Nemesis game third enemy
Diff: Enemy3.cpp
- Revision:
- 4:bc02594c4902
- Parent:
- 3:ed7f3ee41871
diff -r ed7f3ee41871 -r bc02594c4902 Enemy3.cpp --- a/Enemy3.cpp Tue May 02 22:14:22 2017 +0000 +++ b/Enemy3.cpp Wed May 03 20:04:08 2017 +0000 @@ -2,24 +2,27 @@ Enemy3::Enemy3() { - } Enemy3::~Enemy3() { +} -} + +// Initializion method: void Enemy3::init(int speed) { - int x = rand() % 63 + 84; - _x = x; - _y = 13; + _x = rand() % 63 + 84; // Starting x position is randomized off screen. Creates a random ship generation. + _y = 13; // Starting y position (fixed, third lane) - _velocity.x = -speed; + _velocity.x = -speed; // Velocity is based on the speed, which is input when method is used. _velocity.y = 0; } + +// Draws third enemy ship onto LCD: + void Enemy3::draw(N5110 &lcd) { lcd.drawLine(_x,_y,_x,_y+5,1); @@ -29,12 +32,19 @@ lcd.drawLine(_x-4,_y+2,_x-4,_y+3,1); } + +// Updates third enemy ship's position: + void Enemy3::update() { + // X and y positions depend on velocity: _x += _velocity.x; _y += _velocity.y; } + +// Obtains third enemy ship's current position: + Vector2D Enemy3::get_pos() { Vector2D p = {_x,_y};