Game For ECE 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: map.h
- Revision:
- 7:862062ffca62
- Parent:
- 6:c9695079521d
- Child:
- 9:cbb9cfb1f6c5
--- a/map.h Fri Nov 19 22:03:25 2021 +0000 +++ b/map.h Sat Nov 20 03:37:50 2021 +0000 @@ -59,6 +59,10 @@ #define CHEST 3 #define CASTL 4 #define PORTAL 5 +#define DOOR 6 +#define DRAGON 7 +#define PORTAl 8 +#define KINDOM 9 @@ -154,7 +158,9 @@ //, int dir, int len -void add_castle(int x, int y); +void add_castle(int x, int y, int dir, int len); + +void add_kindom(int x, int y); void add_chest(int x, int y); @@ -162,6 +168,13 @@ void add_portal(int x, int y); +void add_portal2(int x, int y); + +void add_door(int x, int y); + +void add_dragon(int x, int y); + + /** * Add a PLANT item at (x,y). If there is already a MapItem at (x,y), erase it * before adding the plant.