Game For ECE 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
4:37d3935365f8
Parent:
0:35660d7952f7
Child:
6:c9695079521d
--- a/map.cpp	Mon Oct 28 05:26:35 2019 +0000
+++ b/map.cpp	Tue Sep 28 13:52:11 2021 +0000
@@ -6,6 +6,13 @@
 /**
  * The Map structure. This holds a HashTable for all the MapItems, along with
  * values for the width and height of the Map.
+ * In this file you need to define how the map will be structured. IE how will
+ * you put values into the map, pull them from the map. Remember a "Map" variable
+ * is a hashtable plus two ints (see below) 
+ * You will have more than one map variable, one will be the main map with it's own hashtable.
+ * Then you'll have a second map with another hashtable
+ * You should store objects into the hashtable with different properties (spells
+ * etc)
  */
 struct Map {
     HashTable* items;