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Diff: StateMachine.cpp
- Revision:
- 0:1a972ed770da
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/StateMachine.cpp Mon Mar 09 16:23:04 2020 +0000 @@ -0,0 +1,148 @@ +/* + * StateMachine.cpp + * Copyright (c) 2020, ZHAW + * All rights reserved. + */ + +#include <cmath> +#include "StateMachine.h" + +using namespace std; + +const float StateMachine::PERIOD = 0.01f; // period of task in [s] +const float StateMachine::DISTANCE_THRESHOLD = 0.25f; // minimum allowed distance to obstacle in [m] +const float StateMachine::TRANSLATIONAL_VELOCITY = 1.0f; // translational velocity in [m/s] +const float StateMachine::ROTATIONAL_VELOCITY = 1.5f; // rotational velocity in [rad/s] + +/** + * Creates and initializes a state machine object. + */ +StateMachine::StateMachine(Controller& controller, DigitalOut& enableMotorDriver, DigitalOut& led0, DigitalOut& led1, DigitalOut& led2, DigitalOut& led3, DigitalOut& led4, DigitalOut& led5, DigitalIn& button, IRSensor& irSensor0, IRSensor& irSensor1, IRSensor& irSensor2, IRSensor& irSensor3, IRSensor& irSensor4, IRSensor& irSensor5) : controller(controller), enableMotorDriver(enableMotorDriver), led0(led0), led1(led1), led2(led2), led3(led3), led4(led4), led5(led5), button(button), irSensor0(irSensor0), irSensor1(irSensor1), irSensor2(irSensor2), irSensor3(irSensor3), irSensor4(irSensor4), irSensor5(irSensor5) { + + enableMotorDriver = 0; + state = ROBOT_OFF; + buttonNow = button; + buttonBefore = buttonNow; + + ticker.attach(callback(this, &StateMachine::run), PERIOD); +} + +/** + * Deletes the state machine object and releases all allocated resources. + */ +StateMachine::~StateMachine() { + + ticker.detach(); +} + +/** + * Gets the actual state of this state machine. + * @return the actual state as an int constant. + */ +int StateMachine::getState() { + + return state; +} + +/** + * This method is called periodically by the ticker object and implements the + * logic of the state machine. + */ +void StateMachine::run() { + + // set the leds based on distance measurements + + led0 = irSensor0 < DISTANCE_THRESHOLD; + led1 = irSensor1 < DISTANCE_THRESHOLD; + led2 = irSensor2 < DISTANCE_THRESHOLD; + led3 = irSensor3 < DISTANCE_THRESHOLD; + led4 = irSensor4 < DISTANCE_THRESHOLD; + led5 = irSensor5 < DISTANCE_THRESHOLD; + + // implementation of the state machine + + switch (state) { + + case ROBOT_OFF: + + buttonNow = button; + + if (buttonNow && !buttonBefore) { // detect button rising edge + + enableMotorDriver = 1; + + controller.setTranslationalVelocity(TRANSLATIONAL_VELOCITY); + controller.setRotationalVelocity(0.0f); + + state = MOVE_FORWARD; + } + + buttonBefore = buttonNow; + + break; + + case MOVE_FORWARD: + + if (!led2 && !led3 && !led4) { + controller.setTranslationalVelocity(TRANSLATIONAL_VELOCITY); + controller.setRotationalVelocity(0.0f); + } + else if(led2 || (led2&&led3)){ + state = TURN_LEFT; + } + else if(led4 || (led3&&led4)){ + state = TURN_RIGHT; + } + else if(led2 && led3 && led4){ + state = SLOWING_DOWN; + } + + + // bitte implementieren! + + break; + + case TURN_LEFT: + + + + if(led4 || led3 || (led4&&led3)){ + controller.setTranslationalVelocity(0.0f); + controller.setRotationalVelocity(-ROTATIONAL_VELOCITY); + } + + state = MOVE_FORWARD; + // bitte implementieren! + + break; + + case TURN_RIGHT: + + if(led3 || led2 || (led2&&led3)){ + controller.setTranslationalVelocity(0.0f); + controller.setRotationalVelocity(ROTATIONAL_VELOCITY); + } + + state = MOVE_FORWARD; + // bitte implementieren! + + break; + + case SLOWING_DOWN: + if (controller.getActualTranslationalVelocity()>0.0f){ + controller.setTranslationalVelocity(0.0f); + } else if (controller.getActualTranslationalVelocity()<= 0.0001f){ + enableMotorDriver = 0; + } + state = ROBOT_OFF; + + // bitte implementieren! + + break; + + default: + + state = ROBOT_OFF; + } +} +