The space invaders replica (SIR) is console game project written in C++ programming language. The SIR is targeting and works on Outrageous Circuits RETRO game console developer platform. The game is written in C++ programming language using MBED online IDE and compiler.
DisplayN18.h
- Committer:
- mitko
- Date:
- 2015-01-25
- Revision:
- 0:7dfc10b70a77
File content as of revision 0:7dfc10b70a77:
#include "mbed.h" #pragma once class DisplayN18 { static const unsigned char STEP = 4; DigitalOut resetPin; DigitalOut backlightPin; DigitalOut rsPin; DigitalOut csPin; SPI spi; void writeCommand(unsigned char command); void writeData(unsigned char data); void writeData(const unsigned char* data, unsigned int length); void reset(); void initialize(); void setClippingArea(unsigned char x, unsigned char y, unsigned char width, unsigned char height); public: DisplayN18(); /**White*/ static const uint16_t White; /**Silver*/ static const uint16_t Silver; /**Gray*/ static const uint16_t Gray; /**Black*/ static const uint16_t Black; /**Red*/ static const uint16_t Red; /**Maroon*/ static const uint16_t Maroon; /**Yellow*/ static const uint16_t Yellow; /**Olive*/ static const uint16_t Olive; /**Lime*/ static const uint16_t Lime; /**Green*/ static const uint16_t Green; /**Aqua*/ static const uint16_t Aqua; /**Teal*/ static const uint16_t Teal; /**Blue*/ static const uint16_t Blue; /**Navy*/ static const uint16_t Navy; /**Fuchsia*/ static const uint16_t Fuchsia; /**Purple*/ static const uint16_t Purple; static const unsigned int WIDTH = 160; static const unsigned int HEIGHT = 128; static const unsigned char CHAR_WIDTH = 5; static const unsigned char CHAR_HEIGHT = 8; static const unsigned char CHAR_SPACING = 1; static unsigned short rgbToShort(unsigned char r, unsigned char g, unsigned char b); void clear(unsigned short backColor = 0x0000); void draw(const unsigned short* data, int x, int y, int width, int height); void setPixel(int x, int y, unsigned short foreColor); void fillRect(int x, int y, int width, int height, unsigned short foreColor); void drawRect(int x, int y, int width, int height, unsigned short foreColor); void fillCircle(int x, int y, int radius, unsigned short foreColor); void drawCircle(int x, int y, int radius, unsigned short foreColor); void drawLine(int x0, int y0, int x1, int y1, unsigned short foreColor); void drawCharacter(int x, int y, const char character, unsigned short foreColor, unsigned short backColor, unsigned char fontSize = 1); void drawString(int x, int y, const char* str, unsigned short foreColor, unsigned short backColor, unsigned char fontSize = 1); };