A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.
Diff: Abstracts/Canvas.cpp
- Revision:
- 1:f7003ec66a51
- Parent:
- 0:b876cf091464
diff -r b876cf091464 -r f7003ec66a51 Abstracts/Canvas.cpp --- a/Abstracts/Canvas.cpp Fri Aug 30 17:09:18 2013 +0000 +++ b/Abstracts/Canvas.cpp Fri Mar 14 19:17:44 2014 +0000 @@ -276,7 +276,7 @@ fillCircleHelper(x+r, y + r, r, 2, h - 2 * r - 1, c); } -void Canvas::drawImage(Image *img, int x, int y) +void Canvas::drawImage(Image* img, int x, int y) { for (int j = 0; j < img->height(); j++) { for (int i = 0; i < img->width(); i++) { @@ -285,7 +285,7 @@ } } -int Canvas::drawChar(char c, Font *fnt, int x, int y) +int Canvas::drawChar(char c, Font* fnt, int x, int y) { //Get the character glyph BitmapImage glyph = fnt->glyph(c); @@ -297,7 +297,7 @@ return glyph.width(); } -void Canvas::drawString(const char *str, Font *fnt, int x, int y) +void Canvas::drawString(const char* str, Font* fnt, int x, int y) { int cursX = 0; int cursY = 0; @@ -326,7 +326,7 @@ } } -void Canvas::drawString(const char *str, Font *fnt, int x, int y, int w, int h) +void Canvas::drawString(const char* str, Font* fnt, int x, int y, int w, int h) { int cursX = 0; int cursY = 0; @@ -419,12 +419,12 @@ } } -int Canvas::width(void) +int Canvas::width() { return m_Width; } -int Canvas::height(void) +int Canvas::height() { return m_Height; }