Game For ECE 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
graphics.cpp@11:6cd02a8539d1, 2021-12-02 (annotated)
- Committer:
- nasiromar
- Date:
- Thu Dec 02 06:24:22 2021 +0000
- Revision:
- 11:6cd02a8539d1
- Parent:
- 10:e18685911e84
- Child:
- 14:7225da81314a
almost;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
rconnorlawson | 0:35660d7952f7 | 1 | #include "graphics.h" |
rconnorlawson | 0:35660d7952f7 | 2 | |
rconnorlawson | 0:35660d7952f7 | 3 | #include "globals.h" |
nasiromar | 6:c9695079521d | 4 | #include "main_char.cpp" |
nasiromar | 6:c9695079521d | 5 | #include "chest.cpp" |
nasiromar | 6:c9695079521d | 6 | #include "castle.cpp" |
nasiromar | 6:c9695079521d | 7 | #include "key.cpp" |
nasiromar | 6:c9695079521d | 8 | #include "portal.cpp" |
nasiromar | 6:c9695079521d | 9 | #include "tree.cpp" |
nasiromar | 6:c9695079521d | 10 | #include "npc.cpp" |
nasiromar | 7:862062ffca62 | 11 | #include "door.cpp" |
nasiromar | 7:862062ffca62 | 12 | #include "dragon.cpp" |
nasiromar | 7:862062ffca62 | 13 | #include "portal2.cpp" |
nasiromar | 7:862062ffca62 | 14 | #include "kindom.cpp" |
nasiromar | 11:6cd02a8539d1 | 15 | #include "eye.cpp" |
nasiromar | 11:6cd02a8539d1 | 16 | #include "merch.cpp" |
nasiromar | 11:6cd02a8539d1 | 17 | #include "goblin.cpp" |
nasiromar | 11:6cd02a8539d1 | 18 | #include "store.cpp" |
nasiromar | 11:6cd02a8539d1 | 19 | #include "npc2.cpp" |
nasiromar | 11:6cd02a8539d1 | 20 | #include "fire.cpp" |
nasiromar | 7:862062ffca62 | 21 | |
lballard9 | 4:37d3935365f8 | 22 | /* |
lballard9 | 4:37d3935365f8 | 23 | In this file put all your graphical functions (don't forget to declare them first |
lballard9 | 4:37d3935365f8 | 24 | in graphics.h). So when you want to draw something use this file. One cool function |
lballard9 | 4:37d3935365f8 | 25 | to look at would be uLCD.blit() there are more like filled_rectangle etc... |
lballard9 | 4:37d3935365f8 | 26 | https://os.mbed.com/users/4180_1/notebook/ulcd-144-g2-128-by-128-color-lcd/ |
lballard9 | 4:37d3935365f8 | 27 | This website is a good resource. |
lballard9 | 4:37d3935365f8 | 28 | */ |
rconnorlawson | 0:35660d7952f7 | 29 | |
rconnorlawson | 0:35660d7952f7 | 30 | void draw_player(int u, int v, int key) |
rconnorlawson | 0:35660d7952f7 | 31 | { |
nasiromar | 6:c9695079521d | 32 | |
nasiromar | 6:c9695079521d | 33 | uLCD.BLIT(u,v,11,11,main_char_arr); |
nasiromar | 6:c9695079521d | 34 | //.filled_rectangle(u, v, u+11, v+11, RED); |
rconnorlawson | 0:35660d7952f7 | 35 | } |
rconnorlawson | 0:35660d7952f7 | 36 | |
rconnorlawson | 0:35660d7952f7 | 37 | #define YELLOW 0xFFFF00 |
rconnorlawson | 0:35660d7952f7 | 38 | #define BROWN 0xD2691E |
nasiromar | 9:cbb9cfb1f6c5 | 39 | #define BLUE 0x0000FF |
rconnorlawson | 0:35660d7952f7 | 40 | #define DIRT BROWN |
rconnorlawson | 0:35660d7952f7 | 41 | void draw_img(int u, int v, const char* img) |
rconnorlawson | 0:35660d7952f7 | 42 | { |
rconnorlawson | 0:35660d7952f7 | 43 | int colors[11*11]; |
rconnorlawson | 0:35660d7952f7 | 44 | for (int i = 0; i < 11*11; i++) |
rconnorlawson | 0:35660d7952f7 | 45 | { |
rconnorlawson | 0:35660d7952f7 | 46 | if (img[i] == 'R') colors[i] = RED; |
