A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.
Diff: Abstracts/Display.cpp
- Revision:
- 0:b876cf091464
- Child:
- 1:f7003ec66a51
diff -r 000000000000 -r b876cf091464 Abstracts/Display.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Abstracts/Display.cpp Fri Aug 30 17:09:18 2013 +0000 @@ -0,0 +1,39 @@ +/* NeatGUI Library + * Copyright (c) 2013 Neil Thiessen + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "Display.h" + +Display::Display(int w, int h) : Canvas(w, h) +{ + m_State = NOT_INITIALIZED; +} + +void Display::finalize(void) +{ + //Do nothing by default, the super class should override this if needed +} + +Display::State Display::state(void) +{ + //Return the display's state + return m_State; +} + +void Display::state(State s) +{ + //Set the new state + m_State = s; +}