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SDL_thread.h
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00001 /* 00002 Simple DirectMedia Layer 00003 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any damages 00007 arising from the use of this software. 00008 00009 Permission is granted to anyone to use this software for any purpose, 00010 including commercial applications, and to alter it and redistribute it 00011 freely, subject to the following restrictions: 00012 00013 1. The origin of this software must not be misrepresented; you must not 00014 claim that you wrote the original software. If you use this software 00015 in a product, an acknowledgment in the product documentation would be 00016 appreciated but is not required. 00017 2. Altered source versions must be plainly marked as such, and must not be 00018 misrepresented as being the original software. 00019 3. This notice may not be removed or altered from any source distribution. 00020 */ 00021 00022 #ifndef _SDL_thread_h 00023 #define _SDL_thread_h 00024 00025 /** 00026 * \file SDL_thread.h 00027 * 00028 * Header for the SDL thread management routines. 00029 */ 00030 00031 #include "SDL_stdinc.h" 00032 #include "SDL_error.h" 00033 00034 /* Thread synchronization primitives */ 00035 #include "SDL_atomic.h" 00036 #include "SDL_mutex.h" 00037 00038 #include "begin_code.h" 00039 /* Set up for C function definitions, even when using C++ */ 00040 #ifdef __cplusplus 00041 extern "C" { 00042 #endif 00043 00044 /* The SDL thread structure, defined in SDL_thread.c */ 00045 struct SDL_Thread; 00046 typedef struct SDL_Thread SDL_Thread; 00047 00048 /* The SDL thread ID */ 00049 typedef unsigned long SDL_threadID; 00050 00051 /* Thread local storage ID, 0 is the invalid ID */ 00052 typedef unsigned int SDL_TLSID; 00053 00054 /** 00055 * The SDL thread priority. 00056 * 00057 * \note On many systems you require special privileges to set high priority. 00058 */ 00059 typedef enum { 00060 SDL_THREAD_PRIORITY_LOW, 00061 SDL_THREAD_PRIORITY_NORMAL, 00062 SDL_THREAD_PRIORITY_HIGH 00063 } SDL_ThreadPriority; 00064 00065 /** 00066 * The function passed to SDL_CreateThread(). 00067 * It is passed a void* user context parameter and returns an int. 00068 */ 00069 typedef int (SDLCALL * SDL_ThreadFunction) (void *data); 00070 00071 #if defined(__WIN32__) && !defined(HAVE_LIBC) 00072 /** 00073 * \file SDL_thread.h 00074 * 00075 * We compile SDL into a DLL. This means, that it's the DLL which 00076 * creates a new thread for the calling process with the SDL_CreateThread() 00077 * API. There is a problem with this, that only the RTL of the SDL.DLL will 00078 * be initialized for those threads, and not the RTL of the calling 00079 * application! 00080 * 00081 * To solve this, we make a little hack here. 00082 * 00083 * We'll always use the caller's _beginthread() and _endthread() APIs to 00084 * start a new thread. This way, if it's the SDL.DLL which uses this API, 00085 * then the RTL of SDL.DLL will be used to create the new thread, and if it's 00086 * the application, then the RTL of the application will be used. 00087 * 00088 * So, in short: 00089 * Always use the _beginthread() and _endthread() of the calling runtime 00090 * library! 00091 */ 00092 #define SDL_PASSED_BEGINTHREAD_ENDTHREAD 00093 #include <process.h> /* This has _beginthread() and _endthread() defined! */ 00094 00095 typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, 00096 unsigned (__stdcall * 00097 func) (void 00098 *), 00099 void *arg, unsigned, 00100 unsigned *threadID); 00101 typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); 00102 00103 /** 00104 * Create a thread. 00105 */ 00106 extern DECLSPEC SDL_Thread *SDLCALL 00107 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 00108 pfnSDL_CurrentBeginThread pfnBeginThread, 00109 pfnSDL_CurrentEndThread pfnEndThread); 00110 00111 /** 00112 * Create a thread. 00113 */ 00114 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 00115 #undef SDL_CreateThread 00116 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) 00117 #else 00118 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) 00119 #endif 00120 00121 #else 00122 00123 /** 00124 * Create a thread. 00125 * 00126 * Thread naming is a little complicated: Most systems have very small 00127 * limits for the string length (Haiku has 32 bytes, Linux currently has 16, 00128 * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll 00129 * have to see what happens with your system's debugger. The name should be 00130 * UTF-8 (but using the naming limits of C identifiers is a better bet). 00131 * There are no requirements for thread naming conventions, so long as the 00132 * string is null-terminated UTF-8, but these guidelines are helpful in 00133 * choosing a name: 00134 * 00135 * http://stackoverflow.com/questions/149932/naming-conventions-for-threads 00136 * 00137 * If a system imposes requirements, SDL will try to munge the string for 00138 * it (truncate, etc), but the original string contents will be available 00139 * from SDL_GetThreadName(). 00140 */ 00141 extern DECLSPEC SDL_Thread *SDLCALL 00142 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); 00143 00144 #endif 00145 00146 /** 00147 * Get the thread name, as it was specified in SDL_CreateThread(). 