rconnorlawson | 0:35660d7952f7 | 47 | else if (img[i] == 'Y') colors[i] = YELLOW; |
rconnorlawson | 0:35660d7952f7 | 48 | else if (img[i] == 'G') colors[i] = GREEN; |
rconnorlawson | 0:35660d7952f7 | 49 | else if (img[i] == 'D') colors[i] = DIRT; |
rconnorlawson | 0:35660d7952f7 | 50 | else if (img[i] == '5') colors[i] = LGREY; |
rconnorlawson | 0:35660d7952f7 | 51 | else if (img[i] == '3') colors[i] = DGREY; |
rconnorlawson | 0:35660d7952f7 | 52 | else colors[i] = BLACK; |
rconnorlawson | 0:35660d7952f7 | 53 | } |
rconnorlawson | 0:35660d7952f7 | 54 | uLCD.BLIT(u, v, 11, 11, colors); |
rconnorlawson | 0:35660d7952f7 | 55 | wait_us(250); // Recovery time! |
rconnorlawson | 0:35660d7952f7 | 56 | } |
rconnorlawson | 0:35660d7952f7 | 57 | |
nasiromar | 7:862062ffca62 | 58 | |
nasiromar | 7:862062ffca62 | 59 | void draw_gameover(){ |
nasiromar | 7:862062ffca62 | 60 | uLCD.filled_rectangle(0,0,127,127, BLACK); |
nasiromar | 7:862062ffca62 | 61 | uLCD.set_font(FONT_8X8); |
nasiromar | 7:862062ffca62 | 62 | uLCD.text_mode(OPAQUE); |
nasiromar | 7:862062ffca62 | 63 | uLCD.locate(6,6); |
nasiromar | 7:862062ffca62 | 64 | uLCD.printf("GAME OVER"); |
nasiromar | 7:862062ffca62 | 65 | } |
nasiromar | 7:862062ffca62 | 66 | |
nasiromar | 7:862062ffca62 | 67 | |
rconnorlawson | 0:35660d7952f7 | 68 | void draw_nothing(int u, int v) |
rconnorlawson | 0:35660d7952f7 | 69 | { |
rconnorlawson | 0:35660d7952f7 | 70 | // Fill a tile with blackness |
rconnorlawson | 0:35660d7952f7 | 71 | uLCD.filled_rectangle(u, v, u+10, v+10, BLACK); |
rconnorlawson | 0:35660d7952f7 | 72 | } |
rconnorlawson | 0:35660d7952f7 | 73 | |
rconnorlawson | 0:35660d7952f7 | 74 | void draw_wall(int u, int v) |
rconnorlawson | 0:35660d7952f7 | 75 | { |
rconnorlawson | 0:35660d7952f7 | 76 | uLCD.filled_rectangle(u, v, u+10, v+10, BROWN); |
rconnorlawson | 0:35660d7952f7 | 77 | } |
rconnorlawson | 0:35660d7952f7 | 78 | |
rconnorlawson | 0:35660d7952f7 | 79 | void draw_plant(int u, int v) |
rconnorlawson | 0:35660d7952f7 | 80 | { |
nasiromar | 6:c9695079521d | 81 | uLCD.BLIT(u,v,11,11,tree_arr); |
nasiromar | 6:c9695079521d | 82 | } |
nasiromar | 6:c9695079521d | 83 | |
nasiromar | 6:c9695079521d | 84 | void draw_key(int u, int v) |
nasiromar | 6:c9695079521d | 85 | { |
nasiromar | 6:c9695079521d | 86 | uLCD.BLIT(u,v,11,11,key_arr); |
nasiromar | 6:c9695079521d | 87 | } |
nasiromar | 6:c9695079521d | 88 | |
nasiromar | 11:6cd02a8539d1 | 89 | void draw_fire(int u, int v) |
nasiromar | 11:6cd02a8539d1 | 90 | { |
nasiromar | 11:6cd02a8539d1 | 91 | uLCD.BLIT(u,v,11,11,fire_arr); |
nasiromar | 11:6cd02a8539d1 | 92 | } |
nasiromar | 11:6cd02a8539d1 | 93 | |
nasiromar | 6:c9695079521d | 94 | void draw_npc(int u, int v) |
nasiromar | 6:c9695079521d | 95 | { |
nasiromar | 6:c9695079521d | 96 | uLCD.BLIT(u,v,11,11,npc_arr); |
nasiromar | 6:c9695079521d | 97 | } |
nasiromar | 6:c9695079521d | 98 | |
nasiromar | 11:6cd02a8539d1 | 99 | void draw_npc2(int u, int v) |
nasiromar | 11:6cd02a8539d1 | 100 | { |
nasiromar | 11:6cd02a8539d1 | 101 | uLCD.BLIT(u,v,11,11,npc2_arr); |
nasiromar | 11:6cd02a8539d1 | 102 | } |
