Alvaro Cassinelli
/
skinGames_forktest
just a test
Fork of scoreLight_Advanced by
simpleLaserRenderer.h
- Committer:
- mbedalvaro
- Date:
- 2012-04-12
- Revision:
- 15:56a0bf424e8d
- Parent:
- 14:0fc33a3a7b4b
- Child:
- 16:2ff1cb2ae1b1
File content as of revision 15:56a0bf424e8d:
#ifndef simpleLaserSensingRenderer_h #define simpleLaserSensingRenderer_h #include "blobConfig.h" // Include hardware interface for display and sensing: #include "hardwareIO.h" //extern DigitalOut myled3; // for tests... #define debugDelayMirrors // this is to check visually the mirror delay (but it is also beautiful) #define RED_BLANKING // note: RED blanking introduce a lot of problems because the Lock-in looses signal #define RENDER_INTERVAL 0.00011 // good value in previous version (monaco) was 0.00011 // in seconds (Ticker) #define WAIT_NORMAL 0 // good :0 // (minimum is 0) waiting time for setting mirror position MINUS waiting laser time (note that this total waiting time may be equal to 0 if we set a good sampling freq for the renderer, but // and if the shape is regular so that this time does not change significatively - this is not the case for multiple blobs or highly deformed blobs). #define WAIT_LASER 0 // (minimum is 0) waiting time for activating the laser (if there are color changes IN BETWEEN points). Maybe needed for the green laser // WHEN THERE IS MORE THAN ONE SPOT: #define WAIT_FIRST 4 // special waiting time for mirror positining to first point on next blob BEFORE activating laser #define WAIT_FIRST_LASER 2 // IMPORTANT waiting time for the activation of the RED laser and LOCK-IN (also waiting time for the mirrors) #define WAIT_LAST 2 // special waiting time for last point enum lsdStateType {NORMAL_POINT, LAST_POINT, MOVE_NEXT_BLOB, START_POINT}; class simpleLaserSensingRenderer { public: void setConfigToRender(blobConfig*); //void startRenderer(); // pb: I cannot use the ticker function inside the class! void laserRenderThread(); void laserRenderThreadONEBLOBONLY(); // void laserRender(blobConfig*); blobConfig* ptBlobCfToRender; lsdStateType stateLsd; int totalBlobs; int currentBlob; int currentPoint; int currentMirrorDelay; int currentTotalPoints; int currentColor; unsigned short x,y; // auxiliary variables storing mirror position(0-4096) // New method to check complete display of one loop: unsigned char configTotalPoints; unsigned char pointDisplayCounter; bool endedFullDisplay(); void startFullDisplay(); int waitNormal, waitLaser, waitFirst, waitFirstLaser, waitLast; }; #endif