A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.
Controls/ProgressBar.h@2:bbfc18022ee5, 2014-05-27 (annotated)
- Committer:
- neilt6
- Date:
- Tue May 27 20:05:29 2014 +0000
- Revision:
- 2:bbfc18022ee5
Numerous changes
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
neilt6 | 2:bbfc18022ee5 | 1 | /* NeatGUI Library |
neilt6 | 2:bbfc18022ee5 | 2 | * Copyright (c) 2014 Neil Thiessen |
neilt6 | 2:bbfc18022ee5 | 3 | * |
neilt6 | 2:bbfc18022ee5 | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
neilt6 | 2:bbfc18022ee5 | 5 | * you may not use this file except in compliance with the License. |
neilt6 | 2:bbfc18022ee5 | 6 | * You may obtain a copy of the License at |
neilt6 | 2:bbfc18022ee5 | 7 | * |
neilt6 | 2:bbfc18022ee5 | 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
neilt6 | 2:bbfc18022ee5 | 9 | * |
neilt6 | 2:bbfc18022ee5 | 10 | * Unless required by applicable law or agreed to in writing, software |
neilt6 | 2:bbfc18022ee5 | 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
neilt6 | 2:bbfc18022ee5 | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
neilt6 | 2:bbfc18022ee5 | 13 | * See the License for the specific language governing permissions and |
neilt6 | 2:bbfc18022ee5 | 14 | * limitations under the License. |
neilt6 | 2:bbfc18022ee5 | 15 | */ |
neilt6 | 2:bbfc18022ee5 | 16 | |
neilt6 | 2:bbfc18022ee5 | 17 | #ifndef PROGRESS_BAR_H |
neilt6 | 2:bbfc18022ee5 | 18 | #define PROGRESS_BAR_H |
neilt6 | 2:bbfc18022ee5 | 19 | |
neilt6 | 2:bbfc18022ee5 | 20 | #include "mbed.h" |
neilt6 | 2:bbfc18022ee5 | 21 | #include "Control.h" |
neilt6 | 2:bbfc18022ee5 | 22 | #include "Font.h" |
neilt6 | 2:bbfc18022ee5 | 23 | |
neilt6 | 2:bbfc18022ee5 | 24 | /** ProgressBar class. |
neilt6 | 2:bbfc18022ee5 | 25 | * Used to a percentage as a bar. |
neilt6 | 2:bbfc18022ee5 | 26 | */ |
neilt6 | 2:bbfc18022ee5 | 27 | class ProgressBar : public Control |
neilt6 | 2:bbfc18022ee5 | 28 | { |
neilt6 | 2:bbfc18022ee5 | 29 | public: |
neilt6 | 2:bbfc18022ee5 | 30 | /** Create a ProgressBar object with the specified size, position, and font |
neilt6 | 2:bbfc18022ee5 | 31 | * |
neilt6 | 2:bbfc18022ee5 | 32 | * @param x The X coordinate of the ProgressBar. |
neilt6 | 2:bbfc18022ee5 | 33 | * @param y The Y coordinate of the ProgressBar. |
neilt6 | 2:bbfc18022ee5 | 34 | * @param w The width of the ProgressBar. |
neilt6 | 2:bbfc18022ee5 | 35 | * @param h The height of the ProgressBar. |
neilt6 | 2:bbfc18022ee5 | 36 | * @param fnt The font to draw text with. |
neilt6 | 2:bbfc18022ee5 | 37 | */ |
neilt6 | 2:bbfc18022ee5 | 38 | ProgressBar(int x, int y, int w, int h, Font *fnt); |
neilt6 | 2:bbfc18022ee5 | 39 | |
neilt6 | 2:bbfc18022ee5 | 40 | /** Get the current value of the ProgressBar |
neilt6 | 2:bbfc18022ee5 | 41 | * |
neilt6 | 2:bbfc18022ee5 | 42 | * @returns The current value as a percentage (0.0 to 1.0). |
neilt6 | 2:bbfc18022ee5 | 43 | */ |
neilt6 | 2:bbfc18022ee5 | 44 | float value(); |
neilt6 | 2:bbfc18022ee5 | 45 | |
neilt6 | 2:bbfc18022ee5 | 46 | /** Set the value of the ProgressBar |
neilt6 | 2:bbfc18022ee5 | 47 | * |
neilt6 | 2:bbfc18022ee5 | 48 | * @param v The new progress bar value as a percentage (0.0 to 1.0). |
neilt6 | 2:bbfc18022ee5 | 49 | */ |
neilt6 | 2:bbfc18022ee5 | 50 | void value(float v); |
neilt6 | 2:bbfc18022ee5 | 51 | |
neilt6 | 2:bbfc18022ee5 | 52 | /** Paint the ProgressBar on the specified canvas |
neilt6 | 2:bbfc18022ee5 | 53 | * |
neilt6 | 2:bbfc18022ee5 | 54 | * @param canvas Pointer to the canvas to paint on. |
neilt6 | 2:bbfc18022ee5 | 55 | */ |
neilt6 | 2:bbfc18022ee5 | 56 | virtual void paint(Canvas* canvas); |
neilt6 | 2:bbfc18022ee5 | 57 | |
neilt6 | 2:bbfc18022ee5 | 58 | protected: |
neilt6 | 2:bbfc18022ee5 | 59 | //Internal variables |
neilt6 | 2:bbfc18022ee5 | 60 | float m_Value; |
neilt6 | 2:bbfc18022ee5 | 61 | }; |
neilt6 | 2:bbfc18022ee5 | 62 | |
neilt6 | 2:bbfc18022ee5 | 63 | #endif |