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SDL_thread.h File Reference

SDL_thread.h File Reference

Header for the SDL thread management routines. More...

Go to the source code of this file.

Enumerations

enum  SDL_ThreadPriority
 

The SDL thread priority.

More...

Functions

typedef int (SDLCALL *SDL_ThreadFunction)(void *data)
 The function passed to SDL_CreateThread().
DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread (SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
 Create a thread.
DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread (SDL_ThreadFunction fn, const char *name, void *data)
 Create a thread.
DECLSPEC const char *SDLCALL SDL_GetThreadName (SDL_Thread *thread)
 Get the thread name, as it was specified in SDL_CreateThread().
DECLSPEC SDL_threadID SDLCALL SDL_ThreadID (void)
 Get the thread identifier for the current thread.
DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID (SDL_Thread *thread)
 Get the thread identifier for the specified thread.
DECLSPEC int SDLCALL SDL_SetThreadPriority (SDL_ThreadPriority priority)
 Set the priority for the current thread.
DECLSPEC void SDLCALL SDL_WaitThread (SDL_Thread *thread, int *status)
 Wait for a thread to finish.
DECLSPEC void SDLCALL SDL_DetachThread (SDL_Thread *thread)
 A thread may be "detached" to signify that it should not remain until another thread has called SDL_WaitThread() on it.
DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate (void)
 Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
DECLSPEC void *SDLCALL SDL_TLSGet (SDL_TLSID id)
 Get the value associated with a thread local storage ID for the current thread.
DECLSPEC int SDLCALL SDL_TLSSet (SDL_TLSID id, const void *value, void(*destructor)(void *))
 Set the value associated with a thread local storage ID for the current thread.

Detailed Description

Header for the SDL thread management routines.

We compile SDL into a DLL.

This means, that it's the DLL which creates a new thread for the calling process with the SDL_CreateThread() API. There is a problem with this, that only the RTL of the SDL.DLL will be initialized for those threads, and not the RTL of the calling application!

To solve this, we make a little hack here.

We'll always use the caller's _beginthread() and _endthread() APIs to start a new thread. This way, if it's the SDL.DLL which uses this API, then the RTL of SDL.DLL will be used to create the new thread, and if it's the application, then the RTL of the application will be used.

So, in short: Always use the _beginthread() and _endthread() of the calling runtime library!

Definition in file SDL_thread.h.


Enumeration Type Documentation

The SDL thread priority.

Note:
On many systems you require special privileges to set high priority.

Definition at line 59 of file SDL_thread.h.


Function Documentation

typedef int ( SDLCALL *  SDL_ThreadFunction )

The function passed to SDL_CreateThread().

It is passed a void* user context parameter and returns an int.

DECLSPEC SDL_Thread* SDLCALL SDL_CreateThread ( SDL_ThreadFunction  fn,
const char *  name,
void *  data,
pfnSDL_CurrentBeginThread  pfnBeginThread,
pfnSDL_CurrentEndThread  pfnEndThread 
)

Create a thread.

DECLSPEC SDL_Thread* SDLCALL SDL_CreateThread ( SDL_ThreadFunction  fn,
const char *  name,
void *  data 
)

Create a thread.

Thread naming is a little complicated: Most systems have very small limits for the string length (Haiku has 32 bytes, Linux currently has 16, Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll have to see what happens with your system's debugger. The name should be UTF-8 (but using the naming limits of C identifiers is a better bet). There are no requirements for thread naming conventions, so long as the string is null-terminated UTF-8, but these guidelines are helpful in choosing a name:

http://stackoverflow.com/questions/149932/naming-conventions-for-threads

If a system imposes requirements, SDL will try to munge the string for it (truncate, etc), but the original string contents will be available from SDL_GetThreadName().

DECLSPEC void SDLCALL SDL_DetachThread ( SDL_Thread *  thread )

A thread may be "detached" to signify that it should not remain until another thread has called SDL_WaitThread() on it.

