Game For ECE 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
graphics.cpp
- Committer:
- lballard9
- Date:
- 2021-09-28
- Revision:
- 4:37d3935365f8
- Parent:
- 0:35660d7952f7
- Child:
- 6:c9695079521d
File content as of revision 4:37d3935365f8:
#include "graphics.h" #include "globals.h" /* In this file put all your graphical functions (don't forget to declare them first in graphics.h). So when you want to draw something use this file. One cool function to look at would be uLCD.blit() there are more like filled_rectangle etc... https://os.mbed.com/users/4180_1/notebook/ulcd-144-g2-128-by-128-color-lcd/ This website is a good resource. */ void draw_player(int u, int v, int key) { uLCD.filled_rectangle(u, v, u+11, v+11, RED); } #define YELLOW 0xFFFF00 #define BROWN 0xD2691E #define DIRT BROWN void draw_img(int u, int v, const char* img) { int colors[11*11]; for (int i = 0; i < 11*11; i++) { if (img[i] == 'R') colors[i] = RED; else if (img[i] == 'Y') colors[i] = YELLOW; else if (img[i] == 'G') colors[i] = GREEN; else if (img[i] == 'D') colors[i] = DIRT; else if (img[i] == '5') colors[i] = LGREY; else if (img[i] == '3') colors[i] = DGREY; else colors[i] = BLACK; } uLCD.BLIT(u, v, 11, 11, colors); wait_us(250); // Recovery time! } void draw_nothing(int u, int v) { // Fill a tile with blackness uLCD.filled_rectangle(u, v, u+10, v+10, BLACK); } void draw_wall(int u, int v) { uLCD.filled_rectangle(u, v, u+10, v+10, BROWN); } void draw_plant(int u, int v) { uLCD.filled_rectangle(u, v, u+10, v+10, GREEN); } void draw_upper_status() { // Draw bottom border of status bar uLCD.line(0, 9, 127, 9, GREEN); // Add other status info drawing code here } void draw_lower_status() { // Draw top border of status bar uLCD.line(0, 118, 127, 118, GREEN); // Add other status info drawing code here } void draw_border() { uLCD.filled_rectangle(0, 9, 127, 14, WHITE); // Top uLCD.filled_rectangle(0, 13, 2, 114, WHITE); // Left uLCD.filled_rectangle(0, 114, 127, 117, WHITE); // Bottom uLCD.filled_rectangle(124, 14, 127, 117, WHITE); // Right }