A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.
Abstracts/Image.h
- Committer:
- neilt6
- Date:
- 2013-08-30
- Revision:
- 0:b876cf091464
- Child:
- 1:f7003ec66a51
File content as of revision 0:b876cf091464:
/* NeatGUI Library * Copyright (c) 2013 Neil Thiessen * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef IMAGE_H #define IMAGE_H #include "mbed.h" /** Image abstract class. * Used as a base class for image objects. */ class Image { public: /** Create an Image object with the specified width and height * * @param w The image width. * @param h The image height. */ Image(int w, int h); /** Get the pixel at the specified coordinates * * @param x The X coordinate. * @param y The Y coordinate. * * @returns The color of the pixel as a 32-bit ARGB value. */ virtual unsigned int pixel(int x, int y) = 0; /** Get the image width * * @returns The image width. */ int width(void); /** Get the image height * * @returns The image height. */ int height(void); protected: //The image width/height int m_Width, m_Height; }; #endif