Game For ECE 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Committer:
lballard9
Date:
Tue Sep 28 13:52:11 2021 +0000
Revision:
4:37d3935365f8
Parent:
0:35660d7952f7
Child:
6:c9695079521d
Fall 2021 notes added

Who changed what in which revision?

UserRevisionLine numberNew contents of line
rconnorlawson 0:35660d7952f7 1 #include "map.h"
rconnorlawson 0:35660d7952f7 2
rconnorlawson 0:35660d7952f7 3 #include "globals.h"
rconnorlawson 0:35660d7952f7 4 #include "graphics.h"
rconnorlawson 0:35660d7952f7 5
rconnorlawson 0:35660d7952f7 6 /**
rconnorlawson 0:35660d7952f7 7 * The Map structure. This holds a HashTable for all the MapItems, along with
rconnorlawson 0:35660d7952f7 8 * values for the width and height of the Map.
lballard9 4:37d3935365f8 9 * In this file you need to define how the map will be structured. IE how will
lballard9 4:37d3935365f8 10 * you put values into the map, pull them from the map. Remember a "Map" variable
lballard9 4:37d3935365f8 11 * is a hashtable plus two ints (see below)
lballard9 4:37d3935365f8 12 * You will have more than one map variable, one will be the main map with it's own hashtable.
lballard9 4:37d3935365f8 13 * Then you'll have a second map with another hashtable
lballard9 4:37d3935365f8 14 * You should store objects into the hashtable with different properties (spells
lballard9 4:37d3935365f8 15 * etc)
rconnorlawson 0:35660d7952f7 16 */
rconnorlawson 0:35660d7952f7 17 struct Map {
rconnorlawson 0:35660d7952f7 18 HashTable* items;
rconnorlawson 0:35660d7952f7 19 int w, h;
rconnorlawson 0:35660d7952f7 20 };
rconnorlawson 0:35660d7952f7 21
rconnorlawson 0:35660d7952f7 22 /**
rconnorlawson 0:35660d7952f7 23 * Storage area for the maps.
rconnorlawson 0:35660d7952f7 24 * This is a global variable, but can only be access from this file because it
rconnorlawson 0:35660d7952f7 25 * is static.
rconnorlawson 0:35660d7952f7 26 */
rconnorlawson 0:35660d7952f7 27 static Map map;
rconnorlawson 0:35660d7952f7 28 static int active_map;
rconnorlawson 0:35660d7952f7 29
rconnorlawson 0:35660d7952f7 30 /**
rconnorlawson 0:35660d7952f7 31 * The first step in HashTable access for the map is turning the two-dimensional
rconnorlawson 0:35660d7952f7 32 * key information (x, y) into a one-dimensional unsigned integer.
rconnorlawson 0:35660d7952f7 33 * This function should uniquely map (x,y) onto the space of unsigned integers.
rconnorlawson 0:35660d7952f7 34 */
rconnorlawson 0:35660d7952f7 35 static unsigned XY_KEY(int X, int Y) {
rconnorlawson 0:35660d7952f7 36 // TODO: Fix me!
rconnorlawson 0:35660d7952f7 37 }
rconnorlawson 0:35660d7952f7 38
rconnorlawson 0:35660d7952f7 39 /**
rconnorlawson 0:35660d7952f7 40 * This is the hash function actually passed into createHashTable. It takes an
rconnorlawson 0:35660d7952f7 41 * unsigned key (the output of XY_KEY) and turns it into a hash value (some
rconnorlawson 0:35660d7952f7 42 * small non-negative integer).
rconnorlawson 0:35660d7952f7 43 */
rconnorlawson 0:35660d7952f7 44 unsigned map_hash(unsigned key)
rconnorlawson 0:35660d7952f7 45 {
rconnorlawson 0:35660d7952f7 46 // TODO: Fix me!
rconnorlawson 0:35660d7952f7 47 }
rconnorlawson 0:35660d7952f7 48
rconnorlawson 0:35660d7952f7 49 void maps_init()
rconnorlawson 0:35660d7952f7 50 {
rconnorlawson 0:35660d7952f7 51 // TODO: Implement!
rconnorlawson 0:35660d7952f7 52 // Initialize hash table
rconnorlawson 0:35660d7952f7 53 // Set width & height
rconnorlawson 0:35660d7952f7 54 }
rconnorlawson 0:35660d7952f7 55
rconnorlawson 0:35660d7952f7 56 Map* get_active_map()
rconnorlawson 0:35660d7952f7 57 {
rconnorlawson 0:35660d7952f7 58 // There's only one map
rconnorlawson 0:35660d7952f7 59 return ↦
rconnorlawson 0:35660d7952f7 60 }
rconnorlawson 0:35660d7952f7 61
rconnorlawson 0:35660d7952f7 62 Map* set_active_map(int m)
rconnorlawson 0:35660d7952f7 63 {
rconnorlawson 0:35660d7952f7 64 active_map = m;
rconnorlawson 0:35660d7952f7 65 return ↦
rconnorlawson 0:35660d7952f7 66 }
rconnorlawson 0:35660d7952f7 67
rconnorlawson 0:35660d7952f7 68 void print_map()
rconnorlawson 0:35660d7952f7 69 {
rconnorlawson 0:35660d7952f7 70 // As you add more types, you'll need to add more items to this array.
