); + t1 = (maxVelocity-velocity)/profileAcceleration; + t2 = 0.0f; + t3 = maxVelocity/profileDeceleration; + } + + if (t1 > period) { + position += (double)((velocity+profileAcceleration*0.5f*period)*period); + velocity += profileAcceleration*period; + } else if (t1+t2 > period) { + position += (double)((velocity+profileAcceleration*0.5f*t1)*t1); + velocity += profileAcceleration*t1; + position += (double)(velocity*(period-t1)); + } else if (t1+t2+t3 > period) { + position += (double)((velocity+profileAcceleration*0.5f*t1)*t1); + velocity += profileAcceleration*t1; + position += (double)(velocity*t2); + position += (double)((velocity-profileDeceleration*0.5f*(period-t1-t2))*(period-t1-t2)); + velocity += -profileDeceleration*(period-t1-t2); + } else { + position += (double)((velocity+profileAcceleration*0.5f*t1)*t1); + velocity += profileAcceleration*t1; + position += (double)(velocity*t2); + position += (double)((velocity-profileDeceleration*0.5f*t3)*t3); + velocity += -profileDeceleration*t3; + } + + } else { // slow down to zero first, and then speed up to profile velocity + + float t1 = -velocity/profileDeceleration; + float t2 = profileVelocity/profileAcceleration; + float t4 = profileVelocity/profileDeceleration; + float t3 = ((float)(targetPosition-position)-velocity*0.5f*t1)/profileVelocity-0.5f*(t2+t4); + + if (t3 < 0.0f) { + float maxVelocity = sqrt((2.0f*(float)(targetPosition-position)*profileDeceleration+velocity*velocity)*profileAcceleration/(profileAcceleration+profileDeceleration)); + t2 = maxVelocity/profileAcceleration; + t3 = 0.0f; + t4 = maxVelocity/profileDeceleration; + } + + if (t1 > period) { + position += (double)((velocity+profileDeceleration*0.5f*period)*period); + velocity += profileDeceleration*period; + } else if (t1+t2 > period) { + position += (double)((velocity+profileDeceleration*0.5f*t1)*t1); + velocity += profileDeceleration*t1; + position += (double)((velocity+profileAcceleration*0.5f*(period-t1))*(period-t1)); + velocity += profileAcceleration*(period-t1); + } else if (t1+t2+t3 > period) { + position += (double)((velocity+profileDeceleration*0.5f*t1)*t1); + velocity += profileDeceleration*t1; + position += (double)((velocity+profileAcceleration*0.5f*t2)*t2); + velocity += profileAcceleration*t2; + position += (double)(velocity*(period-t1-t2)); + } else if (t1+t2+t3+t4 > period) { + position += (double)((velocity+profileDeceleration*0.5f*t1)*t1); + velocity += profileDeceleration*t1; + position += (double)((velocity+profileAcceleration*0.5f*t2)*t2); + velocity += profileAcceleration*t2; + position += (double)(velocity*t3); + position += (double)((velocity-profileDeceleration*0.5f*(period-t1-t2-t3))*(period-t1-t2-t3)); + velocity += -profileDeceleration*(period-t1-t2-t3); + } else { + position += (double)((velocity+profileDeceleration*0.5f*t1)*t1); + velocity += profileDeceleration*t1; + position += (double)((velocity+profileAcceleration*0.5f*t2)*t2); + velocity += profileAcceleration*t2; + position += (double)(velocity*t3); + position += (double)((velocity-profileDeceleration*0.5f*t4)*t4); + velocity += -profileDeceleration*t4; + } + } + + } else { // negative velocity required + + if (velocity < -profileVelocity) { // slow down to (negative) profile velocity first + + float t1 = (-profileVelocity-velocity)/profileDeceleration; + float t2 = (float)(stopPosition-targetPosition)/profileVelocity; + float t3 = profileVelocity/profileDeceleration; + + if (t1 > period) { + position += (double)((velocity+profileDeceleration*0.5f*period)*period); + velocity += profileDeceleration*period; + } else if (t1+t2 > period) { + position += (double)((velocity+profileDeceleration*0.5f*t1)*t1); + velocity += profileDeceleration*t1; + position += (double)(velocity*(period-t1)); + } else if (t1+t2+t3 > period) { + position += (double)((velocity+profileDeceleration*0.5f*t1)*t1); + velocity += profileDeceleration*t1; + position += (double)(velocity*t2); + position += (double)((velocity+profileDeceleration*0.5f*(period-t1-t2))*(period-t1-t2)); + velocity += profileDeceleration*(period-t1-t2); + } else { + position += (double)((velocity+profileDeceleration*0.5f*t1)*t1); + velocity += profileDeceleration*t1; + position += (double)(velocity*t2); + position += (double)((velocity+profileDeceleration*0.5f*t3)*t3); + velocity += profileDeceleration*t3; + } + + } else if (velocity < 0.0f) { // speed up to (negative) profile velocity + + float t1 = (velocity+profileVelocity)/profileAcceleration; + float t3 = profileVelocity/profileDeceleration; + float t2 = ((float)(position-targetPosition)+(velocity-profileVelocity)*0.5f*t1)/profileVelocity-0.5f*t3; + + if (t2 < 0.0f) { + float minVelocity = -sqrt((-2.0f*(float)(targetPosition-position)*profileAcceleration+velocity*velocity)*profileDeceleration/(profileAcceleration+profileDeceleration)); + t1 = (velocity-minVelocity)/profileAcceleration; + t2 = 0.0f; + t3 = -minVelocity/profileDeceleration; + } + + if (t1 > period) { + position += (double)((velocity-profileAcceleration*0.5f*period)*period); + velocity += -profileAcceleration*period; + } else if (t1+t2 > period) { + position += (double)((velocity-profileAcceleration*0.5f*t1)*t1); + velocity += -profileAcceleration*t1; + position += (double)(velocity*(period-t1)); + } else if (t1+t2+t3 > period) { + position += (double)((velocity-profileAcceleration*0.5f*t1)*t1); + velocity += -profileAcceleration*t1; + position += (double)(velocity*t2); + position += (double)((velocity+profileDeceleration*0.5f*(period-t1-t2))*(period-t1-t2)); + velocity += profileDeceleration*(period-t1-t2); + } else { + position += (double)((velocity-profileAcceleration*0.5f*t1)*t1); + velocity += -profileAcceleration*t1; + position += (double)(velocity*t2); + position += (double)((velocity+profileDeceleration*0.5f*t3)*t3); + velocity += profileDeceleration*t3; + } + + } else { // slow down to zero first, and then speed up to (negative) profile velocity + + float t1 = velocity/profileDeceleration; + float t2 = profileVelocity/profileAcceleration; + float t4 = profileVelocity/profileDeceleration; + float t3 = (-(float)(targetPosition-position)+velocity*0.5f*t1)/profileVelocity-0.5f*(t2+t4); + + if (t3 < 0.0f) { + float minVelocity = -sqrt((-2.0f*(float)(targetPosition-position)*profileDeceleration+velocity*velocity)*profileAcceleration/(profileAcceleration+profileDeceleration)); + t2 = -minVelocity/profileAcceleration; + t3 = 0.0f; + t4 = -minVelocity/profileDeceleration; + } + + if (t1 > period) { + position += (double)((velocity-profileDeceleration*0.5f*period)*period); + velocity += -profileDeceleration*period; + } else if (t1+t2 > period) { + position += (double)((velocity-profileDeceleration*0.5f*t1)*t1); + velocity += -profileDeceleration*t1; + position += (double)((velocity-profileAcceleration*0.5f*(period-t1))*(period-t1)); + velocity += -profileAcceleration*(period-t1); + } else if (t1+t2+t3 > period) { + position += (double)((velocity-profileDeceleration*0.5f*t1)*t1); + velocity += -profileDeceleration*t1; + position += (double)((velocity-profileAcceleration*0.5f*t2)*t2); + velocity += -profileAcceleration*t2; + position += (double)(velocity*(period-t1-t2)); + } else if (t1+t2+t3+t4 > period) { + position += (double)((velocity-profileDeceleration*0.5f*t1)*t1); + velocity += -profileDeceleration*t1; + position += (double)((velocity-profileAcceleration*0.5f*t2)*t2); + velocity += -profileAcceleration*t2; + position += (double)(velocity*t3); + position += (double)((velocity+profileDeceleration*0.5f*(period-t1-t2-t3))*(period-t1-t2-t3)); + velocity += profileDeceleration*(period-t1-t2-t3); + } else { + position += (double)((velocity-profileDeceleration*0.5f*t1)*t1); + velocity += -profileDeceleration*t1; + position += (double)((velocity-profileAcceleration*0.5f*t2)*t2); + velocity += -profileAcceleration*t2; + position += (double)(velocity*t3); + position += (double)((velocity+profileDeceleration*0.5f*t4)*t4); + velocity += profileDeceleration*t4; + } + } + } +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Motion.h Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,60 @@ +/* + * Motion.h + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#ifndef MOTION_H_ +#define MOTION_H_ + +#include <cstdlib> + +/** + * This class keeps the motion values <code>position</code> and <code>velocity</code>, and + * offers methods to increment these values towards a desired target position or velocity. + * <br/> + * To increment the current motion values, this class uses a simple 2nd order motion planner. + * This planner calculates the motion to the target position or velocity with the various motion + * phases, based on given limits for the profile velocity, acceleration and deceleration. + * <br/> + * Note that the trajectory is calculated every time the motion state is incremented. + * This allows to change the target position or velocity, as well as the limits for profile + * velocity, acceleration and deceleration at any time. + */ +class Motion { + + public: + + double position; /**< The position value of this motion, given in [m] or [rad]. */ + float velocity; /**< The velocity value of this motion, given in [m/s] or [rad/s]. */ + + Motion(); + Motion(double position, float velocity); + Motion(const Motion& motion); + virtual ~Motion(); + void set(double position, float velocity); + void set(const Motion& motion); + void setPosition(double position); + double getPosition(); + void setVelocity(float velocity); + float getVelocity(); + void setProfileVelocity(float profileVelocity); + void setProfileAcceleration(float profileAcceleration); + void setProfileDeceleration(float profileDeceleration); + void setLimits(float profileVelocity, float profileAcceleration, float profileDeceleration); + float getTimeToPosition(double targetPosition); + void incrementToVelocity(float targetVelocity, float period); + void incrementToPosition(double targetPosition, float period); + + private: + + static const float DEFAULT_LIMIT; // default value for limits + static const float MINIMUM_LIMIT; // smallest value allowed for limits + + float profileVelocity; + float profileAcceleration; + float profileDeceleration; +}; + +#endif /* MOTION_H_ */ +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/StateMachine.cpp Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,148 @@ +/* + * StateMachine.cpp + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#include <cmath> +#include "StateMachine.h" + +using namespace std; + +const float StateMachine::PERIOD = 0.01f; // period of task in [s] +const float StateMachine::DISTANCE_THRESHOLD = 0.25f; // minimum allowed distance to obstacle in [m] +const float StateMachine::TRANSLATIONAL_VELOCITY = 1.0f; // translational velocity in [m/s] +const float StateMachine::ROTATIONAL_VELOCITY = 1.5f; // rotational velocity in [rad/s] + +/** + * Creates and initializes a state machine object. + */ +StateMachine::StateMachine(Controller& controller, DigitalOut& enableMotorDriver, DigitalOut& led0, DigitalOut& led1, DigitalOut& led2, DigitalOut& led3, DigitalOut& led4, DigitalOut& led5, DigitalIn& button, IRSensor& irSensor0, IRSensor& irSensor1, IRSensor& irSensor2, IRSensor& irSensor3, IRSensor& irSensor4, IRSensor& irSensor5) : controller(controller), enableMotorDriver(enableMotorDriver), led0(led0), led1(led1), led2(led2), led3(led3), led4(led4), led5(led5), button(button), irSensor0(irSensor0), irSensor1(irSensor1), irSensor2(irSensor2), irSensor3(irSensor3), irSensor4(irSensor4), irSensor5(irSensor5) { + + enableMotorDriver = 0; + state = ROBOT_OFF; + buttonNow = button; + buttonBefore = buttonNow; + + ticker.attach(callback(this, &StateMachine::run), PERIOD); +} + +/** + * Deletes the state machine object and releases all allocated resources. + */ +StateMachine::~StateMachine() { + + ticker.detach(); +} + +/** + * Gets the actual state of this state machine. + * @return the actual state as an int constant. + */ +int StateMachine::getState() { + + return state; +} + +/** + * This method is called periodically by the ticker object and implements the + * logic of the state machine. + */ +void StateMachine::run() { + + // set