A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.
Diff: Abstracts/Display.cpp
- Revision:
- 1:f7003ec66a51
- Parent:
- 0:b876cf091464
- Child:
- 2:bbfc18022ee5
diff -r b876cf091464 -r f7003ec66a51 Abstracts/Display.cpp --- a/Abstracts/Display.cpp Fri Aug 30 17:09:18 2013 +0000 +++ b/Abstracts/Display.cpp Fri Mar 14 19:17:44 2014 +0000 @@ -21,12 +21,12 @@ m_State = NOT_INITIALIZED; } -void Display::finalize(void) +void Display::finalize() { //Do nothing by default, the super class should override this if needed } -Display::State Display::state(void) +Display::State Display::state() { //Return the display's state return m_State;