Detaching a thread is useful for long-running threads that nothing needs to synchronize with or further manage. When a detached thread is done, it simply goes away.

There is no way to recover the return code of a detached thread. If you need this, don't detach the thread and instead use SDL_WaitThread().

Once a thread is detached, you should usually assume the SDL_Thread isn't safe to reference again, as it will become invalid immediately upon the detached thread's exit, instead of remaining until someone has called SDL_WaitThread() to finally clean it up. As such, don't detach the same thread more than once.

If a thread has already exited when passed to SDL_DetachThread(), it will stop waiting for a call to SDL_WaitThread() and clean up immediately. It is not safe to detach a thread that might be used with SDL_WaitThread().

You may not call SDL_WaitThread() on a thread that has been detached. Use either that function or this one, but not both, or behavior is undefined.

It is safe to pass NULL to this function; it is a no-op.

DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID ( SDL_Thread *  thread )

Get the thread identifier for the specified thread.

Equivalent to SDL_ThreadID() if the specified thread is NULL.

DECLSPEC const char* SDLCALL SDL_GetThreadName ( SDL_Thread *  thread )

Get the thread name, as it was specified in SDL_CreateThread().

This function returns a pointer to a UTF-8 string that names the specified thread, or NULL if it doesn't have a name. This is internal memory, not to be free()'d by the caller, and remains valid until the specified thread is cleaned up by SDL_WaitThread().

DECLSPEC int SDLCALL SDL_SetThreadPriority ( SDL_ThreadPriority  priority )

Set the priority for the current thread.

DECLSPEC SDL_threadID SDLCALL SDL_ThreadID ( void   )

Get the thread identifier for the current thread.

DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate ( void   )

Create an identifier that is globally visible to all threads but refers to data that is thread-specific.

Returns:
The newly created thread local storage identifier, or 0 on error
  static SDL_SpinLock tls_lock;
  static SDL_TLSID thread_local_storage;
 
  void SetMyThreadData(void *value)
  {
      if (!thread_local_storage) {
          SDL_AtomicLock(&tls_lock);
          if (!thread_local_storage) {
              thread_local_storage = SDL_TLSCreate();
          }
          SDL_AtomicUnLock(&tls_lock);
      }
      SDL_TLSSet(thread_local_storage, value);
  }
  
  void *GetMyThreadData(void)
  {
      return SDL_TLSGet(thread_local_storage);
  }
See also:
SDL_TLSGet()
SDL_TLSSet()
DECLSPEC void* SDLCALL SDL_TLSGet ( SDL_TLSID  id )

Get the value associated with a thread local storage ID for the current thread.

Parameters:
idThe thread local storage ID
Returns:
The value associated with the ID for the current thread, or NULL if no value has been set.
See also:
SDL_TLSCreate()
SDL_TLSSet()
DECLSPEC int SDLCALL SDL_TLSSet ( SDL_TLSID  id,
const void *  value,
void(*)(void *)  destructor 
)

Set the value associated with a thread local storage ID for the current thread.

Parameters:
idThe thread local storage ID
valueThe value to associate with the ID for the current thread
destructorA function called when the thread exits, to free the value.
Returns:
0 on success, -1 on error
See also:
SDL_TLSCreate()
SDL_TLSGet()
DECLSPEC void SDLCALL SDL_WaitThread ( SDL_Thread *  thread,
int *  status 
)

Wait for a thread to finish.

Threads that haven't been detached will remain (as a "zombie") until this function cleans them up. Not doing so is a resource leak.

Once a thread has been cleaned up through this function, the SDL_Thread that references it becomes invalid and should not be referenced again. As such, only one thread may call SDL_WaitThread() on another.

The return code for the thread function is placed in the area pointed to by status, if status is not NULL.

You may not wait on a thread that has been used in a call to SDL_DetachThread(). Use either that function or this one, but not both, or behavior is undefined.

It is safe to pass NULL to this function; it is a no-op.