the leds based on distance measurements + + led0 = irSensor0 < DISTANCE_THRESHOLD; + led1 = irSensor1 < DISTANCE_THRESHOLD; + led2 = irSensor2 < DISTANCE_THRESHOLD; + led3 = irSensor3 < DISTANCE_THRESHOLD; + led4 = irSensor4 < DISTANCE_THRESHOLD; + led5 = irSensor5 < DISTANCE_THRESHOLD; + + // implementation of the state machine + + switch (state) { + + case ROBOT_OFF: + + buttonNow = button; + + if (buttonNow && !buttonBefore) { // detect button rising edge + + enableMotorDriver = 1; + + controller.setTranslationalVelocity(TRANSLATIONAL_VELOCITY); + controller.setRotationalVelocity(0.0f); + + state = MOVE_FORWARD; + } + + buttonBefore = buttonNow; + + break; + + case MOVE_FORWARD: + + if (!led2 && !led3 && !led4) { + controller.setTranslationalVelocity(TRANSLATIONAL_VELOCITY); + controller.setRotationalVelocity(0.0f); + } + else if(led2 || (led2&&led3)){ + state = TURN_LEFT; + } + else if(led4 || (led3&&led4)){ + state = TURN_RIGHT; + } + else if(led2 && led3 && led4){ + state = SLOWING_DOWN; + } + + + // bitte implementieren! + + break; + + case TURN_LEFT: + + + + if(led4 || led3 || (led4&&led3)){ + controller.setTranslationalVelocity(0.0f); + controller.setRotationalVelocity(-ROTATIONAL_VELOCITY); + } + + state = MOVE_FORWARD; + // bitte implementieren! + + break; + + case TURN_RIGHT: + + if(led3 || led2 || (led2&&led3)){ + controller.setTranslationalVelocity(0.0f); + controller.setRotationalVelocity(ROTATIONAL_VELOCITY); + } + + state = MOVE_FORWARD; + // bitte implementieren! + + break; + + case SLOWING_DOWN: + if (controller.getActualTranslationalVelocity()>0.0f){ + controller.setTranslationalVelocity(0.0f); + } else if (controller.getActualTranslationalVelocity()<= 0.0001f){ + enableMotorDriver = 0; + } + state = ROBOT_OFF; + + // bitte implementieren! + + break; + + default: + + state = ROBOT_OFF; + } +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/StateMachine.h Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,66 @@ +/* + * StateMachine.h + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#ifndef STATE_MACHINE_H_ +#define STATE_MACHINE_H_ + +#include <cstdlib> +#include <mbed.h> +#include "Controller.h" +#include "IRSensor.h" + +/** + * This class implements a simple state machine for a mobile robot. + * It allows to move the robot forward, and to turn left or right, + * depending on distance measurements, to avoid collisions with + * obstacles. + */ +class StateMachine { + + public: + + static const int ROBOT_OFF = 0; // discrete states of this state machine + static const int MOVE_FORWARD = 1; + static const int TURN_LEFT = 2; + static const int TURN_RIGHT = 3; + static const int SLOWING_DOWN = 4; + + StateMachine(Controller& controller, DigitalOut& enableMotorDriver, DigitalOut& led0, DigitalOut& led1, DigitalOut& led2, DigitalOut& led3, DigitalOut& led4, DigitalOut& led5, DigitalIn& button, IRSensor& irSensor0, IRSensor& irSensor1, IRSensor& irSensor2, IRSensor& irSensor3, IRSensor& irSensor4, IRSensor& irSensor5); + virtual ~StateMachine(); + int getState(); + + private: + + static const float PERIOD; // period of task in [s] + static const float DISTANCE_THRESHOLD; // minimum allowed distance to obstacle in [m] + static const float TRANSLATIONAL_VELOCITY; // translational velocity in [m/s] + static const float ROTATIONAL_VELOCITY; // rotational velocity in [rad/s] + + Controller& controller; + DigitalOut& enableMotorDriver; + DigitalOut& led0; + DigitalOut& led1; + DigitalOut& led2; + DigitalOut& led3; + DigitalOut& led4; + DigitalOut& led5; + DigitalIn& button; + IRSensor& irSensor0; + IRSensor& irSensor1; + IRSensor& irSensor2; + IRSensor& irSensor3; + IRSensor& irSensor4; + IRSensor& irSensor5; + int state; + int buttonNow; + int buttonBefore; + Ticker ticker; + + void run(); +}; + +#endif /* STATE_MACHINE_H_ */ +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed.bld Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,1 @@ +https://os.mbed.com/users/mbed_official/code/mbed/builds/65be27845400 \ No newline at end of file