A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.

Dependents:   mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth

NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.

Revision:
1:f7003ec66a51
Parent:
0:b876cf091464
--- a/Abstracts/Canvas.cpp	Fri Aug 30 17:09:18 2013 +0000
+++ b/Abstracts/Canvas.cpp	Fri Mar 14 19:17:44 2014 +0000
@@ -276,7 +276,7 @@
     fillCircleHelper(x+r, y + r, r, 2, h - 2 * r - 1, c);
 }
 
-void Canvas::drawImage(Image *img, int x, int y)
+void Canvas::drawImage(Image* img, int x, int y)
 {
     for (int j = 0; j < img->height(); j++) {
         for (int i = 0; i < img->width(); i++) {
@@ -285,7 +285,7 @@
     }
 }
 
-int Canvas::drawChar(char c, Font *fnt, int x, int y)
+int Canvas::drawChar(char c, Font* fnt, int x, int y)
 {
     //Get the character glyph
     BitmapImage glyph = fnt->glyph(c);
@@ -297,7 +297,7 @@
     return glyph.width();
 }
 
-void Canvas::drawString(const char *str, Font *fnt, int x, int y)
+void Canvas::drawString(const char* str, Font* fnt, int x, int y)
 {
     int cursX = 0;
     int cursY = 0;
@@ -326,7 +326,7 @@
     }
 }
 
-void Canvas::drawString(const char *str, Font *fnt, int x, int y, int w, int h)
+void Canvas::drawString(const char* str, Font* fnt, int x, int y, int w, int h)
 {
     int cursX = 0;
     int cursY = 0;
@@ -419,12 +419,12 @@
     }
 }
 
-int Canvas::width(void)
+int Canvas::width()
 {
     return m_Width;
 }
 
-int Canvas::height(void)
+int Canvas::height()
 {
     return m_Height;
 }