nasiromar | 11:6cd02a8539d1 | 103 | |
nasiromar | 11:6cd02a8539d1 | 104 | void draw_goblin(int u, int v) |
nasiromar | 11:6cd02a8539d1 | 105 | { |
nasiromar | 11:6cd02a8539d1 | 106 | uLCD.BLIT(u,v,11,11,goblin_arr); |
nasiromar | 11:6cd02a8539d1 | 107 | } |
nasiromar | 11:6cd02a8539d1 | 108 | |
nasiromar | 11:6cd02a8539d1 | 109 | void draw_eye(int u, int v) |
nasiromar | 11:6cd02a8539d1 | 110 | { |
nasiromar | 11:6cd02a8539d1 | 111 | uLCD.BLIT(u,v,11,11,eye_arr); |
nasiromar | 11:6cd02a8539d1 | 112 | } |
nasiromar | 11:6cd02a8539d1 | 113 | |
nasiromar | 11:6cd02a8539d1 | 114 | void draw_store(int u, int v) |
nasiromar | 11:6cd02a8539d1 | 115 | { |
nasiromar | 11:6cd02a8539d1 | 116 | uLCD.BLIT(u,v,11,11,store_arr); |
nasiromar | 11:6cd02a8539d1 | 117 | } |
nasiromar | 11:6cd02a8539d1 | 118 | |
nasiromar | 11:6cd02a8539d1 | 119 | void draw_merch(int u, int v) |
nasiromar | 11:6cd02a8539d1 | 120 | { |
nasiromar | 11:6cd02a8539d1 | 121 | uLCD.BLIT(u,v,11,11,merch_arr); |
nasiromar | 11:6cd02a8539d1 | 122 | } |
nasiromar | 11:6cd02a8539d1 | 123 | |
nasiromar | 11:6cd02a8539d1 | 124 | |
nasiromar | 6:c9695079521d | 125 | void draw_portal(int u, int v) |
nasiromar | 6:c9695079521d | 126 | { |
nasiromar | 6:c9695079521d | 127 | uLCD.BLIT(u,v,11,11,portal_arr); |
rconnorlawson | 0:35660d7952f7 | 128 | } |
rconnorlawson | 0:35660d7952f7 | 129 | |
nasiromar | 7:862062ffca62 | 130 | void draw_portal2(int u, int v) |
nasiromar | 7:862062ffca62 | 131 | { |
nasiromar | 7:862062ffca62 | 132 | uLCD.BLIT(u,v,11,11,portal2_arr); |
nasiromar | 7:862062ffca62 | 133 | } |
nasiromar | 7:862062ffca62 | 134 | |
nasiromar | 6:c9695079521d | 135 | void draw_castle(int u, int v) |
rconnorlawson | 0:35660d7952f7 | 136 | { |
nasiromar | 6:c9695079521d | 137 | uLCD.BLIT(u,v,11,11,castle_arr); |
nasiromar | 6:c9695079521d | 138 | } |
nasiromar | 6:c9695079521d | 139 | |
nasiromar | 7:862062ffca62 | 140 | void draw_kindom(int u, int v) |
nasiromar | 7:862062ffca62 | 141 | { |
nasiromar | 7:862062ffca62 | 142 | uLCD.BLIT(u,v,11,11,kindom_arr); |
nasiromar | 7:862062ffca62 | 143 | } |
nasiromar | 7:862062ffca62 | 144 | |
nasiromar | 7:862062ffca62 | 145 | |
nasiromar | 7:862062ffca62 | 146 | void draw_door(int u, int v){ |
nasiromar | 7:862062ffca62 | 147 | uLCD.BLIT(u,v,11,11,door_arr); |
nasiromar | 7:862062ffca62 | 148 | } |
nasiromar | 7:862062ffca62 | 149 | |
nasiromar | 7:862062ffca62 | 150 | void draw_dragon(int u, int v){ |
nasiromar | 7:862062ffca62 | 151 | uLCD.BLIT(u,v,11,11,dragon_arr); |
nasiromar | 7:862062ffca62 | 152 | } |
nasiromar | 7:862062ffca62 | 153 | |
nasiromar | 6:c9695079521d | 154 | void draw_chest(int u, int v){ |
nasiromar | 6:c9695079521d | 155 | uLCD.BLIT(u,v,11,11,chest); |
nasiromar | 6:c9695079521d | 156 | } |
nasiromar | 6:c9695079521d | 157 | |
nasiromar | 7:862062ffca62 | 158 | |
nasiromar | 6:c9695079521d | 159 | void draw_upper_status(int player_x, int player_y) |
nasiromar | 6:c9695079521d | 160 | { |
nasiromar | 6:c9695079521d | 161 | uLCD.locate(0,0); |
nasiromar | 6:c9695079521d | 162 | uLCD.text_width(1); |
nasiromar | 6:c9695079521d | 163 | uLCD.text_height(1); |
nasiromar | 6:c9695079521d | 164 | uLCD.color(GREEN); |