rconnorlawson 0:35660d7952f7 71 char lookup[] = {'W', 'P'};
rconnorlawson 0:35660d7952f7 72 for(int y = 0; y < map_height(); y++)
rconnorlawson 0:35660d7952f7 73 {
rconnorlawson 0:35660d7952f7 74 for (int x = 0; x < map_width(); x++)
rconnorlawson 0:35660d7952f7 75 {
rconnorlawson 0:35660d7952f7 76 MapItem* item = get_here(x,y);
rconnorlawson 0:35660d7952f7 77 if (item) pc.printf("%c", lookup[item->type]);
rconnorlawson 0:35660d7952f7 78 else pc.printf(" ");
rconnorlawson 0:35660d7952f7 79 }
rconnorlawson 0:35660d7952f7 80 pc.printf("\r\n");
rconnorlawson 0:35660d7952f7 81 }
rconnorlawson 0:35660d7952f7 82 }
rconnorlawson 0:35660d7952f7 83
rconnorlawson 0:35660d7952f7 84 int map_width()
rconnorlawson 0:35660d7952f7 85 {
rconnorlawson 0:35660d7952f7 86 }
rconnorlawson 0:35660d7952f7 87
rconnorlawson 0:35660d7952f7 88 int map_height()
rconnorlawson 0:35660d7952f7 89 {
rconnorlawson 0:35660d7952f7 90 }
rconnorlawson 0:35660d7952f7 91
rconnorlawson 0:35660d7952f7 92 int map_area()
rconnorlawson 0:35660d7952f7 93 {
rconnorlawson 0:35660d7952f7 94 }
rconnorlawson 0:35660d7952f7 95
rconnorlawson 0:35660d7952f7 96 MapItem* get_north(int x, int y)
rconnorlawson 0:35660d7952f7 97 {
rconnorlawson 0:35660d7952f7 98 }
rconnorlawson 0:35660d7952f7 99
rconnorlawson 0:35660d7952f7 100 MapItem* get_south(int x, int y)
rconnorlawson 0:35660d7952f7 101 {
rconnorlawson 0:35660d7952f7 102 }
rconnorlawson 0:35660d7952f7 103
rconnorlawson 0:35660d7952f7 104 MapItem* get_east(int x, int y)
rconnorlawson 0:35660d7952f7 105 {
rconnorlawson 0:35660d7952f7 106 }
rconnorlawson 0:35660d7952f7 107
rconnorlawson 0:35660d7952f7 108 MapItem* get_west(int x, int y)
rconnorlawson 0:35660d7952f7 109 {
rconnorlawson 0:35660d7952f7 110 }
rconnorlawson 0:35660d7952f7 111
rconnorlawson 0:35660d7952f7 112 MapItem* get_here(int x, int y)
rconnorlawson 0:35660d7952f7 113 {
rconnorlawson 0:35660d7952f7 114 }
rconnorlawson 0:35660d7952f7 115
rconnorlawson 0:35660d7952f7 116
rconnorlawson 0:35660d7952f7 117 void map_erase(int x, int y)
rconnorlawson 0:35660d7952f7 118 {
rconnorlawson 0:35660d7952f7 119 }
rconnorlawson 0:35660d7952f7 120
rconnorlawson 0:35660d7952f7 121 void add_wall(int x, int y, int dir, int len)
rconnorlawson 0:35660d7952f7 122 {
rconnorlawson 0:35660d7952f7 123 for(int i = 0; i < len; i++)
rconnorlawson 0:35660d7952f7 124 {
rconnorlawson 0:35660d7952f7 125 MapItem* w1 = (MapItem*) malloc(sizeof(MapItem));
rconnorlawson 0:35660d7952f7 126 w1->type = WALL;
rconnorlawson 0:35660d7952f7 127 w1->draw = draw_wall;
rconnorlawson 0:35660d7952f7 128 w1->walkable = false;
rconnorlawson 0:35660d7952f7 129 w1->data = NULL;
rconnorlawson 0:35660d7952f7 130 unsigned key = (dir == HORIZONTAL) ? XY_KEY(x+i, y) : XY_KEY(x, y+i);
rconnorlawson 0:35660d7952f7 131 void* val = insertItem(get_active_map()->items, key, w1);
rconnorlawson 0:35660d7952f7 132 if (val) free(val); // If something is already there, free it
rconnorlawson 0:35660d7952f7 133 }
rconnorlawson 0:35660d7952f7 134 }
rconnorlawson 0:35660d7952f7 135
rconnorlawson 0:35660d7952f7 136 void add_plant(int x, int y)
rconnorlawson 0:35660d7952f7 137 {
rconnorlawson 0:35660d7952f7 138 MapItem* w1 = (MapItem*) malloc(sizeof(MapItem));
rconnorlawson 0:35660d7952f7 139 w1->type = PLANT;
rconnorlawson 0:35660d7952f7 140 w1->draw = draw_plant;
rconnorlawson 0:35660d7952f7 141 w1->walkable = true;
rconnorlawson 0:35660d7952f7 142 w1->data = NULL;
rconnorlawson 0:35660d7952f7 143 void* val = insertItem(get_active_map()->items, XY_KEY(x, y), w1);
rconnorlawson 0:35660d7952f7 144 if (val) free(val); // If something is already there, free it
rconnorlawson 0:35660d7952f7 145 }