Alvaro Cassinelli / Mbed 2 deprecated skinGames_forktest

Dependencies:   mbed

Fork of scoreLight_Advanced by Alvaro Cassinelli

Revision:
44:46e25fa1669b
Parent:
35:35af5086ab4f
Child:
46:90516893793a
diff -r 5ff1a26d99ac -r 46e25fa1669b blobConfig.cpp
--- a/blobConfig.cpp	Fri Mar 28 10:25:06 2014 +0000
+++ b/blobConfig.cpp	Mon Mar 31 10:57:35 2014 +0000
@@ -137,6 +137,9 @@
         default:
         break;
     }
+    
+    // make sure lockin red is ON (could be off if using blue for checking mirror delay...):
+    IO.setLaserLockinPower(1);
 }
 
  // ==================== Template spots from which to create multi-spot configurations: =====================
@@ -323,7 +326,9 @@
     numBlobs=blobArray.size();
 }
 // ==================================================================================================================================================
-
+void blobConfig::processSensedData() {
+     for (int i=0; i<blobArray.size(); i++) blobArray[i]->displaySensingBuffer.processSensedData(); // note: region with light is -1, and without is 2 (TO CHANGE!!! then we don't need to do "if" in the moment computation, but just a product)
+}
 
 void blobConfig::allKill() { // this put all the blobs in "dead" mode, meaning that neither rendering nor update is done (but they are not deleted).
     for (int i=0; i<blobArray.size(); i++) {