nasiromar | 6:c9695079521d | 165 | uLCD.printf("X: [%2i] Y: [%2i]",player_x,player_y); |
nasiromar | 6:c9695079521d | 166 | |
rconnorlawson | 0:35660d7952f7 | 167 | // Draw bottom border of status bar |
rconnorlawson | 0:35660d7952f7 | 168 | |
rconnorlawson | 0:35660d7952f7 | 169 | // Add other status info drawing code here |
rconnorlawson | 0:35660d7952f7 | 170 | } |
rconnorlawson | 0:35660d7952f7 | 171 | |
nasiromar | 6:c9695079521d | 172 | void draw_lower_status(int hp, int mp) |
nasiromar | 6:c9695079521d | 173 | { |
rconnorlawson | 0:35660d7952f7 | 174 | // Draw top border of status bar |
nasiromar | 6:c9695079521d | 175 | uLCD.locate(0,15); |
nasiromar | 6:c9695079521d | 176 | uLCD.text_width(1); |
nasiromar | 6:c9695079521d | 177 | uLCD.text_height(1); |
nasiromar | 6:c9695079521d | 178 | uLCD.color(GREEN); |
nasiromar | 6:c9695079521d | 179 | uLCD.printf("HP: %3i MP: %3i",hp,mp); |
rconnorlawson | 0:35660d7952f7 | 180 | |
rconnorlawson | 0:35660d7952f7 | 181 | // Add other status info drawing code here |
rconnorlawson | 0:35660d7952f7 | 182 | } |
rconnorlawson | 0:35660d7952f7 | 183 | |
rconnorlawson | 0:35660d7952f7 | 184 | void draw_border() |
rconnorlawson | 0:35660d7952f7 | 185 | { |
rconnorlawson | 0:35660d7952f7 | 186 | uLCD.filled_rectangle(0, 9, 127, 14, WHITE); // Top |
rconnorlawson | 0:35660d7952f7 | 187 | uLCD.filled_rectangle(0, 13, 2, 114, WHITE); // Left |
rconnorlawson | 0:35660d7952f7 | 188 | uLCD.filled_rectangle(0, 114, 127, 117, WHITE); // Bottom |
rconnorlawson | 0:35660d7952f7 | 189 | uLCD.filled_rectangle(124, 14, 127, 117, WHITE); // Right |
rconnorlawson | 0:35660d7952f7 | 190 | } |
rconnorlawson | 0:35660d7952f7 | 191 | |
nasiromar | 9:cbb9cfb1f6c5 | 192 | void draw_start(){ |
nasiromar | 9:cbb9cfb1f6c5 | 193 | uLCD.text_width(2); |
nasiromar | 9:cbb9cfb1f6c5 | 194 | uLCD.text_height(2); |
nasiromar | 9:cbb9cfb1f6c5 | 195 | uLCD.color(BLUE); |
nasiromar | 10:e18685911e84 | 196 | uLCD.locate(1,1); |
nasiromar | 9:cbb9cfb1f6c5 | 197 | uLCD.printf("NASLAND"); |
nasiromar | 9:cbb9cfb1f6c5 | 198 | uLCD.color(YELLOW); |
nasiromar | 9:cbb9cfb1f6c5 | 199 | uLCD.locate(2,2); |
nasiromar | 9:cbb9cfb1f6c5 | 200 | uLCD.printf("QUEST"); |
nasiromar | 6:c9695079521d | 201 | |
nasiromar | 10:e18685911e84 | 202 | uLCD.filled_rectangle(31,75,92,80,YELLOW); |
nasiromar | 10:e18685911e84 | 203 | uLCD.filled_rectangle(35,70,88,75,RED); |
nasiromar | 10:e18685911e84 | 204 | uLCD.filled_rectangle(38,65,85,70,YELLOW); |
nasiromar | 10:e18685911e84 | 205 | uLCD.filled_rectangle(42,60,81,65,YELLOW); |
nasiromar | 10:e18685911e84 | 206 | uLCD.filled_rectangle(49,55,74,60,YELLOW); |
nasiromar | 9:cbb9cfb1f6c5 | 207 | |
nasiromar | 9:cbb9cfb1f6c5 | 208 | |
nasiromar | 9:cbb9cfb1f6c5 | 209 | uLCD.text_width(1); |
nasiromar | 9:cbb9cfb1f6c5 | 210 | uLCD.text_height(1); |
nasiromar | 10:e18685911e84 | 211 | uLCD.locate(4,12); |
nasiromar | 9:cbb9cfb1f6c5 | 212 | uLCD.printf("Press action"); |
nasiromar | 10:e18685911e84 | 213 | uLCD.locate(2,13); |
nasiromar | 9:cbb9cfb1f6c5 | 214 | uLCD.printf("button to begin"); |
nasiromar | 9:cbb9cfb1f6c5 | 215 | } |