Nemesis game, engine

Revision:
9:0efc8d7cdcf7
Parent:
8:1c0bc1a08153
Child:
10:b2dd5f484f98
diff -r 1c0bc1a08153 -r 0efc8d7cdcf7 Engine.h
--- a/Engine.h	Sun Apr 09 12:46:39 2017 +0000
+++ b/Engine.h	Mon Apr 10 16:44:12 2017 +0000
@@ -24,20 +24,20 @@
     Engine();
     ~Engine();
     
-    bool dead;
     int collisions;
+    int wave_counter;
 
     void init(int friendly_width,int friendly_height,int ship_size,int speed,N5110 &lcd, Gamepad &pad);
     void read_input(Gamepad &pad);
     void checker(N5110 &lcd, Gamepad &pad);
     void update(N5110 &lcd, Gamepad &pad);
     void draw(N5110 &lcd);    
-    void ships_gen(N5110 &lcd);
-    void shoot(N5110 &lcd, Gamepad &pad, int speed);
-    void death(N5110 &lcd, Gamepad &pad);
+    //void shoot(N5110 &lcd, Gamepad &pad, int speed);
     
 private:
-
+    
+    void grid_draw(N5110 &lcd);
+    void ships_draw(N5110 &lcd);
     void check_wall_collision(Gamepad &pad);
     void check_friendly_collisions(Gamepad &pad);
     void check_pass(Gamepad &pad);
@@ -49,6 +49,7 @@
     void check_death6(N5110 &lcd, Gamepad &pad);
     void check_death(N5110 &lcd, Gamepad &pad);
     void game_over(N5110 &lcd, Gamepad &pad);
+    void wave_draw(N5110 &lcd);
     
     Friendly _friendly;