fix for ILI9325
Fork of TFTLCD by
Diff: ili9328.h
- Revision:
- 24:ac6e35658037
- Parent:
- 23:eca4414196ca
- Child:
- 28:45e8aa1fc420
--- a/ili9328.h Thu Jun 13 03:47:51 2013 +0000 +++ b/ili9328.h Sat Jun 15 05:34:53 2013 +0000 @@ -35,18 +35,143 @@ extern "C" { #endif +/** Represents a LCD instance. + * + * This is the utility class, through which the display can be manipulated + * and graphics objects can be shown to the user. A known display, which + * works with this library is the INANBO-T24-ILI9328-V11 - a RGB TFT + * with 240x320 pixels resolution and 65K/262K colors, using 8/16-bit interface. + * + * The display works with a supply voltage of 2.8-3.3 volts for both logic and + * backlight. It can be driven in 8bit or 16bit interface mode. (Current + * version of the driver works only in 16bit mode for now.) + * + * How to use: + * \code + * // include the library, this will also pull in the header for the provided fonts + * #include "ili9328.h" + * + * // prepare the data bus for writing commands and pixel data + * BusOut dataBus( p30, p29, p28, p27, p26, p25, p24, p23, p22, p21, p20, p19, p18, p17, p16, p15 ); // 16 pins + * // create the lcd instance + * ILI9328_LCD lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus + * + * int main() + * { + * // initialize display - place it in standard portrait mode and set background to black and + * // foreground to white color. + * lcd.Initialize(); + * // set current font to the smallest 8x12 pixels font. + * lcd.SetFont( Font8x12 ); + * // print something on the screen + * lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors + * + * while ( 1 ) { } + * } + * + * \endcode + * \version 0.1 + * \author Todor Todorov + */ class ILI9328_LCD : public LCD { public: + /** Creates a new instance of the class. + * + * \param CS Pin for the ChipSelect signal. + * \param RESET Pin for the RESET line. + * \param RS Pin for the RS signal. + * \param WR Pin for the WR signal. + * \param DATA_PORT Address of the data bus for transfer of commands and pixel data. + * \param BL Pin for controlling the backlight. By default not used. + * \param RD Pin for the RD signal. This line is not needed by the driver, so if you would like to + * use the pin on the mbed for something else, just pull-up the respective pin on the LCD high, + * and do not assign a value to this parameter when creating the controller instance. + * \param blType The backlight type, the default is to utilize the pin - if supplied - as a simple on/off switch + * \param defaultBacklightLevel If using PWM to control backlight, this would be the default brightness in percent after LCD initialization. + */ ILI9328_LCD( PinName CS, PinName RESET, PinName RS, PinName WR, BusOut* DATA_PORT, PinName BL = NC, PinName RD = NC, backlight_t blType = Constant, float defaultBackLightLevel = 1.0 ); + + /** Initialize display. + * + * Wakes up the display from sleep, initializes power parameters. + * This function must be called first, befor any painting on the + * display is done, otherwise the positioning of graphical elements + * will not work properly and any paynt operation will not be visible + * or produce garbage. + * + * \param oritentation The display orientation, landscape is default. + * \param colors The correct color depth to use for the pixel data. Value is disregarded. + */ virtual void Initialize( orientation_t orientation = LANDSCAPE, colordepth_t colors = RGB16 ); + + /** Puts the display to sleep. + * + * When the display is in sleep mode, its power consumption is + * minimized. Before new pixel data can be written to the display + * memory, the controller needs to be brought out of sleep mode. + * \sa #WakeUp( void ); + * \remarks The result of this operation might not be exactly as + * expected. Putting the display to sleep will cause the + * controller to switch to the standard color of the LCD, + * so depending on whether the display is normally white, + * or normally dark, the screen might or might not go + * dark. Additional power saving can be achieved, if + * the backlight of the used display is not hardwired on + * the PCB and can be controlled via the BL pin. + */ virtual void Sleep( void ); + + /** Wakes up the display from sleep mode. + * + * This function needs to be called before any other, when the + * display has been put into sleep mode by a previois call to + * #Sleep( void ). + */ virtual void WakeUp( void ); protected: + /** Sends a command to the display. + * + * \param cmd The display command. + * \remarks Commands are controller-specific and this function needs to + * be implemented separately for each available controller. + */ virtual void WriteCmd( unsigned short cmd ); + + /** Sends pixel data to the display. + * + * \param data The display data. + * \remarks Sending data is controller-specific and this function needs to + * be implemented separately for each available controller. + */ virtual void WriteData( unsigned short data ); + + /** Assigns a chunk of the display memory to receive data. + * + * When data is sent to the display after this function completes, the opertion will + * start from the begining of the assigned address (pixel position) and the pointer + * will be automatically incremented so that the next data write operation will continue + * with the next pixel from the memory block. If more data is written than available + * pixels, at the end of the block the pointer will jump back to its beginning and + * commence again, until the next address change command is sent to the display. + * + * \param x1 The X coordinate of the pixel at the beginning of the block. + * \param y1 The Y coordinate of the pixel at the beginning of the block. + * \param x2 The X coordinate of the pixel at the end of the block. + * \param y2 The Y coordinate of the pixel at the end of the block. + * \remarks Addressing commands are controller-specific and this function needs to be + * implemented separately for each available controller. + */ virtual void SetXY( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2 ); + + /** Sets the color of the pixel at the address pointer of the controller. + * + * This function is to be provided by each implementation separately in + * order to account for different color depth used by the controller. + * \param color The color of the pixel. + * \param mode The depth (palette) of the color. + */ virtual void SetPixelColor( unsigned int color, colordepth_t mode = RGB24 ); private: