The space invaders replica (SIR) is console game project written in C++ programming language. The SIR is targeting and works on Outrageous Circuits RETRO game console developer platform. The game is written in C++ programming language using MBED online IDE and compiler.

Dependencies:   mbed

Revision:
0:7dfc10b70a77
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/DisplayN18.h	Sun Jan 25 09:14:58 2015 +0000
@@ -0,0 +1,95 @@
+#include "mbed.h"
+
+#pragma once
+
+class DisplayN18 {
+    static const unsigned char STEP = 4;
+    
+    DigitalOut resetPin;
+    DigitalOut backlightPin;
+    DigitalOut rsPin;
+    DigitalOut csPin;
+    SPI spi;
+
+    void writeCommand(unsigned char command);
+    void writeData(unsigned char data);
+    void writeData(const unsigned char* data, unsigned int length);
+
+    void reset();
+    void initialize();
+    void setClippingArea(unsigned char x, unsigned char y, unsigned char width, unsigned char height);
+
+    public:
+        DisplayN18();
+        
+    /**White*/
+    static const uint16_t White;
+    
+    /**Silver*/
+    static const uint16_t Silver;
+    
+    /**Gray*/
+    static const uint16_t Gray;
+    
+    /**Black*/
+    static const uint16_t Black;
+    
+    /**Red*/
+    static const uint16_t Red;
+    
+    /**Maroon*/
+    static const uint16_t Maroon;
+    
+    /**Yellow*/
+    static const uint16_t Yellow;
+    
+    /**Olive*/
+    static const uint16_t Olive;
+    
+    /**Lime*/
+    static const uint16_t Lime;
+    
+    /**Green*/
+    static const uint16_t Green;
+    
+    /**Aqua*/
+    static const uint16_t Aqua;
+    
+    /**Teal*/
+    static const uint16_t Teal;
+    
+    /**Blue*/
+    static const uint16_t Blue;
+    
+    /**Navy*/
+    static const uint16_t Navy;
+    
+    /**Fuchsia*/
+    static const uint16_t Fuchsia;
+    
+    /**Purple*/
+    static const uint16_t Purple;
+
+        static const unsigned int WIDTH = 160;
+        static const unsigned int HEIGHT =  128;
+        static const unsigned char CHAR_WIDTH = 5;
+        static const unsigned char CHAR_HEIGHT = 8;
+        static const unsigned char CHAR_SPACING = 1;
+
+        static unsigned short rgbToShort(unsigned char r, unsigned char g, unsigned char b);
+
+        void clear(unsigned short backColor = 0x0000);
+        void draw(const unsigned short* data, int x, int y, int width, int height);
+        void setPixel(int x, int y, unsigned short foreColor);
+
+        void fillRect(int x, int y, int width, int height, unsigned short foreColor);
+        void drawRect(int x, int y, int width, int height, unsigned short foreColor);
+
+        void fillCircle(int x, int y, int radius, unsigned short foreColor);
+        void drawCircle(int x, int y, int radius, unsigned short foreColor);
+
+        void drawLine(int x0, int y0, int x1, int y1, unsigned short foreColor);
+
+        void drawCharacter(int x, int y, const char character, unsigned short foreColor, unsigned short backColor, unsigned char fontSize = 1);
+        void drawString(int x, int y, const char* str, unsigned short foreColor, unsigned short backColor, unsigned char fontSize = 1);
+};
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