Nemesis game, stats
Stats.h
- Committer:
- musallambseiso
- Date:
- 2017-05-02
- Revision:
- 10:c5ef17e93872
- Parent:
- 9:b9ad5e45aebf
- Child:
- 11:deba1e6f8d78
File content as of revision 10:c5ef17e93872:
#ifndef STATS_H #define STATS_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Friendly.h" class Stats { public: /// Constructors and destructors: Stats(); ~Stats(); //////////////////////////////// //////// PUBLIC METHODS //////////////////////////////// /** Draw Grid * * Draws the outer rectangular border, health border, wave counter border, and weapon border onto the LCD. */ void draw_grid(N5110 &lcd); /** Draw Wave Counter * * Draws the wave counter onto the LCD. * @param wave_counter - counter that stores which wave the game is in */ void draw_wave_counter(N5110 &lcd, int wave_counter); /** Draw Health * * Draws the outside border of the health bar heart onto the LCD. */ void draw_health(N5110 &lcd); /** Draw First Rocket * * Draws the first rocket from the left in the weapons bar onto the LCD. It is drawn full black or dotted * depending on the "state" variable. Further explained in the "check_rocket" method. * @param state - variable that determines if line is drawn full black (1) or dotted (2) */ void draw_rocket1(N5110 &lcd, int state); /** Draw Second Rocket * * Draws the second rocket from the left in the weapons bar onto the LCD. It is drawn full black or dotted * depending on the "state" variable. Further explained in the "check_rocket" method. * @param state - variable that determines if line is drawn full black (1) or dotted (2) */ void draw_rocket2(N5110 &lcd, int state); /** Draw Third Rocket * * Draws the third rocket from the left in the weapons bar onto the LCD. It is drawn full black or dotted * depending on the "state" variable. Further explained in the "check_rocket" method. * @param state - variable that determines if line is drawn full black (1) or dotted (2) */ void draw_rocket3(N5110 &lcd, int state); /** Draw Star * * Draws the star onto the LCD. It is drawn full black or dotted depending on the "state" variable. * Further explained in the "check_rocket" method. * @param state - variable that determines if line is drawn full black (1) or dotted (2) */ void draw_star (N5110 &lcd, int state); /** Check Health * * Draws the health bars onto the LCD depending on how much health the player has (depending on the variable "collisons"). * If zero collisions, health bar is full, i.e the heart is filled black. As collisions increase, the health bar * goes down, i.e less of the heart is filled black. * @param collisions - variable that stores how many collisions have been registered */ void check_health(N5110 &lcd, int collisions); /** Check Rocket * * Draws the rockets in the weapons bar onto the LCD depending on how many the player has (depending on the variable * "ammo"). If full ammo, all 3 rockets are drawn full black, i.e drawn with the state set to 1. After one shot (ammo = 2), * the first two are still drawn full black and the third one is drawn dotted, i.e the first two are drawn with a state of 1, * and the third one is drawn with a state of 2, etc. * @param ammo - variable that stores how many rockets are available */ void check_rocket(N5110 &lcd, int ammo); /** Check Star * * Draws the star in the weapons bar onto the LCD depending on if the player has one available (depending on the variable * "star"). If "star" is set to true, it is drawn full black, i.e drawn with the state set to 1, if it is set to false, it * is drawn dotted, i.e drawn with the state set to 2. * @param star - variable that stores whether a star is available or not */ void check_star(N5110 &lcd, bool star); private: }; #endif