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just a test
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Diff: rigidLoop.h
- Revision:
- 12:0de9cd2bced5
- Parent:
- 7:0df17f3078bc
- Child:
- 21:bc9b9383f4b6
diff -r 62f7183a03e7 -r 0de9cd2bced5 rigidLoop.h --- a/rigidLoop.h Thu Apr 12 05:16:48 2012 +0000 +++ b/rigidLoop.h Thu Apr 12 08:38:44 2012 +0000 @@ -19,8 +19,8 @@ ~rigidLoop(); // instantiation of the virtual methods of the base class (we don't need to append "virtual", but for clarity I do): - void createBlob(int _id, RigidLoopMode _rigidBlobMode, vector2D _initPos, vector2D _initSpeed); - virtual void setRegionMotion(int mmix, int mmiy, int mmax, int mmay); // attention: initial position posX and posY should be inside this bounding box... + void createBlob(int _id, RigidLoopMode _rigidBlobMode, vector2Df _initPos, vector2Df _initSpeed); + virtual void setRegionMotion(float mmix, float mmiy, float mmax, float mmay); // attention: initial position posX and posY should be inside this bounding box... virtual void update(); // update dynamics of the mass loop virtual void draw(void); // draw the blob (renders on the laser trajectory object lsdTrajectory from the base class, using the openGL laser renderer - not yet done). virtual void computeBoundingBox(); @@ -34,7 +34,7 @@ RigidLoopMode updateMode; // The number of points in the loop (in this case, is just the number of points in the scaffold, as well as the number of points in the lsdTrajectory) - int numPoints; + // int numPoints; // this belongs to soundSpot base class pointMass centerMass; // this is the center of the rigidLoop. Note that it can have mass or not, this will depend on the RigidLoopMode // The following are common to all blobs: