Game For ECE 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
7:862062ffca62
Parent:
6:c9695079521d
Child:
9:cbb9cfb1f6c5
--- a/map.h	Fri Nov 19 22:03:25 2021 +0000
+++ b/map.h	Sat Nov 20 03:37:50 2021 +0000
@@ -59,6 +59,10 @@
 #define CHEST 3
 #define CASTL 4
 #define PORTAL 5
+#define DOOR 6
+#define DRAGON 7
+#define PORTAl 8
+#define KINDOM 9
 
 
 
@@ -154,7 +158,9 @@
 
 //, int dir, int len
 
-void add_castle(int x, int y);
+void add_castle(int x, int y, int dir, int len);
+
+void add_kindom(int x, int y);
 
 void add_chest(int x, int y);
 
@@ -162,6 +168,13 @@
 
 void add_portal(int x, int y);
 
+void add_portal2(int x, int y);
+
+void add_door(int x, int y);
+
+void add_dragon(int x, int y);
+
+
 /**
  * Add a PLANT item at (x,y). If there is already a MapItem at (x,y), erase it
  * before adding the plant.