Game For ECE 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: graphics.cpp
- Revision:
- 0:35660d7952f7
- Child:
- 4:37d3935365f8
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/graphics.cpp Fri Mar 30 17:07:25 2018 +0000 @@ -0,0 +1,72 @@ +#include "graphics.h" + +#include "globals.h" + + + +void draw_player(int u, int v, int key) +{ + uLCD.filled_rectangle(u, v, u+11, v+11, RED); +} + +#define YELLOW 0xFFFF00 +#define BROWN 0xD2691E +#define DIRT BROWN +void draw_img(int u, int v, const char* img) +{ + int colors[11*11]; + for (int i = 0; i < 11*11; i++) + { + if (img[i] == 'R') colors[i] = RED; + else if (img[i] == 'Y') colors[i] = YELLOW; + else if (img[i] == 'G') colors[i] = GREEN; + else if (img[i] == 'D') colors[i] = DIRT; + else if (img[i] == '5') colors[i] = LGREY; + else if (img[i] == '3') colors[i] = DGREY; + else colors[i] = BLACK; + } + uLCD.BLIT(u, v, 11, 11, colors); + wait_us(250); // Recovery time! +} + +void draw_nothing(int u, int v) +{ + // Fill a tile with blackness + uLCD.filled_rectangle(u, v, u+10, v+10, BLACK); +} + +void draw_wall(int u, int v) +{ + uLCD.filled_rectangle(u, v, u+10, v+10, BROWN); +} + +void draw_plant(int u, int v) +{ + uLCD.filled_rectangle(u, v, u+10, v+10, GREEN); +} + +void draw_upper_status() +{ + // Draw bottom border of status bar + uLCD.line(0, 9, 127, 9, GREEN); + + // Add other status info drawing code here +} + +void draw_lower_status() +{ + // Draw top border of status bar + uLCD.line(0, 118, 127, 118, GREEN); + + // Add other status info drawing code here +} + +void draw_border() +{ + uLCD.filled_rectangle(0, 9, 127, 14, WHITE); // Top + uLCD.filled_rectangle(0, 13, 2, 114, WHITE); // Left + uLCD.filled_rectangle(0, 114, 127, 117, WHITE); // Bottom + uLCD.filled_rectangle(124, 14, 127, 117, WHITE); // Right +} + +