A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.
Diff: Controls/ProgressBar.h
- Revision:
- 2:bbfc18022ee5
diff -r f7003ec66a51 -r bbfc18022ee5 Controls/ProgressBar.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Controls/ProgressBar.h Tue May 27 20:05:29 2014 +0000 @@ -0,0 +1,63 @@ +/* NeatGUI Library + * Copyright (c) 2014 Neil Thiessen + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef PROGRESS_BAR_H +#define PROGRESS_BAR_H + +#include "mbed.h" +#include "Control.h" +#include "Font.h" + +/** ProgressBar class. + * Used to a percentage as a bar. + */ +class ProgressBar : public Control +{ +public: + /** Create a ProgressBar object with the specified size, position, and font + * + * @param x The X coordinate of the ProgressBar. + * @param y The Y coordinate of the ProgressBar. + * @param w The width of the ProgressBar. + * @param h The height of the ProgressBar. + * @param fnt The font to draw text with. + */ + ProgressBar(int x, int y, int w, int h, Font *fnt); + + /** Get the current value of the ProgressBar + * + * @returns The current value as a percentage (0.0 to 1.0). + */ + float value(); + + /** Set the value of the ProgressBar + * + * @param v The new progress bar value as a percentage (0.0 to 1.0). + */ + void value(float v); + + /** Paint the ProgressBar on the specified canvas + * + * @param canvas Pointer to the canvas to paint on. + */ + virtual void paint(Canvas* canvas); + +protected: + //Internal variables + float m_Value; +}; + +#endif