Game For ECE 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
11:6cd02a8539d1
Parent:
10:e18685911e84
Child:
14:7225da81314a
--- a/graphics.cpp	Wed Dec 01 22:07:24 2021 +0000
+++ b/graphics.cpp	Thu Dec 02 06:24:22 2021 +0000
@@ -12,6 +12,12 @@
 #include "dragon.cpp"
 #include "portal2.cpp"
 #include "kindom.cpp"
+#include "eye.cpp"
+#include "merch.cpp"
+#include "goblin.cpp"
+#include "store.cpp"
+#include "npc2.cpp"
+#include "fire.cpp"
 
 /*
 In this file put all your graphical functions (don't forget to declare them first
@@ -80,11 +86,42 @@
     uLCD.BLIT(u,v,11,11,key_arr);
 }
 
+void draw_fire(int u, int v)
+{
+    uLCD.BLIT(u,v,11,11,fire_arr);
+}
+
 void draw_npc(int u, int v)
 {
     uLCD.BLIT(u,v,11,11,npc_arr);
 }
 
+void draw_npc2(int u, int v)
+{
+    uLCD.BLIT(u,v,11,11,npc2_arr);
+}
+
+void draw_goblin(int u, int v)
+{
+    uLCD.BLIT(u,v,11,11,goblin_arr);
+}
+
+void draw_eye(int u, int v)
+{
+    uLCD.BLIT(u,v,11,11,eye_arr);
+}
+
+void draw_store(int u, int v)
+{
+    uLCD.BLIT(u,v,11,11,store_arr);
+}
+
+void draw_merch(int u, int v)
+{
+    uLCD.BLIT(u,v,11,11,merch_arr);
+}
+
+
 void draw_portal(int u, int v)
 {
     uLCD.BLIT(u,v,11,11,portal_arr);