Alvaro Cassinelli
/
skinGames_forktest
just a test
Fork of scoreLight_Advanced by
Diff: rigidLoop.cpp
- Revision:
- 15:56a0bf424e8d
- Parent:
- 14:0fc33a3a7b4b
- Child:
- 17:356ca5690a59
diff -r 0fc33a3a7b4b -r 56a0bf424e8d rigidLoop.cpp --- a/rigidLoop.cpp Thu Apr 12 13:02:59 2012 +0000 +++ b/rigidLoop.cpp Thu Apr 12 14:50:50 2012 +0000 @@ -91,7 +91,7 @@ // BUT because we may want to see the blue laser where there is dark zone, then we would try to adjust mirror delay as close as possible to the // optimal value, and finish the correction (fine tunned) with the angle correction (only possible in the case of circular rigid blob). displaySensingBuffer.setDelayMirrors(3); // this corresponds to an angular correction of -delayMirrors * 360/numPoints - angleCorrectionForceLoop=-5;//-65;//360.0/bluePrint.scafold.size()/2; // in DEGREES + angleCorrectionForceLoop= -5;// good for ONE spot: -5;// in DEGREES break; @@ -255,7 +255,7 @@ } else { // not on something. SEARCH MODE (or go to spot_bouncing mode?) - saccadeRadius+=10; if (saccadeRadius>800) saccadeRadius=saccadeRadius_initial; + saccadeRadius+=30; if (saccadeRadius>800) saccadeRadius=saccadeRadius_initial; bluePrint.buildCircularScafold(saccadeRadius, vector2Dd(0,0), numPoints); justSearched=true; }