00148 * This function returns a pointer to a UTF-8 string that names the 00149 * specified thread, or NULL if it doesn't have a name. This is internal 00150 * memory, not to be free()'d by the caller, and remains valid until the 00151 * specified thread is cleaned up by SDL_WaitThread(). 00152 */ 00153 extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); 00154 00155 /** 00156 * Get the thread identifier for the current thread. 00157 */ 00158 extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); 00159 00160 /** 00161 * Get the thread identifier for the specified thread. 00162 * 00163 * Equivalent to SDL_ThreadID() if the specified thread is NULL. 00164 */ 00165 extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); 00166 00167 /** 00168 * Set the priority for the current thread 00169 */ 00170 extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); 00171 00172 /** 00173 * Wait for a thread to finish. Threads that haven't been detached will 00174 * remain (as a "zombie") until this function cleans them up. Not doing so 00175 * is a resource leak. 00176 * 00177 * Once a thread has been cleaned up through this function, the SDL_Thread 00178 * that references it becomes invalid and should not be referenced again. 00179 * As such, only one thread may call SDL_WaitThread() on another. 00180 * 00181 * The return code for the thread function is placed in the area 00182 * pointed to by \c status, if \c status is not NULL. 00183 * 00184 * You may not wait on a thread that has been used in a call to 00185 * SDL_DetachThread(). Use either that function or this one, but not 00186 * both, or behavior is undefined. 00187 * 00188 * It is safe to pass NULL to this function; it is a no-op. 00189 */ 00190 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); 00191 00192 /** 00193 * A thread may be "detached" to signify that it should not remain until 00194 * another thread has called SDL_WaitThread() on it. Detaching a thread 00195 * is useful for long-running threads that nothing needs to synchronize 00196 * with or further manage. When a detached thread is done, it simply 00197 * goes away. 00198 * 00199 * There is no way to recover the return code of a detached thread. If you 00200 * need this, don't detach the thread and instead use SDL_WaitThread(). 00201 * 00202 * Once a thread is detached, you should usually assume the SDL_Thread isn't 00203 * safe to reference again, as it will become invalid immediately upon 00204 * the detached thread's exit, instead of remaining until someone has called 00205 * SDL_WaitThread() to finally clean it up. As such, don't detach the same 00206 * thread more than once. 00207 * 00208 * If a thread has already exited when passed to SDL_DetachThread(), it will 00209 * stop waiting for a call to SDL_WaitThread() and clean up immediately. 00210 * It is not safe to detach a thread that might be used with SDL_WaitThread(). 00211 * 00212 * You may not call SDL_WaitThread() on a thread that has been detached. 00213 * Use either that function or this one, but not both, or behavior is 00214 * undefined. 00215 * 00216 * It is safe to pass NULL to this function; it is a no-op. 00217 */ 00218 extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); 00219 00220 /** 00221 * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. 00222 * 00223 * \return The newly created thread local storage identifier, or 0 on error 00224 * 00225 * \code 00226 * static SDL_SpinLock tls_lock; 00227 * static SDL_TLSID thread_local_storage; 00228 * 00229 * void SetMyThreadData(void *value) 00230 * { 00231 * if (!thread_local_storage) { 00232 * SDL_AtomicLock(&tls_lock); 00233 * if (!thread_local_storage) { 00234 * thread_local_storage = SDL_TLSCreate(); 00235 * } 00236 * SDL_AtomicUnLock(&tls_lock); 00237 * } 00238 * SDL_TLSSet(thread_local_storage, value); 00239 * } 00240 * 00241 * void *GetMyThreadData(void) 00242 * { 00243 * return SDL_TLSGet(thread_local_storage); 00244 * } 00245 * \endcode 00246 * 00247 * \sa SDL_TLSGet() 00248 * \sa SDL_TLSSet() 00249 */ 00250 extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); 00251 00252 /** 00253 * \brief Get the value associated with a thread local storage ID for the current thread. 00254 * 00255 * \param id The thread local storage ID 00256 * 00257 * \return The value associated with the ID for the current thread, or NULL if no value has been set. 00258 * 00259 * \sa SDL_TLSCreate() 00260 * \sa SDL_TLSSet() 00261 */ 00262 extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); 00263 00264 /** 00265 * \brief Set the value associated with a thread local storage ID for the current thread. 00266 * 00267 * \param id The thread local storage ID 00268 * \param value The value to associate with the ID for the current thread 00269 * \param destructor A function called when the thread exits, to free the value. 00270 * 00271 * \return 0 on success, -1 on error 00272 * 00273 * \sa SDL_TLSCreate() 00274 * \sa SDL_TLSGet() 00275 */ 00276 extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*destructor)(void*)); 00277 00278 00279 /* Ends C function definitions when using C++ */ 00280 #ifdef __cplusplus 00281 } 00282 #endif 00283 #include "close_code.h" 00284 00285 #endif /* _SDL_thread_h */ 00286 00287 /* vi: set ts=4 sw=4 expandtab: */
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