Game For ECE 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: graphics.h
- Revision:
- 0:35660d7952f7
- Child:
- 6:c9695079521d
diff -r 000000000000 -r 35660d7952f7 graphics.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/graphics.h Fri Mar 30 17:07:25 2018 +0000 @@ -0,0 +1,48 @@ +#ifndef GRAPHICS_H +#define GRAPHICS_H + + +/** + * Draws the player. This depends on the player state, so it is not a DrawFunc. + */ +void draw_player(int u, int v, int key); + +/** + * Takes a string image and draws it to the screen. The string is 121 characters + * long, and represents an 11x11 tile in row-major ordering (across, then down, + * like a regular multi-dimensional array). The available colors are: + * R = Red + * Y = Yellow + * G = Green + * D = Brown ("dirt") + * 5 = Light grey (50%) + * 3 = Dark grey (30%) + * Any other character is black + * More colors can be easily added by following the pattern already given. + */ +void draw_img(int u, int v, const char* img); + +/** + * DrawFunc functions. + * These can be used as the MapItem draw functions. + */ +void draw_nothing(int u, int v); +void draw_wall(int u, int v); +void draw_plant(int u, int v); + +/** + * Draw the upper status bar. + */ +void draw_upper_status(); + +/** + * Draw the lower status bar. + */ +void draw_lower_status(); + +/** + * Draw the border for the map. + */ +void draw_border(); + +#endif // GRAPHICS_H \ No newline at end of file