Game For ECE 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
0:35660d7952f7
Child:
4:37d3935365f8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/graphics.cpp	Fri Mar 30 17:07:25 2018 +0000
@@ -0,0 +1,72 @@
+#include "graphics.h"
+
+#include "globals.h"
+
+
+
+void draw_player(int u, int v, int key)
+{
+    uLCD.filled_rectangle(u, v, u+11, v+11, RED);
+}
+
+#define YELLOW 0xFFFF00
+#define BROWN  0xD2691E
+#define DIRT   BROWN
+void draw_img(int u, int v, const char* img)
+{
+    int colors[11*11];
+    for (int i = 0; i < 11*11; i++)
+    {
+        if (img[i] == 'R') colors[i] = RED;
+        else if (img[i] == 'Y') colors[i] = YELLOW;
+        else if (img[i] == 'G') colors[i] = GREEN;
+        else if (img[i] == 'D') colors[i] = DIRT;
+        else if (img[i] == '5') colors[i] = LGREY;
+        else if (img[i] == '3') colors[i] = DGREY;
+        else colors[i] = BLACK;
+    }
+    uLCD.BLIT(u, v, 11, 11, colors);
+    wait_us(250); // Recovery time!
+}
+
+void draw_nothing(int u, int v)
+{
+    // Fill a tile with blackness
+    uLCD.filled_rectangle(u, v, u+10, v+10, BLACK);
+}
+
+void draw_wall(int u, int v)
+{
+    uLCD.filled_rectangle(u, v, u+10, v+10, BROWN);
+}
+
+void draw_plant(int u, int v)
+{
+    uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+}
+
+void draw_upper_status()
+{
+    // Draw bottom border of status bar
+    uLCD.line(0, 9, 127, 9, GREEN);
+    
+    // Add other status info drawing code here
+}
+
+void draw_lower_status()
+{
+    // Draw top border of status bar
+    uLCD.line(0, 118, 127, 118, GREEN);
+    
+    // Add other status info drawing code here
+}
+
+void draw_border()
+{
+    uLCD.filled_rectangle(0,     9, 127,  14, WHITE); // Top
+    uLCD.filled_rectangle(0,    13,   2, 114, WHITE); // Left
+    uLCD.filled_rectangle(0,   114, 127, 117, WHITE); // Bottom
+    uLCD.filled_rectangle(124,  14, 127, 117, WHITE); // Right
+}
+
+