fix for ILI9325
Fork of TFTLCD by
ili9328.h
- Committer:
- ttodorov
- Date:
- 2013-06-15
- Revision:
- 24:ac6e35658037
- Parent:
- 23:eca4414196ca
- Child:
- 28:45e8aa1fc420
File content as of revision 24:ac6e35658037:
/** \file ili9328.h * \brief mbed LCD driver for displays with the ILI9328 controller. * \copyright GNU Public License, v2. or later * * This library is based on the Arduino/chipKIT UTFT library by Henning * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52 * * Copyright (C)2010-2012 Henning Karlsen. All right reserved. * * Copyright (C)2012-2013 Todor Todorov. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to: * * Free Software Foundation, Inc. * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA * *********************************************************************/ #ifndef TFTLCD_ILI9328_H #define TFTLCD_ILI9328_H #include "lcd_base.h" #ifdef __cplusplus extern "C" { #endif /** Represents a LCD instance. * * This is the utility class, through which the display can be manipulated * and graphics objects can be shown to the user. A known display, which * works with this library is the INANBO-T24-ILI9328-V11 - a RGB TFT * with 240x320 pixels resolution and 65K/262K colors, using 8/16-bit interface. * * The display works with a supply voltage of 2.8-3.3 volts for both logic and * backlight. It can be driven in 8bit or 16bit interface mode. (Current * version of the driver works only in 16bit mode for now.) * * How to use: * \code * // include the library, this will also pull in the header for the provided fonts * #include "ili9328.h" * * // prepare the data bus for writing commands and pixel data * BusOut dataBus( p30, p29, p28, p27, p26, p25, p24, p23, p22, p21, p20, p19, p18, p17, p16, p15 ); // 16 pins * // create the lcd instance * ILI9328_LCD lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus * * int main() * { * // initialize display - place it in standard portrait mode and set background to black and * // foreground to white color. * lcd.Initialize(); * // set current font to the smallest 8x12 pixels font. * lcd.SetFont( Font8x12 ); * // print something on the screen * lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors * * while ( 1 ) { } * } * * \endcode * \version 0.1 * \author Todor Todorov */ class ILI9328_LCD : public LCD { public: /** Creates a new instance of the class. * * \param CS Pin for the ChipSelect signal. * \param RESET Pin for the RESET line. * \param RS Pin for the RS signal. * \param WR Pin for the WR signal. * \param DATA_PORT Address of the data bus for transfer of commands and pixel data. * \param BL Pin for controlling the backlight. By default not used. * \param RD Pin for the RD signal. This line is not needed by the driver, so if you would like to * use the pin on the mbed for something else, just pull-up the respective pin on the LCD high, * and do not assign a value to this parameter when creating the controller instance. * \param blType The backlight type, the default is to utilize the pin - if supplied - as a simple on/off switch * \param defaultBacklightLevel If using PWM to control backlight, this would be the default brightness in percent after LCD initialization. */ ILI9328_LCD( PinName CS, PinName RESET, PinName RS, PinName WR, BusOut* DATA_PORT, PinName BL = NC, PinName RD = NC, backlight_t blType = Constant, float defaultBackLightLevel = 1.0 ); /** Initialize display. * * Wakes up the display from sleep, initializes power parameters. * This function must be called first, befor any painting on the * display is done, otherwise the positioning of graphical elements * will not work properly and any paynt operation will not be visible * or produce garbage. * * \param oritentation The display orientation, landscape is default. * \param colors The correct color depth to use for the pixel data. Value is disregarded. */ virtual void Initialize( orientation_t orientation = LANDSCAPE, colordepth_t colors = RGB16 ); /** Puts the display to sleep. * * When the display is in sleep mode, its power consumption is * minimized. Before new pixel data can be written to the display * memory, the controller needs to be brought out of sleep mode. * \sa #WakeUp( void ); * \remarks The result of this operation might not be exactly as * expected. Putting the display to sleep will cause the * controller to switch to the standard color of the LCD, * so depending on whether the display is normally white, * or normally dark, the screen might or might not go * dark. Additional power saving can be achieved, if * the backlight of the used display is not hardwired on * the PCB and can be controlled via the BL pin. */ virtual void Sleep( void ); /** Wakes up the display from sleep mode. * * This function needs to be called before any other, when the * display has been put into sleep mode by a previois call to * #Sleep( void ). */ virtual void WakeUp( void ); protected: /** Sends a command to the display. * * \param cmd The display command. * \remarks Commands are controller-specific and this function needs to * be implemented separately for each available controller. */ virtual void WriteCmd( unsigned short cmd ); /** Sends pixel data to the display. * * \param data The display data. * \remarks Sending data is controller-specific and this function needs to * be implemented separately for each available controller. */ virtual void WriteData( unsigned short data ); /** Assigns a chunk of the display memory to receive data. * * When data is sent to the display after this function completes, the opertion will * start from the begining of the assigned address (pixel position) and the pointer * will be automatically incremented so that the next data write operation will continue * with the next pixel from the memory block. If more data is written than available * pixels, at the end of the block the pointer will jump back to its beginning and * commence again, until the next address change command is sent to the display. * * \param x1 The X coordinate of the pixel at the beginning of the block. * \param y1 The Y coordinate of the pixel at the beginning of the block. * \param x2 The X coordinate of the pixel at the end of the block. * \param y2 The Y coordinate of the pixel at the end of the block. * \remarks Addressing commands are controller-specific and this function needs to be * implemented separately for each available controller. */ virtual void SetXY( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2 ); /** Sets the color of the pixel at the address pointer of the controller. * * This function is to be provided by each implementation separately in * order to account for different color depth used by the controller. * \param color The color of the pixel. * \param mode The depth (palette) of the color. */ virtual void SetPixelColor( unsigned int color, colordepth_t mode = RGB24 ); private: DigitalOut _lcd_pin_wr; BusOut* _lcd_port; DigitalOut* _lcd_pin_bl; DigitalOut* _lcd_pin_rd; }; #ifdef __cplusplus } #endif #endif /* TFTLCD_ILI9328_H */