A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.
Abstracts/Display.cpp@1:f7003ec66a51, 2014-03-14 (annotated)
- Committer:
- neilt6
- Date:
- Fri Mar 14 19:17:44 2014 +0000
- Revision:
- 1:f7003ec66a51
- Parent:
- 0:b876cf091464
- Child:
- 2:bbfc18022ee5
Added rudimentary ILI9341 support, and SPI support for SSD1306
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
neilt6 | 0:b876cf091464 | 1 | /* NeatGUI Library |
neilt6 | 0:b876cf091464 | 2 | * Copyright (c) 2013 Neil Thiessen |
neilt6 | 0:b876cf091464 | 3 | * |
neilt6 | 0:b876cf091464 | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
neilt6 | 0:b876cf091464 | 5 | * you may not use this file except in compliance with the License. |
neilt6 | 0:b876cf091464 | 6 | * You may obtain a copy of the License at |
neilt6 | 0:b876cf091464 | 7 | * |
neilt6 | 0:b876cf091464 | 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
neilt6 | 0:b876cf091464 | 9 | * |
neilt6 | 0:b876cf091464 | 10 | * Unless required by applicable law or agreed to in writing, software |
neilt6 | 0:b876cf091464 | 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
neilt6 | 0:b876cf091464 | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
neilt6 | 0:b876cf091464 | 13 | * See the License for the specific language governing permissions and |
neilt6 | 0:b876cf091464 | 14 | * limitations under the License. |
neilt6 | 0:b876cf091464 | 15 | */ |
neilt6 | 0:b876cf091464 | 16 | |
neilt6 | 0:b876cf091464 | 17 | #include "Display.h" |
neilt6 | 0:b876cf091464 | 18 | |
neilt6 | 0:b876cf091464 | 19 | Display::Display(int w, int h) : Canvas(w, h) |
neilt6 | 0:b876cf091464 | 20 | { |
neilt6 | 0:b876cf091464 | 21 | m_State = NOT_INITIALIZED; |
neilt6 | 0:b876cf091464 | 22 | } |
neilt6 | 0:b876cf091464 | 23 | |
neilt6 | 1:f7003ec66a51 | 24 | void Display::finalize() |
neilt6 | 0:b876cf091464 | 25 | { |
neilt6 | 0:b876cf091464 | 26 | //Do nothing by default, the super class should override this if needed |
neilt6 | 0:b876cf091464 | 27 | } |
neilt6 | 0:b876cf091464 | 28 | |
neilt6 | 1:f7003ec66a51 | 29 | Display::State Display::state() |
neilt6 | 0:b876cf091464 | 30 | { |
neilt6 | 0:b876cf091464 | 31 | //Return the display's state |
neilt6 | 0:b876cf091464 | 32 | return m_State; |
neilt6 | 0:b876cf091464 | 33 | } |
neilt6 | 0:b876cf091464 | 34 | |
neilt6 | 0:b876cf091464 | 35 | void Display::state(State s) |
neilt6 | 0:b876cf091464 | 36 | { |
neilt6 | 0:b876cf091464 | 37 | //Set the new state |
neilt6 | 0:b876cf091464 | 38 | m_State = s; |
neilt6 | 0:b876cf091464 | 39 | } |