Game For ECE 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
6:c9695079521d
Parent:
0:35660d7952f7
Child:
7:862062ffca62
--- a/map.h	Tue Oct 12 15:26:32 2021 +0000
+++ b/map.h	Fri Nov 19 22:03:25 2021 +0000
@@ -55,6 +55,13 @@
 // Define more of these!
 #define WALL    0
 #define PLANT   1
+#define NPC 2
+#define CHEST 3
+#define CASTL 4
+#define PORTAL 5
+
+
+
 
 /**
  * Initializes the internal structures for all maps. This does not populate
@@ -145,6 +152,16 @@
  */
 void add_wall(int x, int y, int dir, int len);
 
+//, int dir, int len
+
+void add_castle(int x, int y);
+
+void add_chest(int x, int y);
+
+void add_npc(int x, int y);
+
+void add_portal(int x, int y);
+
 /**
  * Add a PLANT item at (x,y). If there is already a MapItem at (x,y), erase it
  * before adding the plant.