Game For ECE 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
0:35660d7952f7
Child:
6:c9695079521d
diff -r 000000000000 -r 35660d7952f7 graphics.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/graphics.h	Fri Mar 30 17:07:25 2018 +0000
@@ -0,0 +1,48 @@
+#ifndef GRAPHICS_H
+#define GRAPHICS_H
+
+
+/**
+ * Draws the player. This depends on the player state, so it is not a DrawFunc.
+ */
+void draw_player(int u, int v, int key);
+
+/**
+ * Takes a string image and draws it to the screen. The string is 121 characters
+ * long, and represents an 11x11 tile in row-major ordering (across, then down,
+ * like a regular multi-dimensional array). The available colors are:
+ *      R = Red
+ *      Y = Yellow
+ *      G = Green
+ *      D = Brown ("dirt")
+ *      5 = Light grey (50%)
+ *      3 = Dark grey (30%)
+ *      Any other character is black
+ * More colors can be easily added by following the pattern already given.
+ */
+void draw_img(int u, int v, const char* img);
+
+/**
+ * DrawFunc functions. 
+ * These can be used as the MapItem draw functions.
+ */
+void draw_nothing(int u, int v);
+void draw_wall(int u, int v);
+void draw_plant(int u, int v);
+
+/**
+ * Draw the upper status bar.
+ */
+void draw_upper_status();
+
+/**
+ * Draw the lower status bar.
+ */ 
+void draw_lower_status();
+
+/**
+ * Draw the border for the map.
+ */
+void draw_border();
+
+#endif // GRAPHICS_H
\ No newline at end of file