A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.

Dependents:   mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth

NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.

Revision:
0:b876cf091464
Child:
1:f7003ec66a51
diff -r 000000000000 -r b876cf091464 Abstracts/Display.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Abstracts/Display.cpp	Fri Aug 30 17:09:18 2013 +0000
@@ -0,0 +1,39 @@
+/* NeatGUI Library
+ * Copyright (c) 2013 Neil Thiessen
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "Display.h"
+
+Display::Display(int w, int h) : Canvas(w, h)
+{
+    m_State = NOT_INITIALIZED;
+}
+
+void Display::finalize(void)
+{
+    //Do nothing by default, the super class should override this if needed
+}
+
+Display::State Display::state(void)
+{
+    //Return the display's state
+    return m_State;
+}
+
+void Display::state(State s)
+{
+    //Set the new state
+    m_State = s;
+}